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  1. Turbizzler

    Essence Orbs... Really, SV?

    MO2 was a chance at redemption, and it's missed the mark. Quite sad, indeed.
  2. Turbizzler

    Essence Orbs... Really, SV?

    Thievery was very popular in MO1, a lot of people had thievery on mage characters. Not only did it allow to be the scum of NPC cities and add a unique risk element inside of towns - But also gave people the opportunity lockpick, which lead to organic PvP between those competing over the chests...
  3. Turbizzler

    Essence Orbs... Really, SV?

    I haven't played MO2 for a few years, still check up on it and don't see a point to logging in to use my free month subs on any of my accounts. If I don't see a point using my free sub, then there's no point paying for a sub either. It's like Henrik has been looking at popular Asian MMO's, FOTM...
  4. Turbizzler

    What do you miss the most about MO1

    The gritty dark aesthetic and art style of MO1, especially during the beta days. Thievery/Lock picking Risar and Rat invasions Demon pillars (and the demon portal POI) Lore based events(Three Risar bosses, Malturn etc) Secondary minor POI's like Cave camp hidden Tephra cave. Vadda trap dungeon...
  5. Turbizzler

    Suggestion for Subscription Options

    F2P was tried in MO1, all it did was give cheaters an endless wave of free accounts to abuse. It also allowed people to create endless F2P accounts for F2P characters to act is banks with their inventory. All it did was cause more issues than anything. Only way F2P would work in MO2, is have...
  6. Turbizzler

    Promised content

    Some things I can think of promised and what I also consider missing content in MO2. - Weapon & armor enhancements (Whetstones, armor tools etc from MO1) - Weapon & armor enchantments (Promised in MO1) - Mage tower enterable/dungeon (Promised in MO1) - Pissing horses (bring it back lel) -...
  7. Turbizzler

    Whiss/Skkyner, planning to return to Mortal Online 2

    Everyone and their aunt fanny are rolling Veela daggers with high pierce trinkets. Weakspot cheese. If they're not rolling dagger cheese, they're rolling Oghmir 1H mace/axe with giant tower shields with high blunt trinkets. If they're not one of those, they're some tribrid build with necro/pets...
  8. Turbizzler

    Pets are ruining small scale PVP

    Henrik has traumatized me, I expect compensation in the form of PvP balance patches that don't involved me being chased down by an army of pets while mounteds blast me with arrows and magic.
  9. Turbizzler

    Pets are ruining small scale PVP

    Unfortunately that is not the case with SV. Mortal Online 1 was the epitome of flavor of the month weapons and builds that took anywhere from 6 months to literal years to be finally patched. Shit, somethings never got patched lel Pre-patch tridermic shields, pre-patch sator spears, demon bats...
  10. Turbizzler

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    This game is a serious competitive Pokemon alternate universe title.
  11. Turbizzler

    StarVault has soft banned Regional Australians / Kiwi's from the game

    Exitlag or WTFast. Will optimize data routing for the most stable connection to servers globally, while reducing your ping. I go from 271 ping to 249 with exitlag.
  12. Turbizzler

    The Rat Chronicals - Part 1

    You finally aren't a 7 fps gamer.
  13. Turbizzler

    Archer builds need love to

    Henrik confirmed Archery will get some buffs in the future, to make more dedicated archery builds. - Bow parrying - Multi-shot - Quick-draw Those are things he specifically mentioned.
  14. Turbizzler

    Pets are ruining small scale PVP

    When you see something become so prominent in the world, there's a reason...and that reason is usually because it's the FOTM and strongest thing to utilize within current balance. There's pets every where, both tamed and risen. A lot of people are rolling mage, archer w/ pet builds due to...
  15. Turbizzler

    Pets are ruining small scale PVP

    I came to the conclusion MO2 is the second stage of a revenge project for Henrik, with MO1 being the beginning. He has a deep rage and depression slowly releasing after being bottled up for decades. His tamer mage experience in Ultima online, was ruined by the big bag melee man. He has now taken...
  16. Turbizzler

    The game needs content prioritized better.

    With the upcoming TC patch and Epic release following after, there needs to be refinement of previous systems, adding much needed balance and adding more long term content and quality of life. - Dial back on pet & magic content that has occupied the games patch focus for pretty much a year now...
  17. Turbizzler

    Not getting past the Login Screen - Anyone else ?

    Yes, it's something to do with the EAC process. It happens if you try to click log in too early before all the background stuff loads, or you alt tab while everything is loading. When the main menu loads, give it 5 or so seconds before you click log in, so the background processing completes...
  18. Turbizzler

    Recent shit changes that need to be reverted

    100+ damage from lance handle hits. Spam a 1H hammer/axe hitting 20 - 35ish damage from handle hits, which makes it more efficient to spam handle hits, since it's much better dps than landing clean weapon head hits. Fought an Oghmir with his tower shield, trying to spam me down with handle hits...
  19. Turbizzler

    Content that I miss and want to eventually see in MO2.

    Lockpicking was something I done a lot and found enjoyable, especially competing with other thieves and having little fights over chests lol Looks like sunken ships and shallow graves are now in the game, with latest patch!
  20. Turbizzler

    Spells disapear from hotbar.

    You're probably hitting the F keys of your keyboard. Hotbars have pages now, and pressing the F keys will cycle forward and back from them.