The issue is an MC may get off big hits but they don't hit frequently enough to kill anything unless your mages are dumpster tier. MAs can be a threat if they can put a ton of arrows into the same target in a short enough span to kill it. This is easier said than done, it takes a rather exceptional MA to kill anything on foot in the current state of things. And an MM is really good at not dying while also posing significantly less threat than a mage on foot.
I have used mounted builds to effectively pull my weight in a team fight and disrupt enough to not have my team down enough like with most mounted builds.
And the entire strategy is based on getting the enemy to overreact to the meagre threat you pose while your true goal is to stay alive and be just disruptive enough to make them devote way more attention to you than you deserve. Literally all it takes for the role to become useless is for the enemy to be like "Yeah FF guy watching our flank, focus on the veela divers as they're the actual threat to our mages. But peg that MA's horse a couple times with your longbow if you see him so he has to run away and heal it."
This is why I say a very small number of very good mounted players can pull their weight. The first step to being a good mounted build is realizing your role is not to make kills but to disrupt and harass above your pay grade with mind games.
Cavalry deserve to be more than a nuisance. They deserve to be a legitimate threat. Hopefully trampling comes with enough trampling damage to make this a reality. If MC at least became a role that dealt hits to a lot of targets when they ride through a cluster of enemies it would justify their role on the battlefield. But it still wouldn't make them something that's overly powerful without a larger foot force to set them up and capitalize on the opportunities they create. They would need a foot force to be the anvil for their hammer. And MAs and MMs would be a lot more useful if MC were a legitimate threat to footies.
I have used mounted builds to effectively pull my weight in a team fight and disrupt enough to not have my team down enough like with most mounted builds.
And the entire strategy is based on getting the enemy to overreact to the meagre threat you pose while your true goal is to stay alive and be just disruptive enough to make them devote way more attention to you than you deserve. Literally all it takes for the role to become useless is for the enemy to be like "Yeah FF guy watching our flank, focus on the veela divers as they're the actual threat to our mages. But peg that MA's horse a couple times with your longbow if you see him so he has to run away and heal it."
This is why I say a very small number of very good mounted players can pull their weight. The first step to being a good mounted build is realizing your role is not to make kills but to disrupt and harass above your pay grade with mind games.
Cavalry deserve to be more than a nuisance. They deserve to be a legitimate threat. Hopefully trampling comes with enough trampling damage to make this a reality. If MC at least became a role that dealt hits to a lot of targets when they ride through a cluster of enemies it would justify their role on the battlefield. But it still wouldn't make them something that's overly powerful without a larger foot force to set them up and capitalize on the opportunities they create. They would need a foot force to be the anvil for their hammer. And MAs and MMs would be a lot more useful if MC were a legitimate threat to footies.
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