Hey everyone I'm Omightis top dog content creator for Mortal Online 2 on twitch because it's a game I believe in, and have passion for to see it succeed long term. I watched a youtube video of Asmongold reacting to Josh Strife Haynes speaking about why "Hardcore MMOs Fail" Alot of the video speaks about how the majority of mmo players are casuals that don't like to join a game that wipes them every time with no chance of progression.
So, lately I've been thinking about this idea where in Mortal Online 2 there should be a citizenship system. Basically the way this works is depending on where you reside and to be more specific where you place your home if its within a cities domain like Meduli, for example, than that means you are a citizen of Meduli. Now the cool part is, with citizenship, you get rewards. For example, lets say a player that just wants to focus on fishing wants to reside in Toxai, so the guild holding control of Toxai provides incentives like if you come to Toxai and build your home and business here than you get citizenship and depending on what you provide to the economy of Toxai you get rewards. Perhaps the guild holding control of Toxai will provide assistance in giving you mats for a fishing boat to help increase your business which in return improves the economy for Toxai. Citizens of the city will be protected within city grounds however outside the city grounds its still a hardcore full loot pvp so be wary. Guild guards can perhaps patrol to provide protection to the citizens out in the immediate woods so they can gather safely. (guilds will be patrolling due to TC anyways)
This I think can be a good mechanic to provide a transition for casual players that are unfortunately majority of the players in the mmo genre. Fact is the majority of mmo players are a bunch of Nancies that prefer casual mmo's instead of hardcore but unfortunately we need them to keep MO2 alive (financially) with this system in palce the game is still hardcore pvp so we are not taking anything from that but allows for a good start up for new players. You dont wanna join a game a few months in and just get wiped every time with no chance of progress because everyone around you that had a head start is "hardcore is life" we want the population of the game to increase overtime not dwindle for the success of mo2 I head @Henrik was already thinking of placing a mechanic like this in the game, not sure if its exactly what i'm thinking but what do you guys think? Honest opinions no *toxicity you bastards
So, lately I've been thinking about this idea where in Mortal Online 2 there should be a citizenship system. Basically the way this works is depending on where you reside and to be more specific where you place your home if its within a cities domain like Meduli, for example, than that means you are a citizen of Meduli. Now the cool part is, with citizenship, you get rewards. For example, lets say a player that just wants to focus on fishing wants to reside in Toxai, so the guild holding control of Toxai provides incentives like if you come to Toxai and build your home and business here than you get citizenship and depending on what you provide to the economy of Toxai you get rewards. Perhaps the guild holding control of Toxai will provide assistance in giving you mats for a fishing boat to help increase your business which in return improves the economy for Toxai. Citizens of the city will be protected within city grounds however outside the city grounds its still a hardcore full loot pvp so be wary. Guild guards can perhaps patrol to provide protection to the citizens out in the immediate woods so they can gather safely. (guilds will be patrolling due to TC anyways)
This I think can be a good mechanic to provide a transition for casual players that are unfortunately majority of the players in the mmo genre. Fact is the majority of mmo players are a bunch of Nancies that prefer casual mmo's instead of hardcore but unfortunately we need them to keep MO2 alive (financially) with this system in palce the game is still hardcore pvp so we are not taking anything from that but allows for a good start up for new players. You dont wanna join a game a few months in and just get wiped every time with no chance of progress because everyone around you that had a head start is "hardcore is life" we want the population of the game to increase overtime not dwindle for the success of mo2 I head @Henrik was already thinking of placing a mechanic like this in the game, not sure if its exactly what i'm thinking but what do you guys think? Honest opinions no *toxicity you bastards
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