The thing is only MM is punished for getting on a Horse, every other class has Immense benefit by getting on a horse, the MM is the only one that gets even more handicaps when hopping on a horse regardless of if they take the mounted skills or not, it's the only class that's been balanced on Mount.
MM: slower cast times, not allowed to turn while casting (Magic needs to be restricted to mage classes only) ez fix
MA: Cant use Long bow anymore, but Weakspot on Horseback is OP can turn and shoot like a turret
MC: Massive Damage Output with velocity and the $% degree restriction still hasnt changed much once you line up a target, the speed on Desert horse is massive rn
We don´t need a Mounted Magery skill that costs additional Skillpoints. We need a ranged Dismount and a Change of the Dismount mechanics.
Over the years, more and more mechanics have been balanced in MO1, but not perfectly balanced. Every playstyle should be perfectly balanced in MO2. We don't need a rock paper scissors system, but a well-balanced combat system. At the moment the animals and Mounted Archers are too strong. Mortal...
mortalonline2.com
How can Mortal Online be prevented from becoming a Mounted Online?
Many players have this fear. Also in my guild and many believe that footfighters only shine during Sieges.
I watched the following podcast.
Viknuns is of the opinion that Mounted Combat is by no means overpowered.
I do not share this opinion.
Mounted Combat is not particularly strong in 1 vs 1 for the costs, but very strong in group fights, especially when the mounted fighters are accompanied by mounted mages and mounted archers. Then the footfighters are at a disadvantage.
Of course you can dismount the players. Kill their horse with a bow, cast earthquake or dismount the player with a heavy hammer. But the footmages are a victim as they are busy healing themselves when shot at by Mounted Archers.
If everyone pulls out a bow to focus one of the armored horses, they cannot block the damage from the incomming mounted warriors.
In addition, their horses are quite tanky with their Horse Armor. If a horse is killed, there will be many more mounted players in the group.
I think Footfighters are at a disadvantage,
and there is a lack of choke points. There are nowhere near as many Escape Points for Footfighter as Viknus claims in this Podcast.
I think the terrain still needs to be expanded.
But now to the question of how Mounted Combat could be buffed in 1 vs 1 and in general, how Mounted Archery and mounted Fatmages could be nerfed and how the fight between footfighters and mounted fighters could be better balanced.
Viknus addresses the costs associated with mounted combat and the time to level the Horse. I also think that these costs are way too high compared to a Mounted Archer or a Mounted Mage.
First of all the horses should level significantly faster than in the first game. It is annoying if leveling the Horses take too long.
The weapons, or at least the weapon heads, should cost significantly less of the expensive materials used in the manufacture of those weapons.
A heavy lance should do chip damamge through the block.
Compared to the mounted fighter, the Mounted Archer and Mounted Mage don't have to venture into the fray and will stay on distance.
To balance that we need is a ranged dismount. This is where the crossbow comes in. It should take some time to reload and the crosshairs should wiggle back and forth, so it is hard to aim for the head of a mount, like with a sniper in shooters when the player is not using a Stady Aim. Stady Aim should cost a lot of Stamina. Perhaps as much as a player using a bow above their str level.
The crossbow should not be able to be cocked from the horseback.
A headshot from the crossbow should dismount ! A dismounted Player should not be able to mount again.
The horse should run away, not listen to commands and be exhausted for at least 1-2 Minutes.
I want Players to build Hybrids between mounted Combat and Footfighters. So that the fight begins on Mounts and that the Players continiue to fight on Foot, if their horse got killed, or if they got dismounted. For that, mounted combat should be much cheaper and the leveling of the Horses should go much faster. If the ranged Dismount from the Crossbow turn out to be too strong the mechaic could be changed, that it only dismount, if the HP of the Horse drop under 70 % Health or so.
I think a hit on the horse's head hitbox should deal significantly more damage. Maybe even double or triple damage.
Horse Armor should make the horses much more tanky, but it needs weak points.
I think this is justified if horses can be healed with magic from the horseback and can probably be bandaged as well.
I think every player should be able to deal damage with a bow and with his weapon while on horseback. Mounted Combat should be a secondary skill. The ability to ride faster should cost primary Points, aswell as Lances, which should be the best moutned Combat Weapon. Higher Speed will give you more Damamge. Mounted archery should be a secondary skill and marksmanship should be a primary.
I think we need a new Category of Bows called mounted Bows. These Bows could deal less damage, if the Player hot have skilled Maksmanship, that deals twice the damage if you get a headshot.
A mounted fighter should have enough points to be able to fight on foot and a foot fighter or hybrid should also be able to deal some damage from the horseback, even if he cannot do it as effectively as someone with the skill lance, as someone who can ride faster and someone with enough strength and maybe should be forced to use a Weapon Hilt to do so.
I think footfights are the most fun. Mounted Combat is fun too, but not nearly as fun as a good fight on foot.
Battles should begin mounted and end on the ground. Horses should be cheep and the gear should not be that expencive.
How do you see that. Write your ideas under this post.