You're joking, right? Are you seriously telling us to pity the poor reds? Being a murderer simply means you murdered someone, it's as simple as that. You don't just accidentally get 5 MC, and it really bothers me when people view it as their given right to be able to murder and steal other players' stuff without consequences. The fact that murderers are now shitting themselves because they're scared they'll be ganked is hilarious to me.
I'm not a pvper myself, but I do enjoy the risk and danger, and the times I've been attacked by one or two players I've had quite a lot of fun defending myself even if I eventually lose. It's part of the game, and even if I don't seek pvp out, I can definitely enjoy and appreciate it when it finds me. Even if I lose!
Ralistically that's not usually how pvp goes down though, since most of the time big groups just ride around in gank squads and kill people who they greatly outnumber. There is no defense against this. There is no gitting gud for this. It just sucks, and that's fine, they can do that, but if there as are no consequences at all this game will turn into a zerg v zerg deathmatch, which IMO would kill the game.
The Bounty system might need more fleshing out and/or might be flawed, only time will tell, but don't come here playing your tiny violins as if you're the victims when you've been leeching off of other players for way to long already.
I think the people complaining are what you could call accidental reds or murderers.
You roam with your group of say 15 people and you run into a enemy group of 25.
You mop the floor with them and within 2 min you gain 8 MCs because your enemies being the giant babies they are had to "punish" you in any way they can for the humiliation they received.
Now 8 MCs is very low imo in a 25 man group. So as you see you can turn red in an instant without being a murderer, just because of the poor quality in your enemies.
This is why 99.9% of players in MO1 turned perma red, this is why MO2 will turn 99.9% of players perma red.
That is becuase 90% of MO and MO2s playerbase are big children who cant take the loss without doing what little tiny punishing they can hand out in shame.
That is also the reason most huddle up in giant zergs.
I know sad state of affairs but it is what it is. Real reds dont complain, we want harsher punishment for reds but most reds are accidental reds turned red from screaming baby enemies from one of the giant zerg alliances.
What we need is either:
1. True wilderness, what happens in the wild stays in the wild. Meaning you cant give MCs unless within say 100m of a guarded town.
2. Fight back and lose your right to give MC. Yes this one is controversial for sure but does fix the problem of abusing MC reporting in mutual fights.
That way you do have the option of just not fighting back and losing your shit in exchange for punishing your murderer with a count.
None of these will happen, we tried to change MOs system for over 10 years so it is what it is.
But do know accidental red is a giant problem in this game and further the gap between lawful and unlawful players, why not murder anything that walks when your shitty cowardly enemies cant help themselves from abusing MC reporting just cause of their hurt egos. And since 2-3 fights vs zergs will leave you near perma red, most also adopt the "kill anything on sight" mantra of MO1.
We need blue players but the game force any PvPer who dont wait to get attacked first to turn red simply through mutual fights vs known enemies.