oh yes you can with macro/scriptsand you can’t do the swing morphs with macros.
oh yes you can with macro/scriptsand you can’t do the swing morphs with macros.
Show me a video of you playing normally and I’ll tell you if you’re capable of the aim required to do a spin and have it be meaningful. I could probably determine it just from you fighting a banditthat's a poor strawman argument ... who told you i couldn't spin my mouse or write a macro?
I just look at the future in the case this stays as it is ... and it is sad to look at ...
just look at reaction people who want to learn the game have when they realize this is melee pvp! (yes a good part of pvp is small scale) link is above.
not to mention all the motion sickness people will just bail out immediately ...
sureShow me a video of you playing normally and I’ll tell you if you’re capable of the aim required to do a spin and have it be meaningful. I could probably determine it just from you fighting a bandit
3) when you spin too much, you get dizzy ; erratic camera + puking for X seconds.
Use a macro to spin and you wont hit any player the is competent. They will just move out of the way since the macro doesnt also aim for you.oh yes you can with macro/scripts
I think you're a bit too bias here.The hardware argument is fallacious. Sure you can do a 360 with a macro but it’s no substitute for natural ability and you can’t do the swing morphs with macros.
playing at super high dpi would be more detrimental than helpful as well.
as for making it a mechanic it’s rather binary. Either you can spin to some degree like now and people will complain or you can’t move and people will complain.
The precision required to get that “right” would be astronimical and that would only be right for the people who cry about spins in games and not for the quiet majority
if you don't know what you are talking about, why do you try to answer?Use a macro to spin and you wont hit any player the is competent. They will just move out of the way since the macro doesnt also aim for you.
your are still stuck on your strawman ...Whats even your issue if you claim its not having the skill to counter a easy to counter spin?
That's not the case. You can't use it on people who are moving much just sitting and blocking and if you use it in a team fight somehow still then you will be hitting your friends.And when you have cornered someone almost out of stam, one hit away, who will moonwalking&parry you for 30 seconds -> teamfight beyblade becomes the right move.
no one is talking about chasing someone and spinhit his back ...
no one is talking about blind spins during confusion ...
And what happens when the teamfight is down to 1v1 or 1v2?
-> teamfight beyblade becomes the right move.
i agree something needs to be done about parrying too.
people are just repeating over and over "this is not a teamfight tactic" : that's the only reason why it is not used in teamfights ... people just blindly follow the meta dictatorship.
used at the right moment in teamfights, and it's decisive, if you can finish off someone out of stam moonwalking&parrying instead of getting parried for 30 seconds, then you do it.
no one is talking about spamming spins in teamfights.
when spinmoves will become a second nature for people, then it will be used in any situation where it's pertinent : even in teamfights.
ah! i always forget your name ... i remember it's useless to talk sense into you ...