The issue is you can make a good bow out of pretty much anything. An emalj bow is slightly worse than crepite but still very decent. and molarium and incisium should be better than emalj. None of these materials are supposed to be that hard to get. They just need to make worse bows. Material tier doesnt effect bow damage enough (DC is better than crep). And then SV can add some more valuable mats, which can be as strong as current bows. If someone made a tung equivalent effort bow, I'd want it to be good. But a crepite bow is like an emalj sword (an emalj sword isnt good, and shouldnt be that good).
And I'm not saying bows hit 60 on armor. I''m saying that I can make bows and have a bow in my inventory and can say it does way too well for being a crepite bow worth nothing. It feels like theres very rarely a time to use my melee weapon, its just worse than my bow. note I dont have a good material weapon. but my worthless tier bow should be as bad as my worthless tier weapon. but thats not the case. and aiming technique isnt even in the game yet, and will significantly buff foot bows. which are already very good, especially in the current game economy of trash gear.
Half of that was because the game was so janky that it was hard to hit anyone because they just lagged and prediction around haha. but for chasing bows were legendary. MO1 bows did less damage but shot much faster, and could refire much faster. And the times where bows were good, they shared the same issue as mo2, where the bows cost nothing and were too good. An MA could ride a prepatch maxed 125 bull in full tung, with a 50s DC bow.