It doesn’t function within acceptable parameters= broken.Except it's not bullshit, that's literally how it works.
You can say you don't like how it works, but what you can't say is that it's broken as it's fully working as intended. We actually asked for it to work this way early on in the alpha.
You can try lowering your directional sensitivity like I said, which will prevent the direction changing with every pixel but then as a by product you have to move more pixels.
I personally hardly ever miss my parries with 100% directional sensitivity, but I play on a pretty low sensitivity of 800 DPI and 20% in game sensitivity.
I can agree that it would be neat however to add a new system and potentially have it be "smarter" in that it can detect what direction you're "trying" to move the mouse in and choose that based on a series of angles over time.
For now though, i'm fine with this one.
Brevity is the soul of wit. You can argue that they intended to have it block the wrong direction but that is silly.
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