Also the way it was doesnt matter this is a low pop irrelevant game that you cant use as standard.
also, we TRYIN TO MAKE THE GAME GOOD. If you want to use that argument, you should stop suggesting shit cuz you already gave up.
I dunno if I've ever played a game with completely flat armor normalization. The change of numbers, like the difference, is an aesthetic change now, what are we taking like 2 less dmg vs the type we are built for? AND THEY MADE THEM HEAVIER lol I'm not even mad at you, man. I hope you don't think so, but this shit is wild. I do not understand why you think i am stupid or uninformed though.
I think even Guild Wars 1 had different armor stats.
I'm glad that you are seeing more types of armor, but what does it matter? Now there is no building against certain dmg or going for certain pieces cuz you know they have less resist vs the dmg you use... dunno, man. No building mixed heavy sets for weight. Whee. It's crazy. Oh well, I'm done for now. Still waiting for someone on Mo Discord to tell me why this change was good. Yea Merc was OP. I hear ya. This wasn't the answer.