Another (The Newest!) Rage Against the Flag System Thread:

Emdash

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Sep 22, 2021
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So, I've decided I think I am going to start giving MCs in some cases. Why? People are trash, and the flag system is a joke! End thread.

No, but, having 5 mcs does inconvenience you somewhat. I personally never have huee. Why? The flag system doesn't require it!

One thing I want to say, and I'm always giving people more credit than they are due (but pretty sure they are doing this,) when dudes ZERG YOU they will shoot you and other people will run in front and BB you. You toggle crims on and you hit them and GO GREY. It doesn't matter much except for A. You can't MC obv and B. You have to wait out the timer after getting ganked (the ultimate troll.)

Why can't we have a more open pvp system? I don't think SV has the ability to fine tune something like IF a group attacks a player, they should all be open pvp, so why not just make pvp more open? Nobody believes this but MORE PVP will actually even out. There will be a lot of PKing that wasn't happening before, sure, but just bored people. Otherwise, the GAME WILL BECOME BETTER.

I can run parcels all day and only kill horses, in town and in the wild, and eventually you will be salted, but you won't be able to do anything to me (under system, not even dec.) The system is trash.

I really wish you guys would consider what I said about open PVP flags that you can plant somewhere. Maybe a keep owner gets one or two per day and maybe there are some in the wild, and you place the flag, and it has a radius, and in that radius is OPEN PVP. It tells you if you are entering it. It should be big enough to effectively lay a claim on a spot, and it should be able to be destroyed by players, but not so easily. Not like with arrows.

I feel simple changes like that would help reform a very stupid flag system.

NOW, you do have to kill someone to loot them (unless they are dumb enough to droploot) so, you don't get any GAIN from just depleting people, but you can make their gameplay experience absolutely miserable for NO PENALTY. SV, your game is becoming a grief simulator, it's just a lot of people stopped playing it. Some people are getting mentally broken, other people are already there. This is because of a wack flag system that does not allow true pvp which is... in some cases "I'm bored," in others, "I want that suit" or last "I have some dispute." That's just normal pvp. It's an insult. There has to be some balance. Imagine balancing the game's combat for the absolutely worse case scenario. OH WAIT. :eek: :eek:

Gotta cool that one off. Point is, if you balance your flag system to keep nubs from getting roflstomped in the GY, you are dummin.
 

Elijah

Active member
Jun 17, 2021
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Why can't we have a more open pvp system? I don't think SV has the ability to fine tune something like IF a group attacks a player, they should all be open pvp, so why not just make pvp more open? Nobody believes this but MORE PVP will actually even out. There will be a lot of PKing that wasn't happening before, sure, but just bored people. Otherwise, the GAME WILL BECOME BETTER.

I can run parcels all day and only kill horses, in town and in the wild, and eventually you will be salted, but you won't be able to do anything to me (under system, not even dec.) The system is trash.

I really wish you guys would consider what I said about open PVP flags that you can plant somewhere. Maybe a keep owner gets one or two per day and maybe there are some in the wild, and you place the flag, and it has a radius, and in that radius is OPEN PVP. It tells you if you are entering it. It should be big enough to effectively lay a claim on a spot, and it should be able to be destroyed by players, but not so easily. Not like with arrows.
I think that a pretty easy thing they could do is make it so that if one person attacks a solo, then everybody in the guild and all allys in the area go local gray to the prospective victim. This would make sense, and jive with how the legal idea of self defense works. If one guy in a group just attacks you then you're obviously automatically on the defensive against the whole group. Problem here would be that there is no real incentive to be official allys. Almost nobody does this. Also, there's very little benefit to being officially part of a guild when you can just roll around untagged and be bothered much less. These would both have to be fixed for the local gray suggestion to be worth anything.

Rep is too easy, but also overly tedious to obtain. No idea what could be done to help this. Pleb brain having a hard time brainstorming any ideas for this.

Flags that you can place to declare a warzone/pvp zone are almost essential. This would be such a good addition to the game. Obviously there'd be restrictions on it like not being able to place within like a kilometer of guarded town and a 24 hour timer or something, but this should be in game. Have a hard time seeing any downsides.
 

Emdash

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Sep 22, 2021
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I think that a pretty easy thing they could do is make it so that if one person attacks a solo, then everybody in the guild and all allys in the area go local gray to the prospective victim. This would make sense.

It does make sense, and it should be that way. However, I don't have much faith it ever will be. It doesn't seem hard to implement, but it does seem like it COULD be used as an exploit somehow. lol. I'm getting the tingly feeling.

And yea... I mean, even if it's only a few hours (24 hours is v long, maybe special ones,) just allowing people to lay something down and create pvp. It wouldn't be zerg content PER SE because 1. there could be more than 1 flagged area and 2. It would take a sec to assemble said zerg and the other side could be ready.

It's 'normal mortal adversity' if someone wants to barricade your town, even, and you gotta fight to get out. That should be something everyone can get together and do. Content. Just for once get people to stop thinking about murders, ganks, whatever, just know... you are in the radius, you are in big danger, OR if you wanna have big fun, you can do it with no penalties.
 

Albanjo Dravae

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Dec 20, 2021
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Themepark features, flag system needs a rework, not sure about "planting flags". But the wilderness off Town conflict shouldn't be reached by common omniscient law, this is the reason i've suggested múltiple times to make a whitness report system, that would require gameplay from people instead of just die to report stupid mechanics.

Instead of going full diegetic law and social configurations people rather get magical flags that will let you pvp without consequences it's really themepark garbo, idk why people go for this lmao. That truly is dumbing down the experience.
 
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Elijah

Active member
Jun 17, 2021
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Themepark features, flag system needs a rework, not sure about "planting flags". But the wilderness off Town conflict shouldn't be reached by common omniscient law, this is the reason i've suggested múltiple times to make a whitness report system, that would require gameplay from people instead of just die to report stupid mechanics.

Instead of going full diegetic law and social configurations people rather get magical flags that will let you pvp without consequences it's really themepark garbo, idk why people go for this lmao. That truly is dumbing down the experience.
Still think this is just a bad idea. Nothing about the game is themeparky. In a world where you never truly die it makes sense that you can report who killed you when you resurrect. Witness report system is only going to make it so that nubs get rect even harder, which is kind of the opposite of what we want here. We want more nubs to get in game and progress so the world feels more alive.
 

Albanjo Dravae

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Dec 20, 2021
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Still think this is just a bad idea. Nothing about the game is themeparky. In a world where you never truly die it makes sense that you can report who killed you when you resurrect. Witness report system is only going to make it so that nubs get rect even harder, which is kind of the opposite of what we want here. We want more nubs to get in game and progress so the world feels more alive.
How is it noobs are going to get rect" harder? You saying so doesnt actually makes it real lol?, i don't get anything you say. In a world you never truly die, are you talking about the lore of the game or the mechanics involved? Because its unclear

Theres many themeparkish garbo features in this game, and some goofy ass players that wanna keep pushing for garbo low quality themepark type of content is bad.
 
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Elijah

Active member
Jun 17, 2021
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How is it noobs are going to get rect" harder? You saying so doesnt actually makes it real lol?, i don't get anything you say. In a world you never truly die, are you talking about the lore of the game or the mechanics involved? Because its unclear

Theres many themeparkish garbo features in this game, and some goofy ass players that wanna keep pushing for garbo low quality themepark type of content is bad.
Talking about the actual gameplay, but you clearly aren't actually trying to have a conversation. Why are you so mad? I mean, actually think about it. I'm not saying this is a definitive fact. I'm saying that it would likely promote more nub farming than already happens because, well, that's just the logical conclusion. Take a chill pill or something. Nobody is personally attacking you.

What are these "themeparkish garbo features"? It might be a little care-bear, but that's arguably what we need for nubs. There's actually nothing about this game that is themeparkish. In mortal history that's just something that people like to throw around when they're upset at a change. The game, if you look clearly and don't fog your brain with whatever you got going on up there, is actually anti-themepark.
 
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Albanjo Dravae

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Talking about the actual gameplay, but you clearly aren't actually trying to have a conversation. Why are you so mad? I mean, actually think about it. I'm not saying this is a definitive fact. I'm saying that it would likely promote more nub farming than already happens because, well, that's just the logical conclusion. Take a chill pill or something. Nobody is personally attacking you.

What are these "themeparkish garbo features"? It might be a little care-bear, but that's arguably what we need for nubs. There's actually nothing about this game that is themeparkish. In mortal history that's just something that people like to throw around when they're upset at a change. The game, if you look clearly and don't fog your brain with whatever you got going on up there, is actually anti-themepark.
I am willing to have a debate on something, only if your complaint says something better than "i don't like it", far from mad, but if you gonna asnwer something make it worth reading at least.

Oh, so you are actually talking about the gameplay. The gameplay you say its so beneficial for noobs, which is basically get killed to ress and report.

I don't see how a whitness report system is going to promote noob farming, i think thats a very reductive opinion based on no arguments whatsoever, talk about "logical conclusions" without arguments is plain and simple fallacious speech.

What we need, for players" is a better law system thats actually a gameplay and encourages a diversity of active roles players choose' to play (or not).

Mortal is built under the premise of social interaction, it would only seem fair that the long promised arpk or civillian' roles are encouraged to happen on a gameplay that involves diegetic face to face actions. Giving players the tool to report criminals would suddently seem to open the playfield to a wider spectrum of sceneries where players would be a more active asset of their town or region they live on.

This game needs more and better gameplay, and definitely not arbitrary punishments. Its a mistake to think ress to report feature generates any sort of justice or compensates any player. It promotes new players to be defeatists instead of actually playing the game and try to survive.

I consider the current reporting mechanics are archaic and defeat the whole purpose of the game which is to encourage player interaction, ress to report is nothing but building an artificial barrier between the victim and the victimizer and brings absolutly nothing but tedium and cumbersome gameplay.

What i mean when i talk about themeparkish features is basically placeholder content, half baked ideas, hegemonic normative mainstream poop games and mechanics. Something thats almost good but nah, thats themepark. And a themepark development model is to pile up as much as this shallow content as possible, so everyone can have a little taste of each rollercoaster.

But maybe people actually want mortal to be a themepark entirely, and thats fine. But i rather not have a millon small placeholder features instead of a solid game that offers an interesting experience.
 
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Emdash

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Sep 22, 2021
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Themepark features, flag system needs a rework, not sure about "planting flags". But the wilderness off Town conflict shouldn't be reached by common omniscient law, this is the reason i've suggested múltiple times to make a whitness report system, that would require gameplay from people instead of just die to report stupid mechanics.

Instead of going full diegetic law and social configurations people rather get magical flags that will let you pvp without consequences it's really themepark garbo, idk why people go for this lmao. That truly is dumbing down the experience.

Explain why? I think it makes perfect sense. It's a simple item. It overrides garbage mechanics (flag system,) and it is purposeful/limited. I'm not talking about any change to the way things work, just adding. I disagree that it's theme park. It's like siege .5. You TC, nobody has to worry about BBs or decs or what guild they are in, everyone in that area is local grey, fight it out, loot it out, move on. Stay til the flag degenerates, stay til people wipe you and destroy it.

I don't dislike the witness thing, but this is more of an actual pvp than murder count level thing. This is something you could use to either generate pvp or actually contest a spot in the current game. I would like the wild to be open pvp in a lot of areas, too, but, again, other than possible glitches that come thru, I can't see a downside to something physical that makes an area open pvp. If there are open pvp areas, they will just get camped.

Any time another player can inconvenience you on that level, I think it's good sandbox content. "So and so dropped a flag here," so what... you gotta go around, ignore them, or fight. It's almost... realistic. The least realistic part is the flag itself, but it could be any item. The main idea is to completely disable the flag system in an area and let people fight it out. I'm not talking about a huge area, either. And yea you'd prol be getting war comb debuff in there, too.
 

Emdash

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Sep 22, 2021
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Why are you so mad?

lol, that's just Albie. Happens w/ me a lot in writing, too. Write someone a message or something and they are like ARE YOU MAD? It's like nah, just tone. I like to tease him about the pro wrestler angle, but that's just his posting tone.

Def not seeing the flag being themepark, but I could see maybe saying it wasn't organic enough. Could even make the flag drop loot once it's destroyed. I guess I don't dislike 'theme park' mechanics excepting that MOs are all trash. They don't foster anything. They are GRIND. A flag promotes player interaction, "Hey, who are you fighting." "It says I'm standing in your flag radius... AIIYGGHH." Or like "Move on, we're handling biz here."

I do plenty of interacting. Like I said in my other post, the game is just nubs cuz most of the vets are sitting or in high gain place. Still, I don't hate it... I don't see how it could be bad. I think a themepark mechanic would gate and shrink possibilities, where as a sandbox mechanic would add more, and this to me... seems like more.
 
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Albanjo Dravae

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Explain why? I think it makes perfect sense. It's a simple item. It overrides garbage mechanics (flag system,) and it is purposeful/limited. I'm not talking about any change to the way things work, just adding. I disagree that it's theme park. It's like siege .5. You TC, nobody has to worry about BBs or decs or what guild they are in, everyone in that area is local grey, fight it out, loot it out, move on. Stay til the flag degenerates, stay til people wipe you and destroy it.

I don't dislike the witness thing, but this is more of an actual pvp than murder count level thing. This is something you could use to either generate pvp or actually contest a spot in the current game. I would like the wild to be open pvp in a lot of areas, too, but, again, other than possible glitches that come thru, I can't see a downside to something physical that makes an area open pvp. If there are open pvp areas, they will just get camped.

Any time another player can inconvenience you on that level, I think it's good sandbox content. "So and so dropped a flag here," so what... you gotta go around, ignore them, or fight. It's almost... realistic. The least realistic part is the flag itself, but it could be any item. The main idea is to completely disable the flag system in an area and let people fight it out. I'm not talking about a huge area, either. And yea you'd prol be getting war comb debuff in there, too.
I don't understand your suggestion, you plan to diminish MCs effect with a flag that makes a open pvp area of effect that (as you suggested) keep owning guilds should be able to place?

Im sorry but thats hardly going to fix anything, i think its an artificial approach to an elemental problematic. The very foundations of law" in the world have to be set, building on top of the current mechanics wouldn't only be a mayor mistake but a wastage of development resources.

Having to grind to place flags somewhere to be able to fight without consequences is not what i have in mind when i think this game needs to encourage conflict and player interaction. Its a mindless mechanic which only purpose would be to condense the ability of zergs to grief and kill with even lesser consequences.

I myself, like games that make sense from the root. For me it doesn't make any sense that theres a ress to report mechanic that is not only not working properly because its buggy as fuck but it also has a confusing and stupid design that encourages new players to die instead of surviving or fighting back. That mechanic currently not working is better than if it did.
I like to see everything in the game involves or generates a gameplay or a wider scenery of situations, i hate to see stupid timesink automatic punishment mechanics based on arbitrary omnicient law. Law should exist for players to handle, and thats creating a gameplay instead of forcefully imposing shitty mechanics people have to endure to have fun.

The why i don't like these themeparkish mechanics is explained in this answer.

I am willing to have a debate on something, only if your complaint says something better than "i don't like it", far from mad, but if you gonna asnwer something make it worth reading at least.

Oh, so you are actually talking about the gameplay. The gameplay you say its so beneficial for noobs, which is basically get killed to ress and report.

I don't see how a whitness report system is going to promote noob farming, i think thats a very reductive opinion based on no arguments whatsoever, talk about "logical conclusions" without arguments is plain and simple fallacious speech.

What we need, for players" is a better law system thats actually a gameplay and encourages a diversity of active roles players choose' to play (or not).

Mortal is built under the premise of social interaction, it would only seem fair that the long promised arpk or civillian' roles are encouraged to happen on a gameplay that involves diegetic face to face actions. Giving players the tool to report criminals would suddently seem to open the playfield to a wider spectrum of sceneries where players would be a more active asset of their town or region they live on.

This game needs more and better gameplay, and definitely not arbitrary punishments. Its a mistake to think ress to report feature generates any sort of justice or compensates any player. It promotes new players to be defeatists instead of actually playing the game and try to survive.

I consider the current reporting mechanics are archaic and defeat the whole purpose of the game which is to encourage player interaction, ress to report is nothing but building an artificial barrier between the victim and the victimizer and brings absolutly nothing but tedium and cumbersome gameplay.

What i mean when i talk about themeparkish features is basically placeholder content, half baked ideas, hegemonic normative mainstream poop games and mechanics. Something thats almost good but nah, thats themepark. And a themepark development model is to pile up as much as this shallow content as possible, so everyone can have a little taste of each rollercoaster.

But maybe people actually want mortal to be a themepark entirely, and thats fine. But i rather not have a millon small placeholder features instead of a solid game that offers an interesting experience.
 
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Midas

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Feb 25, 2022
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Red nameplates fixes so much its rediculous not to add them back , however the system would need to be fixes. when we did have red names people would grief and just kill horses then they made people go red for killing horses and now we have this system where murder counts arent even a thing.

i can kill noobs all day and stop them from playing and when i get bored i can go grief them in town too because im also blue.