what current alvarin hybrids ? xD you cant be a decent hybrid as alvarin anymore, a 'paladin warrior' that can cast corrupt and purify at most that can maybe heal for 15hp like 2 or 3 times and than have 0 mana lmao, nevermind the INT changes but you just can't because alvarins don't get enough stat points for this to work efficiently as well, again... you better off playing a human build for thisThe extra mana clade gift that Alvarin got was amazing and shouldn't have been scrapped as fast as it was imo. It would have made current Alvarin hybrids actually decent.
Oh trust me, I'm aware. I'm that guy that made a suggestion thread for the Int change and got my main build since I started playing MO become obsolete.what current alvarin hybrids ? xD you cant be a decent hybrid as alvarin anymore, a 'paladin warrior' that can cast corrupt and purify at most that can maybe heal for 15hp like 2 or 3 times and than have 0 mana lmao, nevermind the INT changes but you just can't because alvarins don't get enough stat points for this to work efficiently as well, again... you better off playing a human build for this
I think it has become increasingly more and more evident how badly they need a game systems designer to work hand in hand with every planned iteration being made to the game. Someone who understands math and numbers well enough to see both the small and big picture, and to help lead towards a pre-determined goal for the game.Oh trust me, I'm aware. I'm that guy that made a suggestion thread for the Int change and got my main build since I started playing MO become obsolete.
It was the last time I make a suggestion thread seeing how incompetent SV balances things. They were shown multiple suggestions on how to change Int, and they hit the easy button regardless of the impact that only nerfed hybrids and buffed fatmages lmfao.
I agree fully. Things in that department are looking exactly the same as MO1.I think it has become increasingly more and more evident how badly they need a game systems designer to work hand in hand with every planned iteration being made to the game. Someone who understands math and numbers well enough to see both the small and big picture, and to help lead towards a pre-determined goal for the game.
Whatever SV's members strengths are individually, they are severely lacking in this area, and I don't mean that as a way to throw shade at anyone. It's just a fact of life that people have different strengths and weaknesses and differing skillsets and ways of looking at specific challenges and problems. For all the old complex systems that were cool, the outcomes were incomplete. Many weapon handles and heads and material combos...but only a few effective and useful. Same goes for Armor and cooking to some extent. The direction breeding went in MO without having drawbacks or limits led eventually to the uber horses etc...all of these could be avoided and made better if with someone whose job it is to develop these systems intelligently and with care for the short and long term goals of the game.
In fairness why I created the post is simply alvarins get nothing as of right now. Getting some decent clade gifts for stamina, make the movement speed impactful and maybe something about those weakspots and I think alvarins could be decent, both mages and fighters, hybrids will still be non existant but oh well, we can't get everything lol I mean there is so many things that could improve this race to be impactful, increasing the hp slightly, damage by 1or2% max armor weight by 2 points so they can actually wear full set of steel, many things that could make alvarins better, but sticking to their 'role' stamina and speed are the main ones, because right now their speed isnt impactful and stamina is basicaly the worse in the game.I just think they need to make DEX proc weakspots a lot more. Their is like almost never a weakspot, even with bows. I rather the system not be RNG oriented but its needed for Alv to have the damage it needs in some situations.
Fix Alvs Runner High ability, Its supposed to be a way to gain stam back while running/moving. I only experience I maybe a slight increase, (if any) when you are stationary.
I dont feel alvs are bad, just some of the system isnt working. One thing I would change is give a lil more bonus to the clades like archers arm, so the archer class can pull back decent bows.
Interesting. You saw a ton of Thursar in MO1. Its almost like some people preferred the HP, stamina, and damage bonus over the speed.You give Alvarins too much speed and its all anyone will play. Speed is King in these games.
Interesting. You saw a ton of Thursar in MO1. Its almost like some people preferred the HP, stamina, and damage bonus over the speed.
Well their recent buff gave them what....2? So your first suggestion is ten times that. That may give you an idea of how pathetic it was...That's fine man, give Alvarin 20 more speed, 30, 40? What's the right amount? I'll just sit around and laugh.
Well what is it then, what number do YOU think would be good? I didn't suggest anything, I was asking you what it should be.Well their recent buff gave them what....2? So your first suggestion is ten times that. That may give you an idea of how pathetic it was...
Couldn't agree more.I think it has become increasingly more and more evident how badly they need a game systems designer to work hand in hand with every planned iteration being made to the game. Someone who understands math and numbers well enough to see both the small and big picture, and to help lead towards a pre-determined goal for the game.
Whatever SV's members strengths are individually, they are severely lacking in this area, and I don't mean that as a way to throw shade at anyone. It's just a fact of life that people have different strengths and weaknesses and differing skillsets and ways of looking at specific challenges and problems. For all the old complex systems that were cool, the outcomes were incomplete. Many weapon handles and heads and material combos...but only a few effective and useful. Same goes for Armor and cooking to some extent. The direction breeding went in MO without having drawbacks or limits led eventually to the uber horses etc...all of these could be avoided and made better if with someone whose job it is to develop these systems intelligently and with care for the short and long term goals of the game.
Only thing that needs fixing is the fall damage clade not working, unless its supposed to be like that now with the new changes. Was pretty OP.
What happened is that SV once again got done in by their own beta testers. There were large chunks of the bitter vet player base demanding easy to acquire gear so they didn't have to play the game. Stress test rolls around, and surprise, SV didn't put any actual gameplay or gear grind in because thats not what the testers wanted. They just wanted RDM they just wanted to circle jerk duel in Fabernum.Don't want to offend anyone, since I really want to love the game. But right now that potential feels wasted.
Idk man. I dont have access to the test server to sit there and tweak the numbers and find the right balance. Thats the game developers job, but they aren't doing that lol. Just a little give and take here to try to appease people.Well what is it then, what number do YOU think would be good? I didn't suggest anything, I was asking you what it should be.
I think it's fine as is.