- What differentiates polearms from the other weapon groups?
- Skill point investment
- Range
- Versatility
- What differentiates poleswords from poleaxes?
- Weight
- Damage
- Stamina Drain
- Hitbox
Poleswords are lighter. That is all they have going in their favor.
A BT/Steel Halberd of 3.41 weight has a str requirement (stam drain stat) of 84.62. A risar glaive of the same materials weighs 16% less: 2.87. However the stamina drain is 93% (78.8) of that of a halberd. Those numbers will of course change slightly based on which handle is used, but the fact remains that, adjusted for weight, the polesword stamina drain remains worse than the poleaxe stamina drain.
My guess for that calculation is based upon MO1, in which the length of a weapon had a strong relationship to its stamina drain. Poleswords are slightly longer than poleaxes (exception: heavy poleaxe, which is generally too long and heavy to practically use metal in crafting) but I don't think that's sufficient to make the stamina worse. I know realism in video games is a touchy subject for a lot of people, but hear me out: The reason a longer weapon would be more exhausting to use is the distribution of weight further from the handle. A polesword has a more even distribution, whereas a poleaxe has all the metal at the end of the weapon, exerting maximum torque on the user and therefore requiring the most str/stam to use. Poleswords are currently worse than poleaxes in regard to stamina drain and damage dealt per stamina spent.
I would like to see polesword stamina drain reduced to be on par with poleaxes. To be honest, I think that they should have slightly and I really mean SLIGHTLY (3% at most) better stamina drain than poleaxes, but that might be an overbuff and could make them too strong, especially if paired with my next point.
Poleswords SUCK in the thrust.
Which of these two weapons looks pointier?
The sword has a higher pierce damage value than the glaive. W...T...F...
A steel risar glaive has a piercing stat of 24.6. That doesn't sound so bad does it? A steel halberd has 34.88 pierce damage. A flakestone halberd has 25.66 pierce. The deficiency of the polesword is self evident.
As I mentioned earlier, versatility is one of the key rewards for skill point investment with polearms. The main strategy with poleaxes is to use the similarity between the thrust and right swing animations to confuse opponents and land hits because the halberd has good damage for both. Poleswords do not share this versatility.
I am of the unpopular opinion that the polesword meta in MO1 was the most skill expressive and diverse meta that could have evolved. Polearms incentivize players that specialize in their use to rely on distance and spacing in addition to the directional parrying that is of absolutely paramount importance with shorter weapons. Distance play is better suited for higher ping players and I think was subtly important in balancing NA and EU players in MO1. Poleswords were the most versatile weapon in MO1, but were not so overtuned that other weapons did not see use. Nearly every weapon group saw use in MO1 during the polesword meta. I do not desire to see poleswords return to that position of dominance in MO2. Polearms should be the primary weapon of fully dedicated melee fighters and poleswords are only a subset of that group.
I do not want to see poleswords buffed to the point that poleaxes are obsolete. Be careful and methodical with the buffs to these weapons, but please give them a little love. I've been getting reprimanded for using my favorite weapon for six months because they are inherently weaker than my other options, but I play them anyway because I love them.
#JusticeforPoleswords!!!