Beta Patch Notes 0.1.0.4

Necromantic

Active member
Jun 9, 2020
349
224
43
Added:
  • Added standings system.
  • Added cooking and alchemy.
  • Added tooltip support for consumable stats.
  • Added support for pickable objects.
  • Added custom animations for most crafting actions.
  • Added more use tooltips to all items.
  • Added eating and drinking.
  • Added so crafted items now changes the material of what you are crafting based on materials used.
  • Added visible armor resource materials. (Metal, Wool, Fur, Scales, Leather)
  • Added visible weapon resource materials. (Metal, Wood)
  • Added quiver with up to 10 visible arrows when equipping a bow.
  • Added new emotes. (use /emote in local chat)
  • Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
  • (we are working on a new settings backend, it will be added there later)
  • Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
  • Added so you can now lose hunger and gain thirst.
  • Added pickable and gatherable resources to the world. (More to come)
Changes:
  • Reduced attack release timings.
  • Refining now calculates time better.
  • You can no longer use skills in mercy mode.
  • Clade gift shields now change their look depending on your clade.
  • You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
  • Buff and debuff icons are now larger.
  • Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
  • Stars now rotates.
  • New player movement backend added for both optimization and better control during development.
  • (mostly the same as before, except a few details listed under Known Issues)
  • More character optimizations. (CPU cost reduced)
  • Springboks has received some visual polish.
  • Dead players no longer exist in the game world for living players.
  • Paperdoll now shows resource materials.
  • Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
  • Adjusted bow animations in first person.
  • Optimized server code for sending rare animations.
  • Made several minor optimizations on the server code.
  • Archery cross-hair are now more accurate.
  • Bows now shows a visible arrow for other players if they have arrows equipped.
Fixes:
  • Fixed some issues with spawners on the server.
  • Weather now affect clouds again.
  • Fixed issue with refining not updating the hold to use button correctly.
  • Fixed crash with voice chat.
  • FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
  • Random startup and shutdown crashes reduced.
  • Other players no longer vibrates when looking sideways while standing still.
  • Other players no longer gets stuck in slow motion running when walking.
  • Torch embers are no longer active after un-equipping a torch.
  • Torch lights and particles no longer stays in the world when player disconnects.
  • Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
  • Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
  • Blainn fur no longer detaches randomly when dying or resurrecting.
  • Updated LODs on bows because they broke the string.
  • Fixed an issue where equip hits would slowdown the recovery of a swing.
  • Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
  • Fixed an issue where arrows did not make an impact sound for other players.
Known issues:
  • Initial crash on first login still present.
  • Character movement might hitch when jumping and landing.
  • There’s a slight hitch when a character initially rotates. (visible on NPCs)
  • The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
  • Texture issues when using DirectX 11.
 
Last edited:

Treibholz

Member
Nov 30, 2020
45
54
18
"Added support for pickable objects. "
YES!

"Added cooking and ..."
Mmmh YESS!

"Adjusted bow animations in first person."
"Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it."
YESSS!

Cant wait logging in!!
 

Slyy

Well-known member
May 28, 2020
96
288
53
Scotland
www.mortalonlinemap.info
Added:
  • Added standings system.
  • Added cooking and alchemy.
  • Added tooltip support for consumable stats.
  • Added support for pickable objects.
  • Added custom animations for most crafting actions.
  • Added more use tooltips to all items.
  • Added eating and drinking.
  • Added so crafted items now changes the material of what you are crafting based on materials used.
  • Added visible armor resource materials. (Metal, Wool, Fur, Scales, Leather)
  • Added visible weapon resource materials. (Metal, Wood)
  • Added quiver with up to 10 visible arrows when equipping a bow.
  • Added new emotes. (use /emote in local chat)
  • Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
  • (we are working on a new settings backend, it will be added there later)
  • Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
  • Added so you can now lose hunger and gain thirst.
  • Added pickable and gatherable resources to the world. (More to come)
Changes:
  • Refining now calculates time better.
  • You can no longer use skills in mercy mode.
  • Clade gift shields now change their look depending on your clade.
  • You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
  • Buff and debuff icons are now larger.
  • Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
  • Stars now rotates.
  • New player movement backend added for both optimization and better control during development.
  • (mostly the same as before, except a few details listed under Known Issues)
  • More character optimizations. (CPU cost reduced)
  • Springboks has received some visual polish.
  • Dead players no longer exist in the game world for living players.
  • Paperdoll now shows resource materials.
  • Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
  • Adjusted bow animations in first person.
  • Optimized server code for sending rare animations.
  • Made several minor optimizations on the server code.
  • Archery cross-hair are now more accurate.
  • Bows now shows a visible arrow for other players if they have arrows equipped.
Fixes:
  • Fixed some issues with spawners on the server.
  • Weather now affect clouds again.
  • Fixed issue with refining not updating the hold to use button correctly.
  • Fixed crash with voice chat.
  • FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
  • Random startup and shutdown crashes reduced.
  • Other players no longer vibrates when looking sideways while standing still.
  • Other players no longer gets stuck in slow motion running when walking.
  • Torch embers are no longer active after un-equipping a torch.
  • Torch lights and particles no longer stays in the world when player disconnects.
  • Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
  • Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
  • Blainn fur no longer detaches randomly when dying or resurrecting.
  • Updated LODs on bows because they broke the string.
  • Fixed an issue where equip hits would slowdown the recovery of a swing.
  • Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
  • Fixed an issue where arrows did not make an impact sound for other players.
Known issues:
  • Initial crash on first login still present.
  • Character movement might hitch when jumping and landing.
  • There’s a slight hitch when a character initially rotates. (visible on NPCs)
  • The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
  • Texture issues when using DirectX 11.


  • Reduced attack release timings.

This note has been added after you quoted it
 

finegamingconnoisseur

Well-known member
May 29, 2020
1,171
1,555
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Nice all round patch notes. I'm hoping this won't be the last patch for the year, if we can get mounts, taming and thievery before 2021 that would be awesome.

But at the same time, I know SV deserves a well-earned holiday break.
 
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Bernfred

Well-known member
Sep 12, 2020
847
401
63
the huergar fur is still a GPU killer and the CPU usage is still very low. for example a well optimized title can draw up to 80W from my my 8600k where MO2 maxes at 37W in full cities. at far distance the GPU renders way too much.
 
Last edited:

Bernfred

Well-known member
Sep 12, 2020
847
401
63
my fps dropped from 55 to 45 on a specific place near fabernum tower compared to last patch when i look into the open fields and my GPU bottlenecks.
 

Bernfred

Well-known member
Sep 12, 2020
847
401
63
20201215203547_1.jpg

- if your inventory is at the buttom and you split a stack you can restart your game
- eating when weapon is out bugs you
 
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Reactions: Vagrant

Vagrant

Active member
Oct 8, 2020
163
110
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no fixed address
the animal and insects sounds should come from a fixed location
yea i've mentioned this one too in this thread on the topic;
there's also these two giant trees near Bakti that emit Springbok grunts and gallops when there's none to be seen.

hearing that same bird noise every time it gets dark, no matter where you are, is a little weird when you're on a deserted plain with no trees in sight for sure


View attachment 552

- if your inventory is at the buttom and you split a stack you can restart your game
- eating when weapon is out bugs you

also agree on these, there's some weird inventory duplicating, ( it kind of corrects the duplicating but still looks shit ) overlaying going on and eating with weapong drawn may be what froze my client, followed by having to cntrl-alt-delete the client
 

Darthus

Well-known member
Dec 1, 2020
280
293
63
Anyone actually seeing different materials on armor? I made a Khurite set out of leather and it looked exactly the same on my character in the character screen (I think it might have looked different when making it, but the helm still looked like metal).
 

Handsome Young Man

Well-known member
Jun 13, 2020
656
490
93

Both time-frames for patch release also mentioned 'world expansion'. Did we just not get any world expansion, and just this baby sized speed increase?

I guess with the increased time frame / delay of full release means they're going to stretch along the combat changes for some unknown reason or they just haven't truly started on it.

The sooner we get a combat change, the better. It needs to be tested, and it needs to work.
 

Vagrant

Active member
Oct 8, 2020
163
110
43
no fixed address
Anyone actually seeing different materials on armor? I made a Khurite set out of leather and it looked exactly the same on my character in the character screen (I think it might have looked different when making it, but the helm still looked like metal).

i see scales if used, all scale types seem to appear the same though, works with the nordic and the merc but i haven't tried others
 

Grudge Bringer

Active member
May 28, 2020
205
135
43
So I basically own now that the games Anime Online. Not as realistic as combat pre-patch but now I am the Meta.

 
Last edited: