This Henrik line resonates in my head. I think I will post this on Reddit, too. I think spamming de mofo is kinda waste, so I will leave this for awhile. Hopefully, someone will see it and someone will think about it. It's not a new idea, but...
The new Mortal Online slogan, for the most hardcore game on the market, is better safe than sorry. We do not want people getting ganked as they spec up (Haven,) we do not want people getting ganked around town or in the graveyard (guards,) and we especially do not want people getting sieged or, worse, NINJA sieged.
What are people playing for now? Soulbound items. New magic schools, capes, and trinkets. Think about that. They are grinding for those things. That is the life of the average, non guild leader player.
Why is that wrong? You know, you can ninja build something. Why is it bad to ninja siege? Why is it bad to loot a house? Is the ideal to have these unsiegeable metropolises shitting up the map? Sure, people are going to play the game because it creates 'a world,' and it gives people something to do. However, if you're wondering why the game isn't as serious as Mortal Online 1, it's simple.
Human interaction is the most important part of a game like this. The most serious end result of that is pvp. People know people, people have egos, more people are drawn into that pvp. A large war can start from something as simple as someone getting ganked transporting goods, or someone ninja sieging a house. Someone has to take that L, sure, but that's what drives the game.
Even though I find a lot of the mechanics of MO boring at the moment, that core issue will continue to plague the game. It can't be better safe than sorry. That's not the way to get people into the game. People might get mad when they die, but it also leads them to be more invested. If you have 20,000 gold and someone sieges your house, you are gonna put that money + your charisma into getting the people back. If you have 20,000 gold now, you're like wtb a trinket. HMM. Just some thoughts.
That's why MO is bad, at its core. You can't protect people from game mechanics, just like, as I said, you can't add anti-zerg mechanics. It sucks to get zerged, but that's the game. Same with getting sieged or getting PK'd. Oh well, enjoy!
The new Mortal Online slogan, for the most hardcore game on the market, is better safe than sorry. We do not want people getting ganked as they spec up (Haven,) we do not want people getting ganked around town or in the graveyard (guards,) and we especially do not want people getting sieged or, worse, NINJA sieged.
What are people playing for now? Soulbound items. New magic schools, capes, and trinkets. Think about that. They are grinding for those things. That is the life of the average, non guild leader player.
Why is that wrong? You know, you can ninja build something. Why is it bad to ninja siege? Why is it bad to loot a house? Is the ideal to have these unsiegeable metropolises shitting up the map? Sure, people are going to play the game because it creates 'a world,' and it gives people something to do. However, if you're wondering why the game isn't as serious as Mortal Online 1, it's simple.
Human interaction is the most important part of a game like this. The most serious end result of that is pvp. People know people, people have egos, more people are drawn into that pvp. A large war can start from something as simple as someone getting ganked transporting goods, or someone ninja sieging a house. Someone has to take that L, sure, but that's what drives the game.
Even though I find a lot of the mechanics of MO boring at the moment, that core issue will continue to plague the game. It can't be better safe than sorry. That's not the way to get people into the game. People might get mad when they die, but it also leads them to be more invested. If you have 20,000 gold and someone sieges your house, you are gonna put that money + your charisma into getting the people back. If you have 20,000 gold now, you're like wtb a trinket. HMM. Just some thoughts.
That's why MO is bad, at its core. You can't protect people from game mechanics, just like, as I said, you can't add anti-zerg mechanics. It sucks to get zerged, but that's the game. Same with getting sieged or getting PK'd. Oh well, enjoy!