Yes. USA Server, probably not, but why not a FRESH, CLEAN server. It will allow more players to be hosted, allow people to migrate to the other when one inevitably crashes, and will decrease lag overall! MORE people, LESS lag theory.
Why would one want TWO servers in a game like MO? It's quite simple. There should never be a PvP server and a PvE server, but I do believe there is a clash between Empire Building sort of players and more gear and fight sort of players. Or am I wrong? It would be so easy to modify the rules a bit on each server and make the new one more "hardcore," and "fast paced." Upon seeing if it works (it might be more successful than TC drop, gasp) the possibilities would be endless! SV seems quite able to create multiple servers, and while it is not ideal, it opens the door to MORE PLAYERS, possible REGIONAL SERVERS, and ADJUSTED RULESETS.
The "bones" of MO, as most of us have said, are good. Not only are they good, but they can be stretched in many ways to create many types of games (even cyberpunk, which I suggested once, hue.) Why would SV not work on this opportunity? Imagine a world where world-bosses gave good loot still, but the high tier RMT items were all buy-able from NPCs with gold? Imagine fewer guards! Imagine faster leveling and clade farm. IMAGINE THERE'S NO HAVEN / IT'S EASY IF YOU TRY (music note.)
SVVV. WHYYY NOT. Your pop numbers are a joke if you consider multi boxing. And your servers are still crashing? Let your MO1 pvp-oriented vets help create the rule set for server 2. Watch it fill. Watch people come back. Stop living a boring life.
Why would one want TWO servers in a game like MO? It's quite simple. There should never be a PvP server and a PvE server, but I do believe there is a clash between Empire Building sort of players and more gear and fight sort of players. Or am I wrong? It would be so easy to modify the rules a bit on each server and make the new one more "hardcore," and "fast paced." Upon seeing if it works (it might be more successful than TC drop, gasp) the possibilities would be endless! SV seems quite able to create multiple servers, and while it is not ideal, it opens the door to MORE PLAYERS, possible REGIONAL SERVERS, and ADJUSTED RULESETS.
The "bones" of MO, as most of us have said, are good. Not only are they good, but they can be stretched in many ways to create many types of games (even cyberpunk, which I suggested once, hue.) Why would SV not work on this opportunity? Imagine a world where world-bosses gave good loot still, but the high tier RMT items were all buy-able from NPCs with gold? Imagine fewer guards! Imagine faster leveling and clade farm. IMAGINE THERE'S NO HAVEN / IT'S EASY IF YOU TRY (music note.)
SVVV. WHYYY NOT. Your pop numbers are a joke if you consider multi boxing. And your servers are still crashing? Let your MO1 pvp-oriented vets help create the rule set for server 2. Watch it fill. Watch people come back. Stop living a boring life.