Change the gain of Gray Health (Health you can not heal up) and increase it depending on HOW you heal.
That way the TTK will be lower, you can't just disengage and bandage up to reset the fight and every kind of health being removed counts as the gray health will accumilate.
With Gray Health being something which needs to be managed more, SV can also use it as balancing factor for other things.
Some spells for instance could turn % lost health into gray health.
Some spells could debuff a target, raising the amount of gray health gained when getting hit.
Some weapons could do less damage but do more gray health dmg (weakspot daggers for instance), or more damage and less gray health.
Bosses could also get attacks which let you accumilate gray health faster.
Since we can lock our weight, we should gain more hunger when taking damage too. Now we just carry more food around to heal our gray health and make cooking more relevant as well.
TLDR:
- Gray Health Gain depending on how you heal
- Gray Health Gain as new balancing feature for SV
- Lower TTK since resetting and healing will be less strong
- Cooking will be more important
- Underpowered and Overpowered healing options can be balanced better
That way the TTK will be lower, you can't just disengage and bandage up to reset the fight and every kind of health being removed counts as the gray health will accumilate.
With Gray Health being something which needs to be managed more, SV can also use it as balancing factor for other things.
Some spells for instance could turn % lost health into gray health.
Some spells could debuff a target, raising the amount of gray health gained when getting hit.
Some weapons could do less damage but do more gray health dmg (weakspot daggers for instance), or more damage and less gray health.
Bosses could also get attacks which let you accumilate gray health faster.
- Lesser Heal - Moderate Gray Health Gain
- Greater Heal - Low Gray Health Gain
- Has higher mana Cost and greater Heal gets rarely used. With less Gray Health gain Greater Heal will be more attractive to be used as well
- Thursar Life Steal / Oghrim Pipe - High Gray Health Gain
- Nerfs the easy access to simple heal of these races, while still allowing them to heal up, but instead of being a no brainer they need to think if they want to use that heal or not, since it doesn't just pop them to 100% max health
- Potions - Low Gray Health Gain
- Potions are expensive and already limited by thirst
- Bandages - Low to High
- Make Bandages Craftable, higher quality bandages give you less gray health
- Hot Food - Moderate Gray Health Gain
- Sacrificial Eruption - Low Gray Health Gain
- It has enough annoying steps in between that it justifies a low gain of gray health
Since we can lock our weight, we should gain more hunger when taking damage too. Now we just carry more food around to heal our gray health and make cooking more relevant as well.
TLDR:
- Gray Health Gain depending on how you heal
- Gray Health Gain as new balancing feature for SV
- Lower TTK since resetting and healing will be less strong
- Cooking will be more important
- Underpowered and Overpowered healing options can be balanced better