Nah, that's your words. Not mine.
You guys want excessive access to heals, for everyone.
I want much less combat healing.
We have already moved away from MO1 healing, it should keep doing so.
No.. those were your words. You said you didn't want the game to move towards WoW healing, and funnily enough in WoW when you bandage you can't move and have to sit in an animation.
That's just facts.
What is wrong with people being able to bandage quickly? You already get healed substantially less when hit during a bandage, lol.
No support for any bandage changes. Accurate judgement of when to bandage and when not to is skill expression. The skill ceiling is already low enough as it is, we don't need anim cancel bandages for players with bad judgement.
I really don't think this is a form of expressing skill. Someone already countered this pretty hard by saying most races mid fight can't bandage save for an Alvarin, because in actuality you're not going to bandage successfully unless you're in full retreat + having distance (or objects to kite around, down, or up onto).
I get people think this is such a necessity but all it does is make magic users stronger (melee have downtime whilst in the animation, meaning magic users aren't being hit OR can land important spells like a corrupt or fulm) as well as empowering larger groups as in order to bandage successfully you need to be out of harms way for the animation as being hit during it is free damage.
I get people who play MO2 want to shit on MO1 every chance they can, but bandaging wasn't an issue in MO1. Even early on when they introduced the animation people weren't very happy with it.
It's different coming into the game and it already being present.
TL;DR
You already have to put your weapon away to bandage, and even then it still leaves you vulnerable albeit for a shorter period of time. Magic can still prevent healing. Damage greatly reduces it if hit during the bandage timer.