Ask MO players what they enjoy about the game and 9 times out of 10 they will answer "the ever present danger".
This doesn't just apply to PvP players who actively engage in the killing of others but also traders or more PvE focused players who simply enjoy the danger of other human players preying on them.
In MO, your actions and choices have consequences. You want to take the quick but dangerous route to your destination? May pay with your life and lose your items.
Perhaps you should have taken the long but safe route instead?
It's only been a few weeks since the last wipe and people have already come to a point where even losing all your items and maybe losing a bit of weight isn't an issue anymore.
"But mister Kebek, that's just cause of the rates!"
No, the loot rates aren't x100. Did the process of gathering materials get sped up by the faster leveling? Sure, a bit. Won't take much longer to get to the point we are now when persistence hits, however.
Death is nothing but a minor inconvenience. You lose a minute or two getting back to a place where you can get fully regeared in seconds.
That's why I propose (and you should all support) permadeath.
What can permadeath do for you? Well, glad you asked:
Now, I am very aware the game has opened up a bit to a broader audience and there will be some among us that are a bit "soft". Therefore, I am willing to concede that permadeath doesn't kick in until your character has died 3 times, for example.
What say ye?
This doesn't just apply to PvP players who actively engage in the killing of others but also traders or more PvE focused players who simply enjoy the danger of other human players preying on them.
In MO, your actions and choices have consequences. You want to take the quick but dangerous route to your destination? May pay with your life and lose your items.
Perhaps you should have taken the long but safe route instead?
It's only been a few weeks since the last wipe and people have already come to a point where even losing all your items and maybe losing a bit of weight isn't an issue anymore.
"But mister Kebek, that's just cause of the rates!"
No, the loot rates aren't x100. Did the process of gathering materials get sped up by the faster leveling? Sure, a bit. Won't take much longer to get to the point we are now when persistence hits, however.
Death is nothing but a minor inconvenience. You lose a minute or two getting back to a place where you can get fully regeared in seconds.
That's why I propose (and you should all support) permadeath.
What can permadeath do for you? Well, glad you asked:
- Increased sense of danger
- Bigger consequences for the choices you make
- A sense of pride and accomplishment for surviving a certain amount of days (consider personal records)
Now, I am very aware the game has opened up a bit to a broader audience and there will be some among us that are a bit "soft". Therefore, I am willing to concede that permadeath doesn't kick in until your character has died 3 times, for example.
What say ye?