What was wrong about my statement? Do you deny that ID tried walling off the areas of your two keeps? Back when I was the leader of DEUS you were using us as a proxy to be sieged, that is why I turned against ID and the alliance (among other internal guild reasons). You did this with other guilds too, lest we not forget what happened to your allies that you put in the surrounding keeps.
Yes you weren't as bad as some who completely tried blocking off cities, but you still had a hand in trying to take a portion of the continent for yourselves and anyone obedient to you.
We wall our keeps in just like everyone else with a keep? Was no real reason to put down any more walls.
I brought it up one day to put a wall down north of SoS palisade to stop the easy ride in from MK and Aralis went "No" He was against it cuz of costs was already too high on the 2 keeps and salvia island. We did however put down a guard house outside Mohki for extra guards. Think RPK sieged it later on or if it went with the keep.
From what i know, you knew we where at war with RPK and was warned about it, Same as SoS. Seems like you dislike that we would be defending you guys and repairing stuff for you? Pretty sure our guys also payed for some of the repairs. We also allowed your members to use salvia island to make some money since we had built pens there for raising animals. Most of IDs territory costs was on Aralis but we had some members that had extra cash that pitched in ones in a while.
It was our territory to do with as we saw fit? Built a City as well for everyone to live in. Always was Aralis will to set up a safe haven for newbies and people who didnt wanna PVP all the time. Same as ID did in EVE.
Anyway nothing of this matters anymore to us. For all we care the past is wiped clean, we wont be holding people to the past.
If you read my post under that you will see I said I would not blame anyone specifically but ourselves as a whole.
RPK wasn't allowed cordially to use that spot, ID just could never kill them out of there even if they wanted to, I don't support RPK or what they have done but that is a fact. It was a laughing matter that fighting ID meant banking good gear because you guys rolled out in it and didn't know how to use it.
When I was in the ID alliance, we originally setup our palisade right outside of Mohki to be ID's lapdogs as there were rules for living out of the land, and if you didn't abide by them you were gonna get blown up (reasonably so, it's their land, but still). With ID's two keeps (three if you include the keepless spot) as well as their allies that were put on the frontline in keeps/palisades nearby to take the fall before ID as if they were pawns in a chess game (and they did fall); ID was empire building, which is a part of the game but don't say they were not doing this. By a vision for the whole server that would mean Emperor Aralis as that is the end-game of building an empire, being the sovereign leader. Myrland should never be ruled like this. Aralis' dream of strict peace and rules in a game like MO will never happen and was a fruitless venture to begin with, a good natured one I believe, but a near impossible task. He wanted to create a world where he would stop getting killed because he could never defend himself but only order his men to where he died and hope they didn't die too, which is also why ID would zerg at any moment possible.
I am not trying to demonize ID or Aralis, I'm just giving my first hand account and what followed after.
I agree, RPK was a toxic mess and they ruined a lot of new player's experiences single-handedly, but they are not the only ones to blame. Everyone is. In a game where you can do anything, people chose griefing over helping others in the end, or let others grief with no repercussions as they promised they wouldn't let happen.
About the "zerg" thing, RPK zerged us just as much. No one is gonna say to their guild m8s "Na fuck off, we got enough guys already"
Yes we did often go in better gear cuz we often where outnumbered. I had a standard i held to not drop bellow Steel. But it got nerfed pretty damn hard it was a waste of money when you had panzar and such that was just better with no crazy mana and stam reductions and almost even defense. I still did it cuz it looked nicer. Now in MO2 Henrik have mentioned they will change it around to be more logical as a lot of the materials didnt make sense if you didn't know the lore behind why it was working in MO. My character was also to slow for kiting and was often left to die so i died fighting quite often. Lost at least 2 if not 3 full Tungsteel sets due to instant folds cuz we where quite badly outnumbered
Sometimes our guys managed to get away due to me holding them back so at least that worked out sometimes
There was many reasons our allies chose to take on the keeps. Some of them i think Aralis even payed for and they took it on request to hold it while we use it to fight from. Sometimes it was even those guilds request to get a certain keep spot from our enemies, so that they can set up a place to fight from. You can see it as FOBs. Im sure they knew as well as us, that RPK would attack them. ELY i think had 4 different keeps to fight from during the wars if not more. They had top keep, demon keep, ELY/Odin island Keep and before that Mohki keep. Pretty sure they dont feel like we used them. They always wanted fights and they got them.
Anyway have a good time in MO2 not that far off now