If you have played this game for a decent amount of time, it's clear that high-ping players are at a MASSIVE disadvantage, no matter what kind of cope SV is trying to push.
Regardless, there's one glaring weird issue I have with the combat for high-ping players after playing against high pingers and watching high-pingers play cause I've played with a lot of Australians and some Asian people as well.
When a high-ping player charges and releases a hit on you. The damage very often comes in 1-3 seconds late, after the animation finishes. Now, the obvious main question is. Why the fuck does the damage come in late, when the server somehow knows when to START the animation? How does the server receive the information and knows when to START the swing animation, but for some reason, there is a disconnect before the damage numbers come in? Clearly, the server is getting the needed information to know when the attack should start, so why is the damage delayed?
If this gets fixed, I believe high ping players would have 100x better experience in the combat in the game.
Regardless, there's one glaring weird issue I have with the combat for high-ping players after playing against high pingers and watching high-pingers play cause I've played with a lot of Australians and some Asian people as well.
When a high-ping player charges and releases a hit on you. The damage very often comes in 1-3 seconds late, after the animation finishes. Now, the obvious main question is. Why the fuck does the damage come in late, when the server somehow knows when to START the animation? How does the server receive the information and knows when to START the swing animation, but for some reason, there is a disconnect before the damage numbers come in? Clearly, the server is getting the needed information to know when the attack should start, so why is the damage delayed?
If this gets fixed, I believe high ping players would have 100x better experience in the combat in the game.