Dungeon crawling is one of the highlights of MO2 for me, but two things make it not as fun as I would have liked.
For one thing, I find that the loot in boxes, urns and chests are often very miniscule or otherwise useless. I find a lot of torches, a bunch of cuprum coins, or some Ecumenical scroll which I already have.
I think SV should put in more interesting and more valuable loot in the containers, like more types of vendor jewellery, gems and such. Maybe even very rare chance of a high-end item.
This will entice players of every skill level to come down to dungeons just to try their luck at obtaining these rare loot. As it is right now, I think a lot of maxed skill players come to dungeons like Fabernum sewers just to grind clade points or to look for pvp action.
The other thing I think would make dungeons more interesting is to have more variety of mobs inhabiting the dungeons. I get that dungeons like Fab sewers are meant to be more accessible to everyone, but that doesn't mean that it can't have more mob variety.
Instead of just scoundrel after scoundrel everywhere, why not have the fresh walking dead, giant spiders, deranged mages, and mini-bosses thrown into the mix? Even better, have it so that creatures that don't like each other may fight each other, or gang up on the player if they see them as a bigger threat.
I think these two changes would make dungeons even better.
For one thing, I find that the loot in boxes, urns and chests are often very miniscule or otherwise useless. I find a lot of torches, a bunch of cuprum coins, or some Ecumenical scroll which I already have.
I think SV should put in more interesting and more valuable loot in the containers, like more types of vendor jewellery, gems and such. Maybe even very rare chance of a high-end item.
This will entice players of every skill level to come down to dungeons just to try their luck at obtaining these rare loot. As it is right now, I think a lot of maxed skill players come to dungeons like Fabernum sewers just to grind clade points or to look for pvp action.
The other thing I think would make dungeons more interesting is to have more variety of mobs inhabiting the dungeons. I get that dungeons like Fab sewers are meant to be more accessible to everyone, but that doesn't mean that it can't have more mob variety.
Instead of just scoundrel after scoundrel everywhere, why not have the fresh walking dead, giant spiders, deranged mages, and mini-bosses thrown into the mix? Even better, have it so that creatures that don't like each other may fight each other, or gang up on the player if they see them as a bigger threat.
I think these two changes would make dungeons even better.
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