The 50% block against AI helps a lot. Its good.
I dont like weakspots, they are RNG and RNG is not a good mechanic for competitive games. It was mostly useless before and might still be.
The armor penalty for mana regen will help make hybrids and paladins viable again. When they add mage armor they really should consider nerfing mana regen slightly and then having mage armor give mana regen %.
Onehanded stam fix is good.
Added one of the most canserous parts of the game back in. Ghost scouting. The excuse of only spiritist can do it wont fly. Cancer is cancer. Ghost scouting should not be in the game period. Making people have to have spiritist just to not have people doing one of the most cancerous things in the game to them is dumb.
Please revert this.
Now for the bad part.
Henrik does not play the game, its clear to see from his interaction on stream where he doesnt know basic things about the current game like armor weight for mana is >2kg and not 4. Only upon being informed by people who do play the game did the armor weight get changed to 4kg.
So here is the issue
- Max concentration skill now gives a total of 60% chance to avoid spells getting interrupted.
- Slightly increased damage on spurt, outburst and lightning spells.
Mages are objectively OP. Im playing one because its is OP. Im tired of putting effort in to the game when a low skill floor playstyle is so much more effective.
Most people playing this game I swear are playing on a track pad with how bad they are. Any person will a little bit of FPS skill find mages plenty viable and even OP.
You hit for 3 times as much meele player does while being unblockable, with hit scan. Also ignore armor. Never needed armor on a mage since you should not be getting hit in the first place.
Mages have been a issue since they were in the game and they buffed them. They will buff them again too. The devs dont play the game and it really shows. Glad Im a mage now, I will just keep getting more and more busted.