RNG is terrible, in this game specifically. Its one thing to have RNG in crafting or whatever to increase your quality/amount. Its another to have RNG in combat that breaks your weapon and literally make you unable to defend yourself or take damage.
The RNG with weakspots is already a terrible mechanic in the game.
Like I said RNG is everywhere. Dmg ticks, bandaid ticks, whether you get interrupted on cast lol. If you math it out, those numbers are determining whether you/other people live or die nearly every fight.
But leaving that aside, you would rather have a wep that goes under 50% and becomes half dmg instead of a system that makes it so that your weapon can break once it reaches a certain threshold? It wouldn't have to be 50%, just something that made it risky to keep using a weapon at very low dura because it would indeed be weird to use a wep until 0 dura. Some downside to that. Obviously, the 50% half dmg is meant to give durability meaning, but it's very arbitrary and not very realistic. Why would you wep ever do half dmg suddenly at 50% dura? Makes no sense.
Even it doing progressively less damage would be better, but even that doesn't make as much sense as something being low durability *breaking.* haha. Or being in danger of breaking.
If you walk over a bridge that is not steady, it might break. The more times you walk over it, the more chance that it will break, with increased probability. I dunno if I'd even call that RNG lol.
If you wep is going to lose 50% dmg at 50% dura and you don't travel with a back up wep in a situation where you might need it, I dunno. 50% dmg is quite a big loss of dps. I think it could be "RNG'd" quite easily to make it so that the possibly breaking weapons perform more consistently.
What is another idea to make it so dura matters somewhat but weps don't lose 50% of their dmg? Like I said
@Midas might as well just put them til 0 and make every wep half dura. Not to mention stuff like OP weps don't get the same life span they would, when it might be worth it to take a chance on a low dura good wep if it could possibly break. Might not be for you, but someone would.
I wouldn't let weakspot trauma influence your PoV when it comes to probability. There is a lot more wrong with weak spot than probability lol. But if you don't understand nearly every part of combat is RNG, I dunno what to tell you.