In my opinion the 2 currently biggest problems when it comes to combat balance at this point in the game.
Blocking is way too easy and unskillbased. You have instant blocking and delayed, slowmotion swings. Henrik already mentioned they will be adding some kinds of counters to the retardedly low skill ceiling that blocking brings. Its been a problem ever since awakening in MO1 and im glad its finally getting acknowledged. Mentioning this here so we can get it worked on sooner.
Second point is archery in all of its forms, foot and mounted. Mounted archery is as braindead as it was in MO1, and we havnt even gotten the absurdly broken bred horses that will almost definetily going to make their way into this game. Mounted combat hasnt been added yet but we already know how that will turn out. Its simple, if your horse gets hit once by a melee weapon, you get dismounted, otherwise this trash will never be balanced.
When it comes to footarchery, its ridiculously unbalanced. This is part due to the blocking problem mentioned above. A player can parry up and just negate all damage with no downsides when it comes to melee, but as arrows cannot be blocked and hit for ridiculous ammounts, makes them stupid strong. Archery right now does way too much damage, people mention that most players arnt using good armor yet but having to be in steel armor JUST SO YOU DONT TAKE 60 DMG EACH HIT is ridiculous. An overall damage nerf needs to happen on archery with possibly increased stamina usage aswell. You have naked people running around with bows that cost pennies, still hitting armorsets that cost astronomically more than that for substantial damage.
Blocking is way too easy and unskillbased. You have instant blocking and delayed, slowmotion swings. Henrik already mentioned they will be adding some kinds of counters to the retardedly low skill ceiling that blocking brings. Its been a problem ever since awakening in MO1 and im glad its finally getting acknowledged. Mentioning this here so we can get it worked on sooner.
Second point is archery in all of its forms, foot and mounted. Mounted archery is as braindead as it was in MO1, and we havnt even gotten the absurdly broken bred horses that will almost definetily going to make their way into this game. Mounted combat hasnt been added yet but we already know how that will turn out. Its simple, if your horse gets hit once by a melee weapon, you get dismounted, otherwise this trash will never be balanced.
When it comes to footarchery, its ridiculously unbalanced. This is part due to the blocking problem mentioned above. A player can parry up and just negate all damage with no downsides when it comes to melee, but as arrows cannot be blocked and hit for ridiculous ammounts, makes them stupid strong. Archery right now does way too much damage, people mention that most players arnt using good armor yet but having to be in steel armor JUST SO YOU DONT TAKE 60 DMG EACH HIT is ridiculous. An overall damage nerf needs to happen on archery with possibly increased stamina usage aswell. You have naked people running around with bows that cost pennies, still hitting armorsets that cost astronomically more than that for substantial damage.