I like the block system - but my blocks often go in directions I don't intend. The low block is reliable, but the upper, left and right blocks can all default to another direction. This occurs as soon as I click to start the block - it's not affected by the direction I take the mouse.
I thought attacks following a successful parry were supposed to be full strength - but many of mine do very little damage. Every now and then, I get a good hit - but mostly not.
It would be nice to be able to equip the torch in the off-hand. In the dungeon, it is too dark to see what attacks the npcs are making without equipping it as the main weapon - which is fine unless you are not specced into clubs.
It's frustrating when the npc is almost dead and then finds the energy to sprint off into the darkness (or in one case, underwater) or into a bunch of other npcs. It is probably my connection (playing from Australia), but landing a hit on them when they are running away is almost impossible.
Probably also my connection, but I find that with bandits, I can only block and respond to every second attack. I have to let every second one through. There just isn't time to get the block and the riposte off and then block the next attack.
Loot bags sometimes spawn under the ground.
It would be nice to have some cleave - given npcs are often linked and aggro together. Maybe there is but I just haven't found the right weapon. When a group attack you, often they crowd in close so you can't really see anything or get any hits in. The block mechanic really fails here - as it really only works one on one - you can't block 3 at once.
If you equip a shield, some of the blocks obscure your vision of what the npc is doing.
I thought attacks following a successful parry were supposed to be full strength - but many of mine do very little damage. Every now and then, I get a good hit - but mostly not.
It would be nice to be able to equip the torch in the off-hand. In the dungeon, it is too dark to see what attacks the npcs are making without equipping it as the main weapon - which is fine unless you are not specced into clubs.
It's frustrating when the npc is almost dead and then finds the energy to sprint off into the darkness (or in one case, underwater) or into a bunch of other npcs. It is probably my connection (playing from Australia), but landing a hit on them when they are running away is almost impossible.
Probably also my connection, but I find that with bandits, I can only block and respond to every second attack. I have to let every second one through. There just isn't time to get the block and the riposte off and then block the next attack.
Loot bags sometimes spawn under the ground.
It would be nice to have some cleave - given npcs are often linked and aggro together. Maybe there is but I just haven't found the right weapon. When a group attack you, often they crowd in close so you can't really see anything or get any hits in. The block mechanic really fails here - as it really only works one on one - you can't block 3 at once.
If you equip a shield, some of the blocks obscure your vision of what the npc is doing.