Great suggestion thread that was posted here about several melee mechanics that can be improved on:
I would also like to discuss netcode, as some of you will bring up MO can't be anything like mordhau since it's a singleshard MMO but the reality is that Mortal has a poor netcode implementation. Normalization for example is only applied to certain things (or possibly broken) and does not solve desync issues.
Below is a video demonstration where lower ping players have a huge advantage when it comes to blocking due to lack of normalization:
Another issue is movement desync which is pretty bad as many of you have experienced when you get hit from far away in duels. This could be mostly solved by implementing predictive extrapolation. They also need to work on the issue with players teleporting due to packetloss on other players screens as this could lead to lagswitching exploits.
Without these fixes, combat will not be a positive or fair experience. I know it's not easy an easy fix but it needs to be done (before release).
Real time combat
Honestly...its a joke. Mordhau has set the standard for real time melee combat. MO2 and any melee action combat game these days aren't even getting close to that standard. I understand that MO and MO2 lean towards group combat but that's no excuse not to have a semi decent melee system that...
mortalonline2.com
I would also like to discuss netcode, as some of you will bring up MO can't be anything like mordhau since it's a singleshard MMO but the reality is that Mortal has a poor netcode implementation. Normalization for example is only applied to certain things (or possibly broken) and does not solve desync issues.
Below is a video demonstration where lower ping players have a huge advantage when it comes to blocking due to lack of normalization:
Another issue is movement desync which is pretty bad as many of you have experienced when you get hit from far away in duels. This could be mostly solved by implementing predictive extrapolation. They also need to work on the issue with players teleporting due to packetloss on other players screens as this could lead to lagswitching exploits.
Without these fixes, combat will not be a positive or fair experience. I know it's not easy an easy fix but it needs to be done (before release).