Added:
- Added standings system.
- Added cooking and alchemy.
- Added tooltip support for consumable stats.
- Added support for pickable objects.
- Added custom animations for most crafting actions.
- Added more use tooltips to all items.
- Added eating and drinking.
- Added so crafted items now changes the material of what you are crafting based on materials used.
- Added visible armor resource materials. (Metal, Wool, Fur, Scales, Leather)
- Added visible weapon resource materials. (Metal, Wood)
- Added quiver with up to 10 visible arrows when equipping a bow.
- Added new emotes. (use /emote in local chat)
- Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
- (we are working on a new settings backend, it will be added there later)
- Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
- Added so you can now lose hunger and gain thirst.
- Added pickable and gatherable resources to the world. (More to come)
- Reduced attack release timings.
- Refining now calculates time better.
- You can no longer use skills in mercy mode.
- Clade gift shields now change their look depending on your clade.
- You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
- Buff and debuff icons are now larger.
- Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
- Stars now rotates.
- New player movement backend added for both optimization and better control during development.
- (mostly the same as before, except a few details listed under Known Issues)
- More character optimizations. (CPU cost reduced)
- Springboks has received some visual polish.
- Dead players no longer exist in the game world for living players.
- Paperdoll now shows resource materials.
- Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
- Adjusted bow animations in first person.
- Optimized server code for sending rare animations.
- Made several minor optimizations on the server code.
- Archery cross-hair are now more accurate.
- Bows now shows a visible arrow for other players if they have arrows equipped.
- Fixed some issues with spawners on the server.
- Weather now affect clouds again.
- Fixed issue with refining not updating the hold to use button correctly.
- Fixed crash with voice chat.
- FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
- Random startup and shutdown crashes reduced.
- Other players no longer vibrates when looking sideways while standing still.
- Other players no longer gets stuck in slow motion running when walking.
- Torch embers are no longer active after un-equipping a torch.
- Torch lights and particles no longer stays in the world when player disconnects.
- Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
- Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
- Blainn fur no longer detaches randomly when dying or resurrecting.
- Updated LODs on bows because they broke the string.
- Fixed an issue where equip hits would slowdown the recovery of a swing.
- Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
- Fixed an issue where arrows did not make an impact sound for other players.
- Initial crash on first login still present.
- Character movement might hitch when jumping and landing.
- There’s a slight hitch when a character initially rotates. (visible on NPCs)
- The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
- Texture issues when using DirectX 11.
Last edited: