A complilation of long-standing bugs and things that don't make any sense

Tashka

Well-known member
Dec 4, 2021
666
416
63
Some critical bugs in this game aren't being fixed for months. It's like SV doesn't know they exist, so let's remind them.
Feel free to post additions.

Melee

  • Invisible weapons
  • Missing animation frames

Magic

  • Every spell have approx. 0.5 seconds added to their charge time because the charging doesn’t begin immediately after you press a button - there’s a hand switch animation first.
  • Charging a spell gets interrupted randomly for no reason
  • Casting a pre-charged spell fails randomly for no reason
  • Domination broken
  • NPCs ignore reflect and can heal when corrupted

Housing

  • Interacting with access chests makes the game crash randomly.
  • Cannot shift+righclick on an item to split a stack in a chest and move part of it into inventory
  • Cannot shift+rightclick to open a bag in a chest
  • When you’re looking into a chest, someone interacts with another chest nearby (could be in a neighboring house even), you see all they do with their chest. When they add an item, you see that item being visually added to your chest at the same cell, replacing whatever you had there. When they take an item, you see your item in the same cell disappearing.
  • Items in chests don’t always have the same icon as they have when in your inventory.
  • When you hover over an item in a chest, you see incorrect stats. Potions will have no stats, weapons will have minimal stats etc.
  • If you have 7000 of certain item in your inventory and 9000 in a chest and right click on the stack in a chest, you’ll have 3000 transferred to your inventory and merged with the 7000, and the remaining 6000 will visually disappear in the chest.
  • Houses may become higher/lower for you when you log in on the same node. For others it will remain normal.

Future content sneaking into the game

  • Many of items that you can chose for a buy order are not in game yet
  • Some skills that show up in character skills window are not in game yet
  • Trinkets give bonus to skills that are not in game yet
  • Some clade gifts involve skills or mechanics that are not in game yet

Other

  • Game crashes often in Jungle area
  • Pets going through walls
  • Flying animals/trees
  • Monsters and wildlife spawn within objects e. g. trees or rocks.
  • Bugged packets of water in lakes, rivers, and in the ocean
  • Pushing in water causing instant death
  • Defense and apparently damage % on trinkets do nothing
Pets
  • Pathing issues: There are some areas where pets don't follow, in some areas pets get frequently stuck, or go in a random direction
  • Pets sometimes don't log off when you do or die on login
  • Pets falling under MK stairs / other objects.
  • Pets not being able to swim (either intentional but still doesn't make much sense, or they don't have animation for that).
  • Pet info always glitches out when you're not near your pet, get wrong info
  • Pet names not saving on edit sometimes.
  • Taming an animal randomly fails at 100%

UI

  • Fishing interface doesn’t remember its position after you move it. Next time you fish, it will be restored to its original position.
  • Hovering over a spell in a hotbar doesn’t show its name or description
  • Alvarin gift True Sight doesn’t have a cooldown indicator
  • Wrong icons and missing/wrong descriptions in player to player trade window
 
Last edited:

Rhias

Well-known member
May 28, 2020
1,142
1,330
113
Pet:
There are some areas where pets don't follow (e. g. at the lower section of the east jungle entrance close to cliff).
In some areas pets get frequently stuck e. g. close to the Bakti river when heading towards the southern cave entrance.

Wildlife:
Monsters spawn within objects e. g. trees or rocks.
 

ArcaneConsular

Well-known member
Oct 27, 2021
873
536
93
Pets falling under MK stairs / other objects. Pets not being able to swim. Pets pathing sometimes messes up for pets following you and they go off in a random direction (see MK path), Pets sometimes die on logging in, Pet info always glitches out when you're not near your pet, get wrong info, Pets freezing/ not attacking, pets not making sounds when hit, pets not being able to wear bags/armor (incomplete feature), Pet names not saving on edit sometimes. Taming an animal to 100% only to have it fail to tame it. Some stuff id like to see that should be in the game: Set behavior for pets, for example, tell pet to run if hurt or run away if you die. Tell pets to auto retaliate and attack whoever attacks you, telling pets to defend themselves when attacked. Leveling up taming is dumb and should be redone, etc, anyways could go on forever. Lot of stuff is close to being a bug but sadly just SV does a lot of 'half-implemented' design where they add something that isn't actually in the game yet, thinking they will later, but then they never do
 

Doom and Gloom

Active member
Mar 12, 2022
166
141
43
Also:

- At least on the Alvarin's movement speed skills, pressing the skill while its on cooldown RESETS the cooldown to max (at least visually)

- You cannot place an item in the last slot in the horse bags, also the second last slot doesn't often let you place an item until you first switch another one out

- Not being able to report murders quite often

- Loot falling inside terrain


Btw I think the PvE mages ignoring reflect and all other constraints is probably a feature at this point not a bug (which it shouldn't be imo), they just don't know how to make the casters challenging without letting them cheat (as the ecu school is weak af otherwise). The halved casting time and dual casting a corruption with any other spell can be added to the list.
 

Calcal

Active member
Dec 11, 2021
160
118
43
Some critical bugs in this game aren't being fixed for months. It's like SV doesn't know they exist, so let's remind them.
Feel free to post additions.

Melee

  • Invisible weapons
  • Missing animation frames

Magic

  • Every spell have approx. 0.5 seconds added to their charge time because the charging doesn’t begin immediately after you press a button - there’s a hand switch animation first.
  • Charging a spell gets interrupted randomly for no reason
  • Casting a pre-charged spell fails randomly for no reason
  • Domination broken
  • NPCs ignore reflect and can heal when corrupted

Housing

  • Interacting with access chests makes the game crash randomly.
  • Cannot shift+righclick on an item to split a stack in a chest and move part of it into inventory
  • Cannot shift+rightclick to open a bag in a chest
  • When you’re looking into a chest, someone interacts with another chest nearby (could be in a neighboring house even), you see all they do with their chest. When they add an item, you see that item being visually added to your chest at the same cell, replacing whatever you had there. When they take an item, you see your item in the same cell disappearing.
  • Items in chests don’t always have the same icon as they have when in your inventory.
  • When you hover over an item in a chest, you see incorrect stats. Potions will have no stats, weapons will have minimal stats etc.
  • If you have 7000 of certain item in your inventory and 9000 in a chest and right click on the stack in a chest, you’ll have 3000 transferred to your inventory and merged with the 7000, and the remaining 6000 will visually disappear in the chest.
  • Houses may become higher/lower for you when you log in on the same node. For others it will remain normal.

Future content sneaking into the game

  • Many of items that you can chose for a buy order are not in game yet
  • Some skills that show up in character skills window are not in game yet
  • Trinkets give bonus to skills that are not in game yet
  • Some clade gifts involve skills or mechanics that are not in game yet

Other

  • Game crashes often in Jungle area
  • Pets going through walls
  • Flying animals/trees
  • Monsters and wildlife spawn within objects e. g. trees or rocks.
  • Bugged packets of water in lakes, rivers, and in the ocean
  • Pushing in water causing instant death
  • Defense and apparently damage % on trinkets do nothing
Pets
  • Pathing issues: There are some areas where pets don't follow, in some areas pets get frequently stuck, or go in a random direction
  • Pets sometimes don't log off when you do or die on login
  • Pets falling under MK stairs / other objects.
  • Pets not being able to swim (either intentional but still doesn't make much sense, or they don't have animation for that).
  • Pet info always glitches out when you're not near your pet, get wrong info
  • Pet names not saving on edit sometimes.
  • Taming an animal randomly fails at 100%

UI

  • Fishing interface doesn’t remember its position after you move it. Next time you fish, it will be restored to its original position.
  • Hovering over a spell in a hotbar doesn’t show its name or description
  • Alvarin gift True Sight doesn’t have a cooldown indicator
  • Wrong icons and missing/wrong descriptions in player to player trade window

Not a bug, but a bullshit mechanic. Shitters jumping in water = invulnerability.
 

Hodo

Well-known member
Mar 7, 2022
1,067
941
113
Some critical bugs in this game aren't being fixed for months. It's like SV doesn't know they exist, so let's remind them.
Feel free to post additions.

Melee

  • Invisible weapons
  • Missing animation frames

Magic

  • Every spell have approx. 0.5 seconds added to their charge time because the charging doesn’t begin immediately after you press a button - there’s a hand switch animation first.
  • Charging a spell gets interrupted randomly for no reason
  • Casting a pre-charged spell fails randomly for no reason
  • Domination broken
  • NPCs ignore reflect and can heal when corrupted

Housing

  • Interacting with access chests makes the game crash randomly.
  • Cannot shift+righclick on an item to split a stack in a chest and move part of it into inventory
  • Cannot shift+rightclick to open a bag in a chest
  • When you’re looking into a chest, someone interacts with another chest nearby (could be in a neighboring house even), you see all they do with their chest. When they add an item, you see that item being visually added to your chest at the same cell, replacing whatever you had there. When they take an item, you see your item in the same cell disappearing.
  • Items in chests don’t always have the same icon as they have when in your inventory.
  • When you hover over an item in a chest, you see incorrect stats. Potions will have no stats, weapons will have minimal stats etc.
  • If you have 7000 of certain item in your inventory and 9000 in a chest and right click on the stack in a chest, you’ll have 3000 transferred to your inventory and merged with the 7000, and the remaining 6000 will visually disappear in the chest.
  • Houses may become higher/lower for you when you log in on the same node. For others it will remain normal.

Future content sneaking into the game

  • Many of items that you can chose for a buy order are not in game yet
  • Some skills that show up in character skills window are not in game yet
  • Trinkets give bonus to skills that are not in game yet
  • Some clade gifts involve skills or mechanics that are not in game yet

Other

  • Game crashes often in Jungle area
  • Pets going through walls
  • Flying animals/trees
  • Monsters and wildlife spawn within objects e. g. trees or rocks.
  • Bugged packets of water in lakes, rivers, and in the ocean
  • Pushing in water causing instant death
  • Defense and apparently damage % on trinkets do nothing
Pets
  • Pathing issues: There are some areas where pets don't follow, in some areas pets get frequently stuck, or go in a random direction
  • Pets sometimes don't log off when you do or die on login
  • Pets falling under MK stairs / other objects.
  • Pets not being able to swim (either intentional but still doesn't make much sense, or they don't have animation for that).
  • Pet info always glitches out when you're not near your pet, get wrong info
  • Pet names not saving on edit sometimes.
  • Taming an animal randomly fails at 100%

UI

  • Fishing interface doesn’t remember its position after you move it. Next time you fish, it will be restored to its original position.
  • Hovering over a spell in a hotbar doesn’t show its name or description
  • Alvarin gift True Sight doesn’t have a cooldown indicator
  • Wrong icons and missing/wrong descriptions in player to player trade window

You forgot two.

Alvarin clade gift dark vision doesnt work... Same for Oghmir.

Psyche has ZERO effect on NPC magic casters.