Here is a document me(member of ID) and Aku(Leader of RPK!) wrote down together.
We did a short podcast on bratwires channel but it only really scratched the surface of this.
I showed this to Henrik and he sad they had planed something similar. So far i havnt seen much move in this direction and release is around the corner.
If you dont feel like reading trough the whole thing.
Here is some of the key points.
-The lawful area only to exist around guards. This balances the pvp between ARPK and RPK. No special perks of being RPKer anymore. Some adjustments to the AI would need to be made in case people are shooting from outside into the guards area of law, so they can hunt them down.
-Groups of guards patrolling between and around towns and small outposts(watch towers). Mounted guards would also be useful specially for the Tindremic Empire and Khurite Empire. This fills out the world and makes it feel like you are in a empire. Limits the ability for people to murder everyone at the gate like Fab, Tindrem and MK. Moves PVP away from newbie griefing and more into proper pvp out in the field.. You could still make it past patrols but you need to really watch out, specially if your a solo RPKer/horse griefer.
-Removal of murdercounts since its a tool to lock people out from their bank locations no matter if they are RPK/ARPK/non-RPK
- 1 murder within the range of a guard puts you directly -100 rep with that faction. Only way to do this is by taking criminal actions off and intentionally murder someone.
Feel free to read the rest in the document it also goes more into factions
.
The negatives is just what we found while writing this. If you guys find any more please just contact me or Aku. Thoughts and improvements are also welcome.
We did a short podcast on bratwires channel but it only really scratched the surface of this.
I showed this to Henrik and he sad they had planed something similar. So far i havnt seen much move in this direction and release is around the corner.
If you dont feel like reading trough the whole thing.
Here is some of the key points.
-The lawful area only to exist around guards. This balances the pvp between ARPK and RPK. No special perks of being RPKer anymore. Some adjustments to the AI would need to be made in case people are shooting from outside into the guards area of law, so they can hunt them down.
-Groups of guards patrolling between and around towns and small outposts(watch towers). Mounted guards would also be useful specially for the Tindremic Empire and Khurite Empire. This fills out the world and makes it feel like you are in a empire. Limits the ability for people to murder everyone at the gate like Fab, Tindrem and MK. Moves PVP away from newbie griefing and more into proper pvp out in the field.. You could still make it past patrols but you need to really watch out, specially if your a solo RPKer/horse griefer.
-Removal of murdercounts since its a tool to lock people out from their bank locations no matter if they are RPK/ARPK/non-RPK
- 1 murder within the range of a guard puts you directly -100 rep with that faction. Only way to do this is by taking criminal actions off and intentionally murder someone.
Feel free to read the rest in the document it also goes more into factions
Meat on the bones
Summary This is an Idé made by Aku and Rolufe. Designed to fix a number of problems within MO2 using limited resources but with a big effect on a few lingering problems such as griefing, lack of faction presence, mechanics pushing players to go red etc. Faction system Faction system uses existin...
docs.google.com
The negatives is just what we found while writing this. If you guys find any more please just contact me or Aku. Thoughts and improvements are also welcome.