We had a 50 men Battle today. It was organized, and that's why one team put up banners.
When such a battle takes place in the open world unsettled , the players can hardly distinguish who is friend and enemy.
That would be totally confusing, especially when several guilds are involved in a conflict.
I think the friends should at least show up in green color and that´s why we need an Alliance System or Party System. I am not sure how the players could else be highlighted.
Maybe everyone in the alliance or Party could wear an immginary banner, or an immginous top in a certain color, that only the other party members can see. That wouldn't of course be a very realistic solution, but it would be a way to tell party members and enemies apart, which is much more important than untrarealism !
Fights with an extremely high number of players are a real problem if they happen without any
consultation.
We need a solution for this problem. It's already hard enough to switch through all the targets to see who needs a heal, or who is the target or get focused, when the other team carries banners when there are more than 50 Palyers on the screen and especially during the night time.
In the case of sieges, murder counts are likely to be given out and also to the players who accidentally hited you.
I think this shouldn´t be even possible. All core mechanics need to be added to the game before release and the wartag system is a core mechanic that should be a bit different from the first game for verious good reasons !
I also see an alliance system or a party system as a core mechanic that need to be tested before release.
When such a battle takes place in the open world unsettled , the players can hardly distinguish who is friend and enemy.
That would be totally confusing, especially when several guilds are involved in a conflict.
I think the friends should at least show up in green color and that´s why we need an Alliance System or Party System. I am not sure how the players could else be highlighted.
Maybe everyone in the alliance or Party could wear an immginary banner, or an immginous top in a certain color, that only the other party members can see. That wouldn't of course be a very realistic solution, but it would be a way to tell party members and enemies apart, which is much more important than untrarealism !
Fights with an extremely high number of players are a real problem if they happen without any
consultation.
We need a solution for this problem. It's already hard enough to switch through all the targets to see who needs a heal, or who is the target or get focused, when the other team carries banners when there are more than 50 Palyers on the screen and especially during the night time.
In the case of sieges, murder counts are likely to be given out and also to the players who accidentally hited you.
I think this shouldn´t be even possible. All core mechanics need to be added to the game before release and the wartag system is a core mechanic that should be a bit different from the first game for verious good reasons !
I also see an alliance system or a party system as a core mechanic that need to be tested before release.
We need a revamp of the Wartag System from MO1 ! Here my recommendations
Blacklisting Thievs and Grifers is an important Part of the Game. What have to be changed is the wartag System from MO1, which is not in game yet. This time we get gambling games and Roleplayers want to use the Tavern to play those games and so on. My recommendation is the following. Smaller...
mortalonline2.com
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