Search results

  1. Xronim

    state of the 4 clades

    the state of the clades is a mess, and 2 of them are showing their dominance over the others, the Alvarin and Oghmir. Alvarin are very versatile like humans, but have far superior clade gifts and are the kings/queens of small scale and can dive mages in group fights. im playing a sheevra after...
  2. Xronim

    Tindremic Guard Armor

    It is just bad and needs a rework, its heavier than the other soft armor sets and has extremely mediocre protection for the weight it gains over the other soft armors. We only have one laminated set in the game which is splint and we are gonna get another soft armor set very soon, so why not...
  3. Xronim

    Shields and melee sweet spots

    Shields make left and right attacks with melee weapons extremely awkward, hitting near the middle of the swing arc does "sour spot" damage which is lower than near the end of the swing arc which does the "sweet spot" damage that normally is mid swing for melee swings. Overheads are not affected...
  4. Xronim

    One Handed Weapons are jank

    I made various types of one handed weapons to try them out, and they need a ton of tweaks due to their poor hitboxes, janky swing arcs and stamina drain. Axes and Hammers get the absolute worst of this and its nearly impossible to get good hits on players during a fight, Swords are better off...
  5. Xronim

    What settlement are you gonna base in (if any?)

    Are you gonna go to your favorite spot in Myrland or try a new settlement this time around? I'm thinking of trying out Toxai this time around since it was a pretty cool looking town in mo1 and I've always wanted to base there. Your pick?
  6. Xronim

    2 small suggestions (more starter weapons and clothing)

    It always seemed odd that mo1 never really got clothes for the player characters (heavy robes and khurite scout almost count), but never really had anything outside of that you could just buy from a vendor to have a simple outfit. the npc outfits always seemed like they couldve been made for...