1. Make it so that rest no longer auto-ends when stats are restored (Maybe this can help with the random rest-end glitch too)
2. If a player rests for 30 seconds straight they are considered having taken a "full rest".
3. "Full rests" reset all cooldown timers.
10 minute cooldowns as the norms for most clade gifts are insane. But they're a bit less insane if you can reset them by breaking away from combat for a significant portion of time. The relog was a horrid/cheesy/exploity way to do it. But the end result of 10 min abilities being something you could use once a fight wasn't a bad outcome. This makes it a feature rather than a bug.
2. If a player rests for 30 seconds straight they are considered having taken a "full rest".
3. "Full rests" reset all cooldown timers.
10 minute cooldowns as the norms for most clade gifts are insane. But they're a bit less insane if you can reset them by breaking away from combat for a significant portion of time. The relog was a horrid/cheesy/exploity way to do it. But the end result of 10 min abilities being something you could use once a fight wasn't a bad outcome. This makes it a feature rather than a bug.