I dont really understand what you suggested, but I know it won't increase the population. Im willing to be my account that my conclusion is correct, the game will not grow until a solo player is competitive in the day-to-day gameplay.
Not a single person has responded with how many of their videos from the assignment were solo perspectives in PVP MMO's that are considered MO2's competitiors.
Spoilers: An overwhelming majority of the most popular videos of PVP gameplay from Mortals competitors are all from a solo perspective. With a few small groups and large groups sprinkled in. I think it represents the overall player demographic in the genre excellently. Mortal has excluded the largest player demographic, it cannot possibly succeed under those circumstances.
dude if I could put my PoV against yours for gain in any way, I would do it haha. You have to know that just by me being me. I'd take your acct and sell it to the Russians.
That being said, what you said makes no sense; "I don't understand, but it won't work."
What can be both look at and make our observations and see who has the better ability to digest / interpret information and solve problems?
I understand what you are getting at, but I don't think you understand the scope of things. I appreciate that you come back with new angles, and I definitely have way more wild ideas than other people, but some I keep suggesting, like the society thing. A solo player should be able to do much. They can, especially when the game is dead. The more people you add to the game, the less solos are going to be able to do. That's an easy assumption, right? 3 people competing for resources, what happens, generally 2 join and 1 loses haha. There need to be more things to do. Having a social hierarchy within each town doesn't seem too complex to be understood. Inject resources into towns--> let people have roles and make money from those roles OUTSIDE of the farming loop. People will have roles within the town like wep crafter, militia, just citizen... much like now except it will actually be a game mechanic and they will be able to benefit with in game gold so they can continue to do their thing but not have to farm to stay afloat. It's 'another dimension' to quote the beastie boys.
I'm not thinking about how to bring players into the game, though, I am thinking of how to make the game deeper and give people more ways to involve themselves (the same thing you are doing except from a different vantage point I believe people will join the game when it is good.
I'm not being obtuse but if you think searching 40 YT vids is gonna give you some solution to fix the game, I dunno what to say haha. Even you, understanding that the game has give each player a chance to fit in... not as a solo, but give them a role that cannot be gated by others, even if it involves other people, have not posed any solution for how to make this happen. You have come up with things that might allow solo people to fight outside of the broader structure of the game, but then it's not MO.
The game has no depth. Even if it was unfriendly to solos, it could still be more popular. I agree with you that a player needs the most possible options to be involved, though, if they are willing to put in the work, and that's why stuff like society makes sense. It's a huge step toward making the game more dynamic.
They must create the environment for things to happen. When things happen, people will play the game. That's my theory. They are creating a safe zone farming game which only a few players (most of MO pop + people who make solo vids of them griefing those people haha) want. It's flawed from the core. It's not going to change, so in my opinion, 'options' must be added. Not dungeons, but totally different things.