How inaccurate is the damage reading when Damage Assessment is 0.
Is this really a thing?
In the heat of battle, seeing someone hit for 40, when you actually hit them for 60, is BIG big.
How is this really a thing?
And
please make Anatomy a non-primary. I think everyone has the right to a consistent/reliable heal in this game. So little in this game is forgiving. Losing health is one of those.
Suggestion: Make it a special skill, where certain "quests" have to be done to maximize it.
Each 1/4 mark of the 100 points has a plateau that needs to be overcome.
@25 Anatomy Skill Points, we need the finishing blow on the Grave Keeper
@50 we need the finishing blow on Sator Boss
@75 we need the blow on Minotaur King, etc, etc.
I think this could lead to some very interesting thought consideration on how skills are developed in MO2.
But, if the Damage Assessment is ±5, thats okay.
Is this really a thing?
In the heat of battle, seeing someone hit for 40, when you actually hit them for 60, is BIG big.
How is this really a thing?
And
please make Anatomy a non-primary. I think everyone has the right to a consistent/reliable heal in this game. So little in this game is forgiving. Losing health is one of those.
Suggestion: Make it a special skill, where certain "quests" have to be done to maximize it.
Each 1/4 mark of the 100 points has a plateau that needs to be overcome.
@25 Anatomy Skill Points, we need the finishing blow on the Grave Keeper
@50 we need the finishing blow on Sator Boss
@75 we need the blow on Minotaur King, etc, etc.
I think this could lead to some very interesting thought consideration on how skills are developed in MO2.
But, if the Damage Assessment is ±5, thats okay.