But I guess that could change when/if we ever get thieving.
- Action Point Pool
- Profession Point Pool
- Constitution
- Raw Constitution
- Strength
- Raw Strength
- Dexterity
- Raw Dexterity
- Intelligence
- Raw Intelligence
- Psyche
- Raw Psyche
- Maximum Health
- AI Damage Resistance
- Tamed Pet Damage Resistance
- Dominated Pet Damage Resistance
- Ritual Pet Damage Resistance
- Untamed AI Damage Resistance
- Physical Resistance
- Slashing Resistance
- Pierce Resistance
- Blunt Resistance
- Health Regeneration
- Thirst Regeneration
- Maximum Thirst
- Magic Damage Resistance
- Ecumenical Damage Resistance
- Spiritism Damage Resistance
- Necromancy Damage Resistance
- Elemental Damage Resistance
- Melee Damage Bonus
- Slashing Damage
- Pierce Damage
- Blunt Damage
- Damage to AI
- Damage to Tamed Pets
- Damage to Dominated Pets
- Damage to Ritual Pets
- Damage to Untamed AI
- Free Armor Weight
- Free Carry Weight
- Maximum Stamina
- Bow Draw Speed
- Stamina Regeneration
- Jump Height
- Fall Damage Reduction
- Weak Spot Chance
- Marksmanship Weak Spot Chance
- Bow Sway Reduction
- Maximum Mana
- Mana Regeneration
- Minimum Mana Regeneration
- Spell Power
- Ecumenical Spell Power
- Spiritism Spell Power
- Necromancy Spell Power
- Elementalism Spell Power
- Chance to Ignore Spell Interrupt
- Mana Cost
- Ecumenical Mana Cost
- Spiritism Mana Cost
- Necromancy Mana Cost
- Elementalism Mana Cost
- Human Warcry Cooldown
- Human Warcry Duration
- Human Warcry Magic Damage Resistance
- Mental Power Cooldown
- Mental Power Duration
- Mental Power Magic Damage Resistance
- Cleric Minimum Mana Regeneration
- Cleric Minimum Mana Regeneration
- Mana Regeneration Penalty Threshhold
- Action Point Pool
- Action Point Pool
- Profession Point Pool
- Alvarin Warcry Cooldown
- Alvarin Warcry Duration
- Alvarin Warcry Movement Speed
- Runner's High Cooldown
- Runner's High Duration
- Runner's High Movement Speed
- Mind Shield Cooldown
- Mind Shield Duration
- Mind Shield Magic Damage Resistance
- Alvarin Sight Cooldown
- Archer's Shoulder
- Melee Damage Bonus
- Oghmir Warcry Cooldown
- Oghmir Warcry Duration
- Oghmir Warcry Physical Damage Resistance
- Rock Solid Cooldown
- Rock Solid Duration
- Rock Solid Physical Damage Resistance
- Inhale Cooldown
- Inhale Health Reserve Drain
- Inhale Health Gained
- Equipoise
- Stoneskin
- Strong Back
- Thursar Warcry Cooldown
- Thursar Warcry Duration
- Thursar Warcry Melee Damage Bonus
- Life Steal Cooldown
- Life Steal Duration
- Life Steal Health Gained
- Battle Cry Cooldown
- Battle Cry Duration
- Battle Cry Strength Increase
- Adrenaline Cooldown
- Adrenaline Duration
- Styganthrope Healing Received
I guess the dex, run speed and damage reducing ones might be useful. Thanks for posting that list.does not seem to be anything related on this list
But I guess that could change when/if we ever get thieving.
Yeah that would be great, I was hoping they'd put something like the weight increase for stealing you mentioned on there somewhere just to show us they haven't forgot about Thievery and that it was still coming.the only thing you need for thievery is movement speed! damage reduction is very rarely useful cause guards just stomp you. it would be cool to see something related to being able to steal higher weights but really you want to steal rings and books which weigh nothing, so being able to run real fast is the only important piece