Maximum time to read a book should be capped at around 48h
Yes, I should have farmed the gold on a gimped warrior, so I can travel around the map getting all the books required to complete a Warrior/MA/Refiner/extractor build, so I could prioritize the long books and not play the game.Well sounds like someone didnt think out their build before they started. You could have started by reading all of the harder books while grinding those skills. Like mining and making waterstone while you are reading the book. Then working back to the easier skills to read. Once done lower your INT to where you need it. Funny how that works.
Sorry, not everyone is content with being a Pacifist PvE lord and willing to suck SV dong over tedious game design. Tedium is needed, but certain elements within MO2 need tweaking to make things less tedious. You might be willing to waste expensive materials because you like the grind and don't care, but people prefer to actually play more than afk farming a rock, then afk crushing...which again, more tedium.No offense but... you all are going about this all backwards.
You read the book say Mounted Archery... then go out on a mount and hunt things.. sprinboks, bears, wolves, bandits, chickens, people, what ever you want. Just shooting from your mount or on foot as an archer. It took me a couple of days to get to 80 mounted archery playing a couple hours a day. I went out shot undead in the graveyard, then went running parcels from one town to another shooting anything that moved, picking up the body and butchering it in the destination town. Same can be done for MC grind.
When I did waterstone or any of the extraction skills, I start the book and then do my mining and extraction as if I already had the skill maxed. Sure I am losing a lot but I am also gaining skill far faster than waiting for a 200+ hour book.
MO2 character progression is mix n match, depending on what you're levelling and focusing on. Combat/Action skills are pretty fast and can max them out in 1 - 3 days depending on what skills you're focusing on, especially with macro use. Spiritism leveling for example is tedious compared to Ecumenical as an example.MO2 has a super fast and easy character progression system. Especially compared to other similar games of the genre did. Sorry that waterstone lore is really holding back your PvP success! Maybe your aren’t the l33tpwnowzer you think you are.
Builds have trade offs. If you want to tank int like I do then you suck it up or play with interim stats. Think through the system, you can’t ignore an entire aspect of the game and level up for 45 minutes to be ready for your pvp match. That game is called League.
45minutes =/= 48hoursMO2 has a super fast and easy character progression system. Especially compared to other similar games of the genre did. Sorry that waterstone lore is really holding back your PvP success! Maybe your aren’t the l33tpwnowzer you think you are.
Builds have trade offs. If you want to tank int like I do then you suck it up or play with interim stats. Think through the system, you can’t ignore an entire aspect of the game and level up for 45 minutes to be ready for your pvp match. That game is called League.
No, no it isn’t. Especially if it is a secondary that you never have to level again even if you play for a decade....but things like 480 hour read time(literally 20 days) is absurd.
I’m leveling passive regen as we speak ironically. Nothing wrong with it. Grow up entitled “I want everything instantly or it isn’t fun” child.45minutes =/= 48hours
Please do the math on leveling passive regeneration
Please do the math on leveling subsisting
Sorry, not everyone is content with being a Pacifist PvE lord and willing to suck SV dong over tedious game design. Tedium is needed, but certain elements within MO2 need tweaking to make things less tedious. You might be willing to waste expensive materials because you like the grind and don't care, but people prefer to actually play more than afk farming a rock, then afk crushing...which again, more tedium.
Time sinks are needed, but SV has a habit of making certain things overly tedious for no reason.
480 hours for a single book is absurd, no matter the lack of int read bonus on a warrior. The lore is a T2 material, which has a longer read time that most other T2 materials and even T3 materials. It's inconsistent, not just in this example but across the board in both other areas within Action and profession skill trees.No, no it isn’t. Especially if it is a secondary that you never have to level again even if you play for a decade.
I’d argue you were wrong if your example was months. And you are still ignoring that 480 hrs is modified by character attributes and skills.
I don't know mate, a lot of your forum posting is disregarding peoples constructive criticism with a lot of the PvE elements within MO2. You come off like you might have a brown tip to your nose. No one is asking for instant gratification, there needs to be balance amongst the tedium. Balance that makes sense and turns the game less into a Afk watch netflix simulator.Not a PVE Pacifist lord. I am just patient and know that sometimes you have to work to achieve something. Sorry I wasnt given a participation award just for breathing.
Most games go that route. Then they shut down a few years later. If I’ve learned one thing playing MMOs over the years it is the player base generally has no idea what is actually good for a game and devs following player demands usually destroy their own creation. I enjoy giving a counter voice to your and other peoples whining for that reason.480 hours for a single book is absurd, no matter the lack of int read bonus on a warrior. The lore is a T2 material, which has a longer read time that most other T2 materials and even T3 materials. It's inconsistent, not just in this example but across the board in both other areas within Action and profession skill trees.
Again, tedium is needed for balance and economic reasons, but there's some extreme tedium that makes 0 sense and is out of place. This has been an issue since MO1, and SV said they would look to improve these inconsistencies...but very little of that has happened.
I don't know mate, a lot of your forum posting is disregarding peoples constructive criticism with a lot of the PvE elements within MO2. You come off like you might have a brown tip to your nose. No one is asking for instant gratification, there needs to be balance amongst the tedium. Balance that makes sense and turns the game less into a Afk watch netflix simulator.
leveling 70+ passive regeneration takes around 3,5 hours per skill point of not beeing full HP so please dont tell me you are leveling passive regenerationNo, no it isn’t. Especially if it is a secondary that you never have to level again even if you play for a decade.
I’d argue you were wrong if your example was months. And you are still ignoring that 480 hrs is modified by character attributes and skills.
I’m leveling passive regen as we speak ironically. Nothing wrong with it. Grow up entitled “I want everything instantly or it isn’t fun” child.
No point trying to debate with him. He reminds me of those Wurm players, all about the immersion of character progression and months long time sinks.leveling 70+ passive regeneration takes around 3,5 hours per skill point of not beeing full HP so please dont tell me you are leveling passive regeneration
Who said anything about 70+? This thread is about reading?leveling 70+ passive regeneration takes around 3,5 hours per skill point of not beeing full HP so please dont tell me you are leveling passive regeneration
We could have a debate if you had an argument.No point trying to debate with him. He reminds me of those Wurm players, all about the immersion of character progression and months long time sinks.
One of the most complained things amongst veterans in the first game, was how tedious certain elements of MO1 was. The amount of "AFK" gameplay was taking it's toll on the players(especially after 10 years), even more so as the game expanded and more was added. Now with the world being 6x that of the original, everything is a major time investment, and not too much has changed to accommodate this change. This is excluding additional tedium from game related issues, like mount pathing, the new sliding bug where people violently vibrate then take 100s - 1000s of fall damage, node lines eating pets...Cheaters farming bosses and killing those farming them etc making the whole experience even worse and more tedious.We could have a debate if you had an argument.
You haven’t given a reason beyond ‘it’s ridiculous’ and ‘I don’t like it’ and ‘waaaaaah’. You have to come up with actual articulated reasons otherwise this is just an airing of two opposing opinions, and I’m more than happy to continually point out how over tried and provenly failed your perspective is.