Add a primary to not fizzle on a horse

FreeHorses

Active member
Jul 2, 2020
91
131
33
With the addition of race specific skills, and no longer needing to account for zoology in primary points, everyone is running magic on a horse now. As it is currently, people have way to many points to invest into to many things while mounted. The fact that you can, not only get away with, but make a meta build running a tribrid mounted is a huge detriment to this game. Why on earth would specialize into something now when you can run EVERYTHING all at once with LITTLE drawback. I know in the future archers are going to want to take everything down the marksmanship tree and no one is really running balance right now but you can still make the best class on a horse with a tribrid.

MC's need to have weapon skills and mounted combat
MA's need to have archery and mounted archery
MM's need magic skills and...

Please add mounted magics
Make it so you have something like a 20% chance to fizzle on cast on a horse with out it.

This is coming from me. Ive been playing nothing but a fatmage for 6 years now and I WANT you to nerf my class.
please make it so magic on a horse is a specialization and not a given.

I would also be cool if under mounted magic you could add another primary that reduces magic cast timers on a horse.
 

Tzone

Well-known member
May 16, 2021
2,468
1,447
113
I was going to suggest increasing the cast time with out putting primaries into a new skill, but I would support the mounted mage mains on their idea.
 

FreeHorses

Active member
Jul 2, 2020
91
131
33
Archery 100
Mounted Archery 100
vs
Spears/Axes/Lances 100
Mounted Combat 100
vs
Mental Training 100
Mental Offense 100
Vitalism 100
Ecumenical 100

Pretty illogical request, especially considering more magic schools exist and will be added as primaries.
Archery 100
Mounted Archery 100
Aiming technique 100
Marksmanship 100
vs
Spears/Axes/Lances 100
Mounted Combat 100
Aggressive stance 100
Heavy Armor training 100
vs
Mental Training 100
Mental Offense 100
Vitalism 100
Ecumenical 100
 

Jackdstripper

Well-known member
Jan 8, 2021
1,202
1,067
113
Pretty much what Havok said. On top of this MM have a super long cast time AND have to go in a straight line while casting so their dps is capped and very situational.

just bring back dismounting mechanics already and end this mounted supremacy bs.
Make it damage related, so the higher the damage the higher chance of dismount. That way youll have to wear heavy armour if you dont want to be dismounted, but that will make your horse slow.
 
Last edited:
  • Like
Reactions: night_vision_elf

Havoc

Member
Aug 23, 2021
37
35
18
Archery 100
Mounted Archery 100
Aiming technique 100
Marksmanship 100
vs
Spears/Axes/Lances 100
Mounted Combat 100
Aggressive stance 100
Heavy Armor training 100
vs
Mental Training 100
Mental Offense 100
Vitalism 100
Ecumenical 100

Not how that works, unlike all 4 of the MM primaries, those skills aren't 100% needed to be valid and are not often ran in mounted builds.

Archery 100
Mounted Archery 100
Aiming technique 100 - Unnecessary
Marksmanship 100 - Unnecessary
vs
Spears/Axes/Lances 100
Mounted Combat 100
Aggressive stance 100 - Unnecessary
Heavy Armor training 100 - Unnecessary
vs
Mental Training 100 - Necessary
Mental Offense 100 - Necessary
Vitalism 100 - Necessary
Ecumenical 100 - Necessary
 
Last edited:

bbihah

Well-known member
Jul 10, 2020
1,111
951
113
Granted, you can get away with~ 70 in ecumenical, unless you are planning on using earthquake.

Still, the core skills as mentioned for fighters and archers are still what you said.

If anything, other mounted builds need more skill requirements.... :p
 

Valoran

Well-known member
May 28, 2020
364
434
63
Archery 100
Mounted Archery 100
vs
Spears/Axes/Lances 100
Mounted Combat 100
vs
Mental Training 100
Mental Offense 100
Vitalism 100
Ecumenical 100

Pretty illogical request, especially considering more magic schools exist and will be added as primaries.
The issue here is that you aren't required to get any more skills to use magic effectively on a mount whereas mounted combat and mounted archery both need a specialised extra primary skill to be effective while on a horse.

The skills you listed for magic are the same skills you get if you're on foot.


If they had a similar specialised skill, it would reduce the number and effectiveness of tribrid builds, adding more diversity to the game.
 
  • Haha
Reactions: Teknique

Tzone

Well-known member
May 16, 2021
2,468
1,447
113
You need controlled riding to get MA or MC. You wont have swift riding but you dont need it. Any mage can jump on a horse and now their build is a MM
 

Chef

Active member
Sep 17, 2021
137
56
28
Archery 100
Mounted Archery 100
Aiming technique 100
Marksmanship 100
vs
Spears/Axes/Lances 100
Mounted Combat 100
Aggressive stance 100
Heavy Armor training 100
vs
Mental Training 100
Mental Offense 100
Vitalism 100
Ecumenical 100
Marksmanship is completely optional. Many archers don't have it since it takes a lot of skill to land headshots consistent enough to make marksmanship worth getting.

Heavy armor training... shouldn't even count since both MAs, MCs and sometimes MM will have them. Some MAs and MCs may not have them due to animal material armor meta.

If anything, mounted mages need a buff of some sort to accomodate for the extra skill point commitment.
 
  • Like
Reactions: AssassinOTL

bbihah

Well-known member
Jul 10, 2020
1,111
951
113
You need controlled riding to get MA or MC. You wont have swift riding but you dont need it. Any mage can jump on a horse and now their build is a MM
Ah yes, trying to fight anything on a horse, without controlled riding. I'm sure thats going to go great!
 

Tzone

Well-known member
May 16, 2021
2,468
1,447
113
Ah yes, trying to fight anything on a horse, without controlled riding. I'm sure thats going to go great!
Just fulm and lazer beam kills most horses. You dont need it if you take a random fat mage on a mount and now hes able to chase down mounteds.
 

bbihah

Well-known member
Jul 10, 2020
1,111
951
113
Uh, your thinking is so backwards it hurts. So you are saying a fat mage without riding primaries will chase down people with the riding primaries?


No? Mages can't turn or change speed when casting. You cant precast mental projectile so a hit or two on you while you are slowly riding in a straight line and you just spent all that time for no reason. If a MA sees you casting while presenting yourself an easy target, all he has to do is keep plonking at you. fat mage response? ride away. What do you think happens when someone who is slower tries to ride away from someone faster? You do know who is running out of horse stam first in this fight right?

Your reasoning is garbage.
 

Jackdstripper

Well-known member
Jan 8, 2021
1,202
1,067
113
Yea seriously if you lose as a MA/MC vs a MM you are bad. All you have to do is literally go in circles, and the mage cant cast unless he goes in a straight line.

If the MM does go in a straight line just turn the other way and ride away from him. He has to finish his cast, then has to turn around and get back within cast range before he fizzles.

or you can just pelt him and interupt his super long casting.

now as a foot fighter is harder, unless you have a good bow. If you have a bow its pretty much a dps race. If you have anything to los behind even better.
 

bbihah

Well-known member
Jul 10, 2020
1,111
951
113
Footfighter with bow vs mounted mage is a very twitch luck based affair. If either person is not paying attention its either the loss of the fatmages horse and subsequently his death or the footfighter running a risk of dying. If the footfighter lays on the offensive and doesn't chicken out and start running there is just no way he can lose though.
 

Anabolic Man

Well-known member
Sep 7, 2020
1,133
734
113
With the addition of race specific skills, and no longer needing to account for zoology in primary points, everyone is running magic on a horse now. As it is currently, people have way to many points to invest into to many things while mounted. The fact that you can, not only get away with, but make a meta build running a tribrid mounted is a huge detriment to this game. Why on earth would specialize into something now when you can run EVERYTHING all at once with LITTLE drawback. I know in the future archers are going to want to take everything down the marksmanship tree and no one is really running balance right now but you can still make the best class on a horse with a tribrid.

MC's need to have weapon skills and mounted combat
MA's need to have archery and mounted archery
MM's need magic skills and...

Please add mounted magics
Make it so you have something like a 20% chance to fizzle on cast on a horse with out it.

This is coming from me. Ive been playing nothing but a fatmage for 6 years now and I WANT you to nerf my class.
please make it so magic on a horse is a specialization and not a given.

I would also be cool if under mounted magic you could add another primary that reduces magic cast timers on a horse.

I am not a fan of your suggestion. The World is big and as a hybrid you could at least heal the other horses and cast corrupts and heals, to help his team out, if your mates ride a horse and meet another mounted Combat Group.

I would rather like to see that every Character could deal damage with his weapon from a mount, but that the best mounted Combat weapons such as lances need primary Skillpoints. Same count for swift Riding.

I also think that every Player should be able to shoot with a bow from his mount if he have Archery, but there should be a new Bow category called mounted Bows, that deal less damage, that a mounted Archer need to invest in Maksmanship and give headshots to other mounts or Players to make good damage.

Mounted Archery is OP atm.
 

AssassinOTL

Active member
Mar 23, 2021
215
144
43
The thing is only MM is punished for getting on a Horse, every other class has Immense benefit by getting on a horse, the MM is the only one that gets even more handicaps when hopping on a horse regardless of if they take the mounted skills or not, it's the only class that's been balanced on Mount.

MM: slower cast times, not allowed to turn while casting (Magic needs to be restricted to mage classes only) ez fix
MA: Cant use Long bow anymore, but Weakspot on Horseback is OP can turn and shoot like a turret
MC: Massive Damage Output with velocity and the $% degree restriction still hasnt changed much once you line up a target, the speed on Desert horse is massive rn
 

Anabolic Man

Well-known member
Sep 7, 2020
1,133
734
113
The thing is only MM is punished for getting on a Horse, every other class has Immense benefit by getting on a horse, the MM is the only one that gets even more handicaps when hopping on a horse regardless of if they take the mounted skills or not, it's the only class that's been balanced on Mount.

MM: slower cast times, not allowed to turn while casting (Magic needs to be restricted to mage classes only) ez fix
MA: Cant use Long bow anymore, but Weakspot on Horseback is OP can turn and shoot like a turret
MC: Massive Damage Output with velocity and the $% degree restriction still hasnt changed much once you line up a target, the speed on Desert horse is massive rn

We don´t need a Mounted Magery skill that costs additional Skillpoints. We need a ranged Dismount and a Change of the Dismount mechanics.



How can Mortal Online be prevented from becoming a Mounted Online?

Many players have this fear. Also in my guild and many believe that footfighters only shine during Sieges.
I watched the following podcast.


Viknuns is of the opinion that Mounted Combat is by no means overpowered.
I do not share this opinion.

Mounted Combat is not particularly strong in 1 vs 1 for the costs, but very strong in group fights, especially when the mounted fighters are accompanied by mounted mages and mounted archers. Then the footfighters are at a disadvantage.

Of course you can dismount the players. Kill their horse with a bow, cast earthquake or dismount the player with a heavy hammer. But the footmages are a victim as they are busy healing themselves when shot at by Mounted Archers.
If everyone pulls out a bow to focus one of the armored horses, they cannot block the damage from the incomming mounted warriors.
In addition, their horses are quite tanky with their Horse Armor. If a horse is killed, there will be many more mounted players in the group.

I think Footfighters are at a disadvantage,
and there is a lack of choke points. There are nowhere near as many Escape Points for Footfighter as Viknus claims in this Podcast.
I think the terrain still needs to be expanded.

But now to the question of how Mounted Combat could be buffed in 1 vs 1 and in general, how Mounted Archery and mounted Fatmages could be nerfed and how the fight between footfighters and mounted fighters could be better balanced.

Viknus addresses the costs associated with mounted combat and the time to level the Horse. I also think that these costs are way too high compared to a Mounted Archer or a Mounted Mage.

First of all the horses should level significantly faster than in the first game. It is annoying if leveling the Horses take too long.

The weapons, or at least the weapon heads, should cost significantly less of the expensive materials used in the manufacture of those weapons.
A heavy lance should do chip damamge through the block.

Compared to the mounted fighter, the Mounted Archer and Mounted Mage don't have to venture into the fray and will stay on distance.
To balance that we need is a ranged dismount. This is where the crossbow comes in. It should take some time to reload and the crosshairs should wiggle back and forth, so it is hard to aim for the head of a mount, like with a sniper in shooters when the player is not using a Stady Aim. Stady Aim should cost a lot of Stamina. Perhaps as much as a player using a bow above their str level.
The crossbow should not be able to be cocked from the horseback.

A headshot from the crossbow should dismount ! A dismounted Player should not be able to mount again.
The horse should run away, not listen to commands and be exhausted for at least 1-2 Minutes.
I want Players to build Hybrids between mounted Combat and Footfighters. So that the fight begins on Mounts and that the Players continiue to fight on Foot, if their horse got killed, or if they got dismounted. For that, mounted combat should be much cheaper and the leveling of the Horses should go much faster. If the ranged Dismount from the Crossbow turn out to be too strong the mechaic could be changed, that it only dismount, if the HP of the Horse drop under 70 % Health or so.


I think a hit on the horse's head hitbox should deal significantly more damage. Maybe even double or triple damage.
Horse Armor should make the horses much more tanky, but it needs weak points.
I think this is justified if horses can be healed with magic from the horseback and can probably be bandaged as well.

I think every player should be able to deal damage with a bow and with his weapon while on horseback. Mounted Combat should be a secondary skill. The ability to ride faster should cost primary Points, aswell as Lances, which should be the best moutned Combat Weapon. Higher Speed will give you more Damamge. Mounted archery should be a secondary skill and marksmanship should be a primary.


I think we need a new Category of Bows called mounted Bows. These Bows could deal less damage, if the Player hot have skilled Maksmanship, that deals twice the damage if you get a headshot.

A mounted fighter should have enough points to be able to fight on foot and a foot fighter or hybrid should also be able to deal some damage from the horseback, even if he cannot do it as effectively as someone with the skill lance, as someone who can ride faster and someone with enough strength and maybe should be forced to use a Weapon Hilt to do so.
I think footfights are the most fun. Mounted Combat is fun too, but not nearly as fun as a good fight on foot.
Battles should begin mounted and end on the ground. Horses should be cheep and the gear should not be that expencive.

How do you see that. Write your ideas under this post.
 
Last edited:

Jackdstripper

Well-known member
Jan 8, 2021
1,202
1,067
113
I am against ranged dismounts. Dismounting should remain a close quarters mechanic.

the advantage of mounted is mobility and it should remain that. I think SV has the right idea. They just need to penalize heavy horse armour AND heavy rider armour with a slower horse speed. If you take very little damage you should be very slow.
As long as they dont bring back the super horses i think it can be balanced.

Also frankly more foot fighters just need to pick up bows.if you have only melee weapons skills than you are extremely one dimensional.
 
Last edited: