Can we fly?

Phen

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If we will be getting boats, can we get gliders too?! Whatcha all think?

I'm thinking:

Requires:
Diving skill, Str, and Dex.
2 Handed Equipment

Information:

Loses durability when used.

Immobilization when equipping.

Slows movement when sprinting/walkin.

Must fall 10m before glider will activate.

Gliders max speed downward is 3x the sleep of max sprint speed.

Skill based landing. "bad landing causing damage, durability loss, or death."

Distance travelled is determined by the height of your jump and terrain levels.
 
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Necromantic

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What do boats and "gliders" even have in common? Why would you bring up one just because there is the other? And how would that even fit in the game. I can potentially see dragons or some magic allowing some kind of levitation or flight but the technology in Mortals universe is nowhere near "gliders"-
 
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Kavu

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A cliff just can't be a cliff anymore can it? It's gotta be an amusement park ride somehow.
No appreciation for the joys of fall damage.
 
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Phen

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A cliff just can't be a cliff anymore can it? It's gotta be an amusement park ride somehow.
No appreciation for the joys of fall damage.

Whatcha mean!! If you dont land well you do take fall damage. It's making the environment a play ground.

What do boats and "gliders" even have in common? Why would you bring up one just because there is the other? And how would that even fit in the game. I can potentially see dragons or some magic allowing some kind of levitation or flight but the technology in Mortals universe is nowhere near "gliders"-

Think as a dragon tamer. How else would you get up to them without being dominant? Sense taming and domination are different types of control over a pet. Flying over a dragon to land on them would be awesome as a tamer, otherwise it would mostly be brut force. Personally, tamers are gental while dominators are self explanatory.

Also see the upsides! If you like ganking then your team can hide on a mountain side and jump down on a que to cut off a group of mounted. Could create areas only accessible by flight, just like how boats will be needed to access certain places. Dont forget the kamikaze that would come from this ability to fly too, one could just fly down to ram someone for high damage and knockdown.

Why bring it up this way? Just a suggestion based on land, sea, and air. Give me mounts, boats, and a glider, cover all the transportation in this fantasy world. I would hate to see magic used as a escape measure off a mountain, casting levitation and running off a side seems dumber than equipping a glider and attempting to get away before they wreck your glider. In my opinion.

Also the tech in mortal online is grand, we build marble houses my friend... that's some top tech cutting equipment..
 

Slammington Unchained

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Whatcha mean!! If you dont land well you do take fall damage. It's making the environment a play ground.



Think as a dragon tamer. How else would you get up to them without being dominant? Sense taming and domination are different types of control over a pet. Flying over a dragon to land on them would be awesome as a tamer, otherwise it would mostly be brut force. Personally, tamers are gental while dominators are self explanatory.

Also see the upsides! If you like ganking then your team can hide on a mountain side and jump down on a que to cut off a group of mounted. Could create areas only accessible by flight, just like how boats will be needed to access certain places. Dont forget the kamikaze that would come from this ability to fly too, one could just fly down to ram someone for high damage and knockdown.

Why bring it up this way? Just a suggestion based on land, sea, and air. Give me mounts, boats, and a glider, cover all the transportation in this fantasy world. I would hate to see magic used as a escape measure off a mountain, casting levitation and running off a side seems dumber than equipping a glider and attempting to get away before they wreck your glider. In my opinion.

Also the tech in mortal online is grand, we build marble houses my friend... that's some top tech cutting equipment..
1. You can already do this with boats in Bannerlord.
Wouldn't be hard to implement it in MO2
2. The fact that you have to fall 10m before any gliding occurs just makes this entire glider concept ignorant of physics. Also, speed capping based on movement speed? What? My inability to limp faster than anyone somehow affects the aerodynamics of a glider? And what about distance traveled based on height and terrain levels? You know temperature gradients, wind speed, and mountains/hills all effect aerodynamics and lift right? Seriously man this entire thread is such a bait.
 

Kavu

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Whatcha mean!! If you dont land well you do take fall damage. It's making the environment a play ground.

What I mean is that its not supposed to be a play ground. I liked the sliding in apex legends as much as the next guy, but this is a different kind of game. One of the things thats kind of annoying about every modern shooter coming out is they all have some kind of glider or parachute or rocket shoes. You don't have to think about where you are before going up. You always have a way down. People can't get cornered on top of a roof or backed up against a cliffside. There's always a cartoony easy escape. People don't fear heights the way they should, and the last thing we need is another way to avoid one another entirely.

You ever walk the rope bridges over bakti and the jungle? Fucks with your head in a good way. Its a long way down, and nobody can fly.

The grounded nature of Mortal is part of what makes it brutal and fun to experience. It's one of the last bastions of games that dont drown themselves in too many gimics. Gliders are reaaaally gimicy. We don't need the last airbender and his friends flying around in the skies, thank ya kindly.

You also never told us what you meant by skill based landing. Landing a glider is not an overly difficult thing to do, you stall it and put your friggin feet on the ground. Whats the skill curve? Dont fly it into a tree? Do you want weird flight sim controls? Do you want some kind of rhythm game? Do you have to bunny hop the landing?
 

Phen

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1. You can already do this with boats in Bannerlord.
Wouldn't be hard to implement it in MO2
2. The fact that you have to fall 10m before any gliding occurs just makes this entire glider concept ignorant of physics. Also, speed capping based on movement speed? What? My inability to limp faster than anyone somehow affects the aerodynamics of a glider? And what about distance traveled based on height and terrain levels? You know temperature gradients, wind speed, and mountains/hills all effect aerodynamics and lift right? Seriously man this entire thread is such a bait.

Your funny, I did mention distance based on height and terrain. I never mented anything about "lift", the intended purpose is for going down quickly, not flying across the whole map.. Also if you wanna make something that in depth, there are many things that would have to be faced to contribute to what your saying. To be honest, your suggestion would change the game dramatically.

Using your example of Wind Speed:
Does this then make your mount and you would get slower when a gust of wind comes through?

What about spell casting, would it change the angle of your spell being casted because of wind?

Personally your adding more than would need to be involved. This isnt a farfetched idea at all, just another form of transportation, use of equipment, even battle tactics. Also I was just giving an example of numbers for some referencing. Never ment to be the implication intended to create this, that's the devs job.. once again this is a suggestion. Your opinion hasn't been viewed positive around my posts once. Why be such a negative Nancy, this is after all for feedback and suggestions. At least give feedback on the suggestion, doesnt have to be nice, but at least bring something to the table that is within reason.

Thanks
-Phen
 

Phen

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What I mean is that its not supposed to be a play ground. I liked the sliding in apex legends as much as the next guy, but this is a different kind of game. One of the things thats kind of annoying about every modern shooter coming out is they all have some kind of glider or parachute or rocket shoes. You don't have to think about where you are before going up. You always have a way down. People can't get cornered on top of a roof or backed up against a cliffside. There's always a cartoony easy escape. People don't fear heights the way they should, and the last thing we need is another way to avoid one another entirely.

You ever walk the rope bridges over bakti and the jungle? Fucks with your head in a good way. Its a long way down, and nobody can fly.

The grounded nature of Mortal is part of what makes it brutal and fun to experience. It's one of the last bastions of games that dont drown themselves in too many gimics. Gliders are reaaaally gimicy. We don't need the last airbender and his friends flying around in the skies, thank ya kindly.

You also never told us what you meant by skill based landing. Landing a glider is not an overly difficult thing to do, you stall it and put your friggin feet on the ground. Whats the skill curve? Dont fly it into a tree? Do you want weird flight sim controls? Do you want some kind of rhythm game? Do you have to bunny hop the landing?

For a couple things. This would be a skill, not everyone would use it, Mr.airbender. lol... look at it like riding a mount. Unless your a pro at riding a mount from the start... your ability to land would be something you train over time, like how you learn to not get bucked off a mount.. also if you've really used a glider then you know coming in to fast can be devastating.

How it would work.. well I would go with the idea of riding a mount.. left, right, back slows you down, forward gain speed and downward angle. The landing you would stumble and fall untill you gained enough skill to not fall when landing. Sense it's a game it's not going to be a huge learning curve, once again like riding a horse. Most think it's that easy to jump on a horse and yell "giddy up", which isnt the actual case. So please look at this like a game... its not real life....
 

Kavu

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For a couple things. This would be a skill, not everyone would use it, Mr.airbender. lol... look at it like riding a mount. Unless your a pro at riding a mount from the start... your ability to land would be something you train over time, like how you learn to not get bucked off a mount.. also if you've really used a glider then you know coming in to fast can be devastating.

How it would work.. well I would go with the idea of riding a mount.. left, right, back slows you down, forward gain speed and downward angle. The landing you would stumble and fall untill you gained enough skill to not fall when landing. Sense it's a game it's not going to be a huge learning curve, once again like riding a horse. Most think it's that easy to jump on a horse and yell "giddy up", which isnt the actual case. So please look at this like a game... its not real life....
You mean skill as in skillpoint not player skill, got it.

And i am thinking of it as a game, thats why im saying its not going to be a player skill intensive thing to do. It will be a go kart in the sky. You're not going to come down too fast if you arent an absolute moron. Unless you add some needlessly complex mechanics like dunk is suggesting.

I don't think most people think its easy to jump on a horse and yell giddy up, but I can't really argue with you on that because theres no metrics for "how many people think riding horses is easier than riding a bike"
Nonetheless once your skillpoints are trained up, riding a horse in mortal is easy as pie. A glider under that system would be just the same.
 

Slammington Unchained

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Your funny, I did mention distance based on height and terrain. I never mented anything about "lift", the intended purpose is for going down quickly, not flying across the whole map.. Also if you wanna make something that in depth, there are many things that would have to be faced to contribute to what your saying. To be honest, your suggestion would change the game dramatically.

Using your example of Wind Speed:
Does this then make your mount and you would get slower when a gust of wind comes through?

What about spell casting, would it change the angle of your spell being casted because of wind?

Personally your adding more than would need to be involved. This isnt a farfetched idea at all, just another form of transportation, use of equipment, even battle tactics. Also I was just giving an example of numbers for some referencing. Never ment to be the implication intended to create this, that's the devs job.. once again this is a suggestion. Your opinion hasn't been viewed positive around my posts once. Why be such a negative Nancy, this is after all for feedback and suggestions. At least give feedback on the suggestion, doesnt have to be nice, but at least bring something to the table that is within reason.

Thanks
-Phen
I only mentioned distance and height and terrain and whatnot as a criticism to your oversimplification of nearly two centuries of work built upon the Wright Brothers, sorry if this wasn't clear.

In response to your ignorant questions, yes, mounts would get slightly slower if riding through some wind. On stormy days with heavy winds, expect mounts to become drastically slower.

Spell casting would change based on which spell it is. Lightning spells such as lightning and thunderlash will be unaffected as the speed of light and propagation of electrons through the environment is significantly greater than that of the wind. Spells such as fireball are dependent on wind speed and will need to be adjusted accordingly.

Finally, yes it would be adding more. Henrik has grown his team to include a variety of seasoned programming professionals with specialties in what I'm assuming include physics, aerodynamics, hydrodynamics, and possibly string theory. The reason why I'm being a negative nancy is because you offer something that strays far from Henrik's The Vision-- the very same vision that I sworn to protect. Henrik has an indepth crafting system that takes into account of hundreds of factors. You oversimplifying flight and suggesting it to be added into the game is an insult to His Vision as well as all the other hardcore crafting and combat mechanics in this game. Furthermore, I did offer feedback, I told you exactly what other aerodynamic features you need for gliders to be realistically implemented. The only reason why I'm a "Negative Nancy" is because you are ignorant to Henrik's future plans for MO2.
 

Phen

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You mean skill as in skillpoint not player skill, got it.

And i am thinking of it as a game, thats why im saying its not going to be a player skill intensive thing to do. It will be a go kart in the sky. You're not going to come down too fast if you arent an absolute moron. Unless you add some needlessly complex mechanics like dunk is suggesting.

I don't think most people think its easy to jump on a horse and yell giddy up, but I can't really argue with you on that because theres no metrics for "how many people think riding horses is easier than riding a bike"
Nonetheless once your skillpoints are trained up, riding a horse in mortal is easy as pie. A glider under that system would be just the same.

Well as an ignorant child, it looks easy to ride a horse. Or really to do most of anything lol... bringing that to MO2 would be ideal as Henrik has said "knowledge is power". Anyone who thinks they can just jump off and make it full speed the first time may not have the end result they intended. Thanks for some real feedback.
 

Phen

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I only mentioned distance and height and terrain and whatnot as a criticism to your oversimplification of nearly two centuries of work built upon the Wright Brothers, sorry if this wasn't clear.

In response to your ignorant questions, yes, mounts would get slightly slower if riding through some wind. On stormy days with heavy winds, expect mounts to become drastically slower.

Spell casting would change based on which spell it is. Lightning spells such as lightning and thunderlash will be unaffected as the speed of light and propagation of electrons through the environment is significantly greater than that of the wind. Spells such as fireball are dependent on wind speed and will need to be adjusted accordingly.

Finally, yes it would be adding more. Henrik has grown his team to include a variety of seasoned programming professionals with specialties in what I'm assuming include physics, aerodynamics, hydrodynamics, and possibly string theory. The reason why I'm being a negative nancy is because you offer something that strays far from Henrik's The Vision-- the very same vision that I sworn to protect. Henrik has an indepth crafting system that takes into account of hundreds of factors. You oversimplifying flight and suggesting it to be added into the game is an insult to His Vision as well as all the other hardcore crafting and combat mechanics in this game. Furthermore, I did offer feedback, I told you exactly what other aerodynamic features you need for gliders to be realistically implemented. The only reason why I'm a "Negative Nancy" is because you are ignorant to Henrik's future plans for MO2.

Mhmm... I do wanna ask you something... flying vs gliding.. what's the difference in your opinion?

It may sound that way but if you have a open mind and vision of growth. You would see that this would be something needed for tamers to get dragons. Only thing they would really need to add is GForces. Wouldnt be to hard sense only one item would use such mechanic. To say I made it too simple is like me saying your making it too technical. If we met in the middle instead of being ignorant to each others ideas and knowledge of real world experiences. We may come up with something they could use.

I feel like your shooting down ideas cuase they dont favor you. Just like crafting, you dont like my ideas on making it more interesting and engaging, so you mock it, even though it doesnt seem like your an explore type anyways. So why do you bother commenting?
 

Slammington Unchained

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Mhmm... I do wanna ask you something... flying vs gliding.. what's the difference in your opinion?

It may sound that way but if you have a open mind and vision of growth. You would see that this would be something needed for tamers to get dragons. Only thing they would really need to add is GForces. Wouldnt be to hard sense only one item would use such mechanic. To say I made it too simple is like me saying your making it too technical. If we met in the middle instead of being ignorant to each others ideas and knowledge of real world experiences. We may come up with something they could use.

I feel like your shooting down ideas cuase they dont favor you. Just like crafting, you dont like my ideas on making it more interesting and engaging, so you mock it, even though it doesnt seem like your an explore type anyways. So why do you bother commenting?
Flying is the concept of being in the air without any rigid support contacting a fixed surface
Gliding is propulsionless flight, that is you can not use energy to fly.

I only shot down flying because you oversimplified it, and are ignorant to Henrik's The Vision. You want flight? You can have flight. But only if it's based off of the following: https://www.amazon.com/Fundamentals-Aerodynamics-John-Anderson-Jr/dp/0073398101
and not some hack trying to make MO2 feel like Archeage.

G Force? I agree with you; I only covered topics that would need to be implemented for flight to work; G-LOC is not really related to flight but it is related to pilot feedback and control of the vehicle. For gliders, you would have to fly from a very tall mountain and have an extremely large control surface in order to induce G-LOC. For dragons? Conceivably yes, G-Forces definitely need to be accounted for.

Also, I'm assuming you played MO post-steam release and are pretending to be from pre-steam, or you are someone pre-steam pretending to be post-steam; either way you're a post-steam LARPer. If you truly understood Henrik as well as the rest of the hardcore, tenured community, you would know there is no such thing as "meeting in the middle." It's all or nothing. Either mages are nerfed to the ground or buffed into god status. Mounteds can either 1-2 shot people moving at the speed of sound or get stuck at any >10 degree incline. Either flight is 99.9% realistic, or it doesn't exist at all. This is the way. This is The Vision.

As for your crafting, as an American I'm too lazy to go back and see what crafting thread you are referencing but what I will say is I likely did not like your idea because I never bothered to read it. Us Americans have a naturally small attention span. We base our decisions on the first few and last lines of a paragraph, and never bother reading anything more than a few short paragraphs.
 
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Kavu

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It may sound that way but if you have a open mind and vision of growth. You would see that this would be something needed for tamers to get dragons.
Putting aside the fact i hate dragons, I dont think its necessary to be able to fly to tame them. Simply have the taming occur when they land or are in some form of sleeping state. If anything this adds to the challenge and makes it less homogeneous with other taming. Taming a friggin' dragon should be one of the most difficult conundrums imaginable in game.
 

Amadman

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A padded room.
A bit off topic but when I was doing the fruit coarse one time, for some reason I got launched almost to space and fell to my death. I really could have used a glider at that point. But I really can not see gliders fitting into the world here.

Though Henrik did mention the slight rare possibility of flying on a dragon in the Q&A.
 
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Slammington Unchained

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Putting aside the fact i hate dragons, I dont think its necessary to be able to fly to tame them. Simply have the taming occur when they land or are in some form of sleeping state. If anything this adds to the challenge and makes it less homogeneous with other taming. Taming a friggin' dragon should be one of the most difficult conundrums imaginable in game.
Taming a dragon while flying is the equivalent of saying hello to your neighborhood ATF while he's riding an A10 Warthog lol. You want to tame a dragon it should definitely be tamed while it's resting on land.
 

Kavu

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Though Henrik did mention the slight rare possibility of flying on a dragon in the Q&A.
In Nave, we are all but mortals, constantly in danger, constantly at risk of being cut down or stabbed in the back by friends and foe alike...


Accept for PussSlayaPete.


PussSlayaPete is a dragon rider and don't gotta worry bout shit.
 

Neftan

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My Mind
Archeage has gliders. Some are over the top, but they are really fun an add a dynamic that changes the way navigation is done.

If something could be carefully implemented for some base gliding (nothing insane like just flying up to the sky fr the ground) I think it could be fun.
 

Kavu

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Archeage has gliders. Some are over the top, but they are really fun an add a dynamic that changes the way navigation is done.

If something could be carefully implemented for some base gliding (nothing insane like just flying up to the sky fr the ground) I think it could be fun.

Archeage has a very very different tone, and is at a different tech level lore wise than mortal. Nave is like, in a shitty dark age after some horrible wars. Archeage has cannons and grand civilizations with copious commerce.

And yeah itd add a dynamic, but I dont think its a good one. Its just a way to further avoid traveling on foot through certain parts of the map..

I know we all hated walking down the glitchy hills or getting attacked by invisible bears, but we have to look at this with the assumption, that those things hopefully will be different this time...