So right off the bat I want to commend SV on its world building. The landscapes are beautiful and incredibly detailed, the Forests feel more alive with foliage than in the previous installment.
Now come the criticisms in a hope to inform improvement.
Combat: It is slow, very slow. Very very slow and it does not really allow for feints and misdirection plays.
Stamina: The regeneration of stamina in combat situations is intolerably slow, and consumption of stamina while using sword/shield combo was near impossible to manage, especially if outnumbered.
Animations/Tracers: With regards to swords, the attack tracers seemed unintuitively short when doing side swings and overhead attacks, where arguably you'd be using the full length of the weapon.
Performance: Even on the lowest of visual settings I found myself suffering from poor framerate.
My specs are out of date but not too shabby. 32gb ir 3200 ddr4 RAM, GTX 1060 6gb VRAM, Ryzen 7 1700x CPU.
I'll admit my specs could use improvement so I'm willing to rule it as something that could be a factor to my experience.
Atmosphere: The Music available is dated and ripped mostly from MO-1, not particularly daring or interesting.
The lighting and textures are beautiful.
The character models are well built. I think, however that corpse models distintigrating on death, while cool aesthetically takes something away from the experience of seeing a field of carcasses from slain foes. I think this issue could be improved on the client side experience, dead bodies should last longer.
Overall Beta Experience: It wasn't bad, it wasn't great. I started it in Moh'ki and ended in Fabernum, had two old acquaintainces in tow and while we marveled at the overall expanse of the world, we encountered floating rocks, incomplete ghost rivers with no volumes, very jagged mountains that could use some cleaning up.
The expanse of the world also requires one to have transportation it is simply too vast to tolerably walk on foot. It is not impossible, I did it tonight, but it reminded me just how long such a journey can be without a ride, and with this much larger world, a ride would still take some time.
Rating: 3/5. It's good, but not great, not bad, nothing to write home about. I recommend making some tweaks, improve the netcode, and finishing another continent or two before even considering release, lest SV makes the same mistakes of the past.
"A game delayed is eventually good, a game rushed and unfinished will forever be bad." -Shigeru Miyamoto
Now come the criticisms in a hope to inform improvement.
Combat: It is slow, very slow. Very very slow and it does not really allow for feints and misdirection plays.
Stamina: The regeneration of stamina in combat situations is intolerably slow, and consumption of stamina while using sword/shield combo was near impossible to manage, especially if outnumbered.
Animations/Tracers: With regards to swords, the attack tracers seemed unintuitively short when doing side swings and overhead attacks, where arguably you'd be using the full length of the weapon.
Performance: Even on the lowest of visual settings I found myself suffering from poor framerate.
My specs are out of date but not too shabby. 32gb ir 3200 ddr4 RAM, GTX 1060 6gb VRAM, Ryzen 7 1700x CPU.
I'll admit my specs could use improvement so I'm willing to rule it as something that could be a factor to my experience.
Atmosphere: The Music available is dated and ripped mostly from MO-1, not particularly daring or interesting.
The lighting and textures are beautiful.
The character models are well built. I think, however that corpse models distintigrating on death, while cool aesthetically takes something away from the experience of seeing a field of carcasses from slain foes. I think this issue could be improved on the client side experience, dead bodies should last longer.
Overall Beta Experience: It wasn't bad, it wasn't great. I started it in Moh'ki and ended in Fabernum, had two old acquaintainces in tow and while we marveled at the overall expanse of the world, we encountered floating rocks, incomplete ghost rivers with no volumes, very jagged mountains that could use some cleaning up.
The expanse of the world also requires one to have transportation it is simply too vast to tolerably walk on foot. It is not impossible, I did it tonight, but it reminded me just how long such a journey can be without a ride, and with this much larger world, a ride would still take some time.
Rating: 3/5. It's good, but not great, not bad, nothing to write home about. I recommend making some tweaks, improve the netcode, and finishing another continent or two before even considering release, lest SV makes the same mistakes of the past.
"A game delayed is eventually good, a game rushed and unfinished will forever be bad." -Shigeru Miyamoto
Last edited: