Camp upgrades as community goal/quests

Archiel

Active member
Apr 5, 2021
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*Very rough idea/draft*

Think of the Tekton Bridge from MO1 and how we had to build it, well I thought it would be cool if NPC towns and camps could have a feature that allowed players to invest (as a community) in certain things and then perform medium to large scale quests to complete the upgrade (for anyone with a good memory I'm thinking quests similar to what GM Sauda used to do and less Sword of Tears size)

For example say Jungle Camp doesn't have a stable, players could put forth their gold and mats to meet the requirements and then the quest could be to escort a new stable hand from tindrem/bakti/vadda etc to Jungle Camp all while bandit/sators/risars tried to prevent the advancement of the Camp.

The idea behind this is that we can have events that not only let the players shape our towns and Camps but also you don't end up with 1 player or 1 guild making off with a stack of Ogh after a boring event, everyone can benefit because the Camp would now have access to stables.
 
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Najwalaylah

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May 28, 2020
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For example say Jungle Camp doesn't have a stable, players could put forth their gold and mats to meet the requirements and then the quest could be to escort a new stable hand from tindrem/bakti/vadda etc to Jungle Camp all while bandit/sators/risars tried to prevent the advancement of the Camp.
This reminds me that while some of us were building the bridge there were other brave souls with a different vision trying to keep it from being build. (And I do not blame them; "if it can be done, it will be done", even if it's stopping or delaying a major game development.)

So (in pursuit of your idea) maybe it shouldn't just be Bandits, Sators, and Risars who try to keep the (example) stable in Jungle Camp from coming into existence.
 

Archiel

Active member
Apr 5, 2021
218
213
43
This reminds me that while some of us were building the bridge there were other brave souls with a different vision trying to keep it from being build. (And I do not blame them; "if it can be done, it will be done", even if it's stopping or delaying a major game development.)

So (in pursuit of your idea) maybe it shouldn't just be Bandits, Sators, and Risars who try to keep the (example) stable in Jungle Camp from coming into existence.
There is no doubt in my mind that it will not only be NPCs attacking.
 
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