It's a matter of definition when a game is "finished". MO will never be finished! We already know about 13 magic schools and several new continents. If we get 1 or 2 new magic schools per year and the first new continent after 1 or 2 years, when would you start to play?
Of cause there are some basic features missing with the start of early access like auction houses, thievery and houses/keeps and territory control, and dungeons and some types of animals and human enemies. Call me a fan boy, which I am in a way for sure, but I like to see the development of the game and to be part of it and being able to talk to the developers. With early access I can see the game growing, and I can try one part after another instead of being overwhelmed by all the features existing when creating the first character.
Thats simply SVs poor excuse to never finish their base game to a good polished state.
A game when released should be finished, balanced and polished with relatively low amount of bugs. So no MOs future list of planned features are not part of the base game but part of the collective future expansions of the base game.
Base game so far seems to be magic(Ecumenical school), melee, archery, mounted and pets for combat. Taming, alchemy, armor/weapon crafting, cooking, housing, territory control.
Missing some but point is then that these things should be balanced, fully working, in its finished state and polished at release. Bugs should not hinder you in doing these things consistently.
That is a finished product ready for sale, anything less will gain customer complaints and anything more will be a customer benefit.