Choices have to have an impact and that's why being limited to one character with one clade/race, that you can never change is kind of a problem for everyone who enjoys playing different play styles.
It's like with fast skill progression. If you can just swap them around in a relatively short time, why have skill limits at all?
We also have to look at other things that they said should be in at some point, like rituals or cooking recipes to alter your attributes etc.
I'm still working on my Character Planner application. It currently has all the info on everything that is currently known and in game character wise. Including the clade/race, default attributes, clade gifts for all clades with the info that is shown in game, both skill trees currently without skill descriptions and an empty veteran point page.
I wonder if people would be willing to put some money into a money pool for different tools including that as that is taking a lot of time to work on.
It's like with fast skill progression. If you can just swap them around in a relatively short time, why have skill limits at all?
We also have to look at other things that they said should be in at some point, like rituals or cooking recipes to alter your attributes etc.
I'm still working on my Character Planner application. It currently has all the info on everything that is currently known and in game character wise. Including the clade/race, default attributes, clade gifts for all clades with the info that is shown in game, both skill trees currently without skill descriptions and an empty veteran point page.
I wonder if people would be willing to put some money into a money pool for different tools including that as that is taking a lot of time to work on.
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