Bounty System

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Midkemma

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Cool dude, mock me for discussing the future of the game while offering nothing of value to the conversation. Nothing I have said is "crying", or "complaining", or whatever other logical fallacy you want to throw at the discussion. My initial point remains. Content patches are supposed to add content for all players. I only see this as a way to for blue players have an unfair advantage over me further than they already do. Adding an ESP isn't even needed with the current mechanics. I had odinseed 10 man zerg me by using a spiritist to track my movements.

Of course I'm mocking you.
I started with joking about.

Then you try to make out that you're so concerned about "ALL" players while you are happy to ignore some players to make sure what you say is correct.

I have supported the PvP playstyle in basically any thread that I've ben part of and talked about it.
I've said before that we do not need this bounty hunter system. IMO just put our names on the heads like MO1 and add in killed by.
I can offer Joe Bloggs 500g to kill you 10 times and they can give me 10 heads showing they killed you.

Bounty Hunting system isn't really a system that requires a mechanic in a game like MO.

I also feel that MO need to offer 'reason' to fight other than "This game is PvP hur hur hur".

Consequences are fine as long as we get some carrot so it isn't always stick.
 

Tzone

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Of course I'm mocking you.
I started with joking about.

Then you try to make out that you're so concerned about "ALL" players while you are happy to ignore some players to make sure what you say is correct.

I have supported the PvP playstyle in basically any thread that I've ben part of and talked about it.
I've said before that we do not need this bounty hunter system. IMO just put our names on the heads like MO1 and add in killed by.
I can offer Joe Bloggs 500g to kill you 10 times and they can give me 10 heads showing they killed you.

Bounty Hunting system isn't really a system that requires a mechanic in a game like MO.

I also feel that MO need to offer 'reason' to fight other than "This game is PvP hur hur hur".

Consequences are fine as long as we get some carrot so it isn't always stick.
why are carebears and blue bobs so hurtfull.and toxic man Need to chill out.
 
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Shadowmist

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Because it makes better content for both sides. Having murdercounts doenst mean you are the bad person here. Just means that you had to fight peeople and won. Or you lost and they suicided to MC you.

It would just be a better gameplay loop all around and makes more endorphins released for the players all around.

Its like punishing people who are wining their fights who are already punished harshly already. You dont need to repeatedly punish the most punished players in the game. But with a system like bounty hunting they can throw rewards towards the people who are hunted for certain ways of play. Such as if you are hunted and go to the lawless areas and kill the hunter then you get a reward.

Even working towards titles for killing the hunters would be nice to see.

I get the Hernik thinks that PvPers killed mo1 but his hate towards PvPers is killing mo2.

Like he only knows how to encourage behavior that he likes with the stick instead of the carrot and the stick. The game is a egotistical game made by and for people with huge egos. So when PvPers dont fall in line Henrik only knows how to hit harder. Lots of good ideas could have been done that would have lowered the PvP around towns and

You could just have enjoyable gameplay for both sides in stead of just trying hurt another person because another person got hurt.

You're joking, right? Are you seriously telling us to pity the poor reds? Being a murderer simply means you murdered someone, it's as simple as that. You don't just accidentally get 5 MC, and it really bothers me when people view it as their given right to be able to murder and steal other players' stuff without consequences. The fact that murderers are now shitting themselves because they're scared they'll be ganked is hilarious to me.

I'm not a pvper myself, but I do enjoy the risk and danger, and the times I've been attacked by one or two players I've had quite a lot of fun defending myself even if I eventually lose. It's part of the game, and even if I don't seek pvp out, I can definitely enjoy and appreciate it when it finds me. Even if I lose!

Ralistically that's not usually how pvp goes down though, since most of the time big groups just ride around in gank squads and kill people who they greatly outnumber. There is no defense against this. There is no gitting gud for this. It just sucks, and that's fine, they can do that, but if there as are no consequences at all this game will turn into a zerg v zerg deathmatch, which IMO would kill the game.

The Bounty system might need more fleshing out and/or might be flawed, only time will tell, but don't come here playing your tiny violins as if you're the victims when you've been leeching off of other players for way to long already.
 

ThaBadMan

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You're joking, right? Are you seriously telling us to pity the poor reds? Being a murderer simply means you murdered someone, it's as simple as that. You don't just accidentally get 5 MC, and it really bothers me when people view it as their given right to be able to murder and steal other players' stuff without consequences. The fact that murderers are now shitting themselves because they're scared they'll be ganked is hilarious to me.

I'm not a pvper myself, but I do enjoy the risk and danger, and the times I've been attacked by one or two players I've had quite a lot of fun defending myself even if I eventually lose. It's part of the game, and even if I don't seek pvp out, I can definitely enjoy and appreciate it when it finds me. Even if I lose!

Ralistically that's not usually how pvp goes down though, since most of the time big groups just ride around in gank squads and kill people who they greatly outnumber. There is no defense against this. There is no gitting gud for this. It just sucks, and that's fine, they can do that, but if there as are no consequences at all this game will turn into a zerg v zerg deathmatch, which IMO would kill the game.

The Bounty system might need more fleshing out and/or might be flawed, only time will tell, but don't come here playing your tiny violins as if you're the victims when you've been leeching off of other players for way to long already.
I think the people complaining are what you could call accidental reds or murderers.

You roam with your group of say 15 people and you run into a enemy group of 25.
You mop the floor with them and within 2 min you gain 8 MCs because your enemies being the giant babies they are had to "punish" you in any way they can for the humiliation they received.
Now 8 MCs is very low imo in a 25 man group. So as you see you can turn red in an instant without being a murderer, just because of the poor quality in your enemies.

This is why 99.9% of players in MO1 turned perma red, this is why MO2 will turn 99.9% of players perma red.

That is becuase 90% of MO and MO2s playerbase are big children who cant take the loss without doing what little tiny punishing they can hand out in shame.
That is also the reason most huddle up in giant zergs.

I know sad state of affairs but it is what it is. Real reds dont complain, we want harsher punishment for reds but most reds are accidental reds turned red from screaming baby enemies from one of the giant zerg alliances.

What we need is either:
1. True wilderness, what happens in the wild stays in the wild. Meaning you cant give MCs unless within say 100m of a guarded town.
2. Fight back and lose your right to give MC. Yes this one is controversial for sure but does fix the problem of abusing MC reporting in mutual fights.
That way you do have the option of just not fighting back and losing your shit in exchange for punishing your murderer with a count.

None of these will happen, we tried to change MOs system for over 10 years so it is what it is.
But do know accidental red is a giant problem in this game and further the gap between lawful and unlawful players, why not murder anything that walks when your shitty cowardly enemies cant help themselves from abusing MC reporting just cause of their hurt egos. And since 2-3 fights vs zergs will leave you near perma red, most also adopt the "kill anything on sight" mantra of MO1.
We need blue players but the game force any PvPer who dont wait to get attacked first to turn red simply through mutual fights vs known enemies.
 
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finegamingconnoisseur

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In my opinion, EVE Online has the best bounty hunting system, a.k.a. Kill rights, that isn't convoluted or overly designed. It's just simple and elegant.

It makes the bounty hunter financially invested in their task, and it would attract only those who have enough beef with the pker to want to take on the job.

 

Wollkneul

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I think the people complaining are what you could call accidental reds or murderers.

You roam with your group of say 15 people and you run into a enemy group of 25.
You mop the floor with them and within 2 min you gain 8 MCs because your enemies being the giant babies they are had to "punish" you in any way they can for the humiliation they received.
Now 8 MCs is very low imo in a 25 man group. So as you see you can turn red in an instant without being a murderer, just because of the poor quality in your enemies.

This is why 99.9% of players in MO1 turned perma red, this is why MO2 will turn 99.9% of players perma red.

That is becuase 90% of MO and MO2s playerbase are big children who cant take the loss without doing what little tiny punishing they can hand out in shame.
That is also the reason most huddle up in giant zergs.

I know sad state of affairs but it is what it is. Real reds dont complain, we want harsher punishment for reds but most reds are accidental reds turned red from screaming baby enemies from one of the giant zerg alliances.

What we need is either:
1. True wilderness, what happens in the wild stays in the wild. Meaning you cant give MCs unless within say 100m of a guarded town.
2. Fight back and lose your right to give MC. Yes this one is controversial for sure but does fix the problem of abusing MC reporting in mutual fights.
That way you do have the option of just not fighting back and losing your shit in exchange for punishing your murderer with a count.

None of these will happen, we tried to change MOs system for over 10 years so it is what it is.
But do know accidental red is a giant problem in this game and further the gap between lawful and unlawful players, why not murder anything that walks when your shitty cowardly enemies cant help themselves from abusing MC reporting just cause of their hurt egos. And since 2-3 fights vs zergs will leave you near perma red, most also adopt the "kill anything on sight" mantra of MO1.
We need blue players but the game force any PvPer who dont wait to get attacked first to turn red simply through mutual fights vs known enemies.

You still can't just kill a group of people without consequences even if you call them your enemies.

For that you have a war dec and alliance system.
 

Midkemma

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Feb 27, 2022
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You roam with your group of say 15 people and you run into a enemy group of 25.
You mop the floor with them and within 2 min you gain 8 MCs because your enemies being the giant babies they are had to "punish" you in any way they can for the humiliation they received.
Now 8 MCs is very low imo in a 25 man group. So as you see you can turn red in an instant without being a murderer, just because of the poor quality in your enemies.

This is why 99.9% of players in MO1 turned perma red, this is why MO2 will turn 99.9% of players perma red.

That is becuase 90% of MO and MO2s playerbase are big children who cant take the loss without doing what little tiny punishing they can hand out in shame.
That is also the reason most huddle up in giant zergs.

For me, I feel it is obvious that the MC count will go up when the number of opposition goes up.

Those 'accidental' reds still went out with the mindset to kill someone and I do not feel it matters if that group kills another group or a number of solo players... They're all 'murders'. IMO that is fine in the world of MO. Being a murderer is totally fine :) As long as successful ones are genuinely the 'best' PvPers who can handle it. If not then burn off the MC and 'get good'. Wear the red with pride.

I'm not insinuating you don't.
Just stating that maybe some people can't handle being red and they need to adjust or find a game they can be happy in. Just like others are told that this game isn't for them because they moaned about being killed 2v1 or 3v1. Adjust or leave. I also don't say leave to 'gatekeep' but as genuine concern for fellow gamers, games should be fun. If you're not having fun then find a game which is fun.

Lastly, I would like to draw our attention to the number of MC to go red. This could have been a totally random number picked or it could have been picked to help encourage a style of play by penalising other styles that exceed the 'idea'. How do you encourage small group fights? If you give a carrot for being a small group then a large group can get multiple carrots with organisation and... well.. we see the abuse. You hit with a 'dev stick' and larger groups will not want to get hit multiple times.
 

ThaBadMan

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You still can't just kill a group of people without consequences even if you call them your enemies.

For that you have a war dec and alliance system.
Yes what great war dec and alliance system we have available that works like a war declaration should. /end sarcasm

No but really, before shouting to war dec everything your gonna fight. How do you war dec non guilded players or groups ?
How do you war dec your target guild if they can just war dec their friends so that you cant force war dec them ?
What happens when you used your only forced declaration and you have to ask guilds scared of you to accept the supposed declaration ?
I could keep bringing up more and more issues with the retardedly bad war declaration system we have.

Its because of the trashy war dec and alliance systems that make PvPers say SV hates PvP in the game. They are actively trying to limit most PvP thats happening with their systems and development direction.

But hey atleast you can hope your enemies have the balls to accept your war invite since a declaration needs no reply like it does in MO sadly.
 
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Wollkneul

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Yes what great war dec and alliance system we have available that works like a war declaration should. /end sarcasm

No but really, before shouting to war dec everything your gonna fight. How do you war dec non guilded players or groups ?
How do you war dec your target guild if they can just war dec their friends so that you cant force war dec them ?
What happens when you used your only forced declaration and you have to ask guilds scared of you to accept the supposed declaration ?
I could keep bringing up more and more issues with the retardedly bad war declaration system we have.

Its because of the trashy war dec and alliance systems that make PvPers say SV hates PvP in the game. They are actively trying to limit most PvP thats happening with their systems and development direction.

But hey atleast you can hope your enemies have the balls to accept your war invite since a declaration needs no reply like it does in MO sadly.


First and foremost, I don't think that you have any right to fight groups that don't want to fight with you.

So the question is how do groups that mutually agreed to get into conflict with each other get into fights without any one being able to give.the other group murder counts.

I suggested a duel system for groups in another thread but people find it unrealistic.
 
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ThaBadMan

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First and foremost, I don't think that you have any right to fight groups that don't want to fight with you.

So the question is how do groups that mutually agreed to get into conflict with each other get into fights without any one being able to give.the other group murder counts.

I suggested a duel system for groups in another thread but people find it unrealistic.
You are in the wrong game. There is no consent in war. You think Putin asked to invade Ukraine ?
 

Wollkneul

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You are in the wrong game. There is no consent in war. You think Putin asked to invade Ukraine ?

OK, of course you should be able to declare war one sided to a certain amount of groups.

But you can't just say that you declare war to all groups and then want to get away with not getting murder counts for killing people.

There is a line between that.
 

ThaBadMan

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OK, of course you should be able to declare war one sided to a certain amount of groups.

But you can't just say that you declare war to all groups and then want to get away with not getting murder counts for killing people.

There is a line between that.
But why shouldnt you ? Its supposed to be a sandbox war game. Why have artificial ways of limiting all player choices ? Thats no sandbox but a themepark where you take rides...

The game you want MO2 to become is out there in 500 different clone bodies, yet you are here to ruin the 1 we have....
 
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Wollkneul

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But why shouldnt you ? Its supposed to be a sandbox war game. Why have artificial ways of limiting all player choices ? Thats no sandbox but a themepark where you take rides...

The game you want MO2 to become is out there in 500 different clone bodies, yet you are here to ruin the 1 we have....

When you can declare war on all groups you basically get pretty close to getting rid of the flagging system overall.

I think it would be possible to balance that by having non linear upkeep costs for every additional guild you are at war with.
 

finegamingconnoisseur

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In my opinion, make all wardecs consensual except for guilds that own keeps or some form of TC structure. These would most likely be big guilds that can dish out a war and receive one.

Like in EVE Online, for example, every corp can toggle whether other corps can wardec them or not. But the moment a corp sets up a space station of any kind, they are instantly open to non-consensual wardecs.
 

Midkemma

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You are in the wrong game. There is no consent in war. You think Putin asked to invade Ukraine ?

And the whole world is turning round and calling him a criminal (red).
If you wish to use Putin as an example then those unwanted one sided wars are wars but the aggressor can go red for... Ohh.... Hmm...


But why shouldnt you ? Its supposed to be a sandbox war game. Why have artificial ways of limiting all player choices ? Thats no sandbox but a themepark where you take rides...

The game you want MO2 to become is out there in 500 different clone bodies, yet you are here to ruin the 1 we have....

MO2:
"A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be? "

You can not find the description for MO2 that you used.

I can ride a horse on MO2 so MO2 is all about horse racing!
 
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Albanjo Dravae

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gues why
hint: balance


this a serious question?
What is someone who has nothing to lose going out killing gatherers, kill horses only to "griefe" or priestcamps risking?
If your mindset is beeing red and a murderer you never risk anything worthy as your aim is to fight and kill without taking big risks.
You like to go out ans kill people regardless of what they have or can do about it, you choose when and where you turn grey and attack, you can dictate the battlefield almost all the time and profit from beeing the master of the situation and having the initiative.
Reds dont risk anything really, they choosed this playstyle and are mostly winning due to the situation, no?
If not imho you do something wrong as a red.
Played red myself in other games and i know perfectly you give a shit losing and only go out in crap gear looking for the opportunity to gank some easy targets most of the time or harass people by killing their horses "without any purpose" other than harassing and killing for killings sake.
Sure you will also attack small groups but only when you are in the better position and not having disadvantages, or do you want to tell us Red players have honor and fight the good fight for some weird moral values about fairness like a Noble has?

c'mon we are talking about red players nor robin hood ^^

Blues can open their eyes and see if someone is comming, if they die its on them.
Or are the red people also bliding their eyes? I don't get this, people complain about reds but when blues don't do anything to survive It's on them. Looks like this game Is made for idiots to die and ress to report. Nice design.
 
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Albanjo Dravae

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Little faith on SV's new bounty system, i bet they had some serious brainstorming for 10 minutes and managed to come by a cool idea, not exploitable and balanced.
But theres still no buy orders in the broker.
To be honest little we know about the bounty system, the explanation is dog ass and if they can't even explain it well i know i won't expect much from them.
Now they not even working on the next patch they just try to fix exploits that already made a lot of people filthy rich. And the server still can't handle 5k, they are not charging for subs otherwise it would be the death of the game, very very bad development.
Very nice to have another half baked system thats gonna be complete poop.
 

Tzone

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Little faith on SV's new bounty system, i bet they had some serious brainstorming for 10 minutes and managed to come by a cool idea, not exploitable and balanced.
But theres still no buy orders in the broker.
To be honest little we know about the bounty system, the explanation is dog ass and if they can't even explain it well i know i won't expect much from them.
Now they not even working on the next patch they just try to fix exploits that already made a lot of people filthy rich. And the server still can't handle 5k, they are not charging for subs otherwise it would be the death of the game, very very bad development.
Very nice to have another half baked system thats gonna be complete poop.
They might start subs next patch lol. According to the stream. Like next patch is the biggest we had but they still have plenty of time to fuck up that patch.

Bounty hunting is content, and content in a game with so little worthwile content is good. Its not as good as it could be because its seems like bounty hunting is more to making blue bobs who refuse to learn survival skills feel like the mean bad PvPers are being hunter down.

All of this shit should be rep based MC are old news.
 
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Tzone

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Like when you run up and attack me while I'm clearly gathering with no battle gear on? You call that winning? No sympathy for you.
Why are you allowed to gather wealth and materials with out risk just because you are naked.
Put some armor on, be aware of your surroundings, and learn to fight back. Not having gear visible on you does not qualify you to be outside of PvP.
 
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