As we move closer to the possibility of seeing melee specials attacks I'd like to give my suggestion.
My concern is how much is it going to take away from the skill ceiling. Disclaimer: I'm not great at dueling and i can't feint for shit, if anything i figure 8 crutch way too hard.
Main...
Its not just Skinny avatars or Trindemic knight armor. Fat avatars and most armor looks bad ever since they made everyone jacked. Capes also look terrible.
Then there is the long standing awfulness of Trindemic knight shoulders on females.
They really need a artist to do a second pass on all...
This is honestly the best way to fix the system. Blues should not go crim for attacking murderers. Lets the blues police the towns.
If that's too punishing, murderers should stay local grey to the people they murdered for 24 hours. This would make things more interesting for sure.
Lawless...
Yeah its still just useing the most basic ingredients.
Like why isnt it like alchemy where herbs and flavor combinations make better food that give you buffs.
I wont go as far as to say you don't need to eat, as a foot fighter greybaring sucks.
Just a note here, if you attack someone from behind and they would of parried its not a parry it turns into a block. I think its a 180 degree parry arc.
This is the reason sometimes you get a block instead of a parry if your moving around lots.
I'm not suggesting they remove spinning I think its reasonable in a fantasy game. I just think its over used.
Kicking would only really be easy if your opponent is holding a block, otherwise the skill comes in as a timing it correctly.
My suggestions put a heavy penalty on turning your back to...
There is a fairly simple fix that would reduce people spinning and give more combat opportunities to break parries.
Spinning gives you a debuff to knockdown resistance for 10 seconds
Kicking breaks parry/blocks with a stagger and gives a debuff to knockdown Resistance for 4 seconds
Shield...
I think in the end it would only end up with whatever head armor provided the most visibility is what everyone uses. Visibility is a high priority in PVP if the FOV slider went higher people would still max it.
Also for this to be fair all head slots would have to some visual obstruction hoods...
I vote to Add armor weight to all shields.
But, if they do then make the base mana regen 100% at 4kg.
The current shields will still be useable or mages might shift to slightly better armors.