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  1. MolagAmur

    Essence Orbs... Really, SV?

    I can't tell you the amount of times I would be sitting at the front gate of Fab waiting for people to roll up, only to get in a fight and realize some thief stole my big pots. It was often times a matter of life and death lmao.
  2. MolagAmur

    Promised content

    The only way for this game to be successful (and it never will) is for Henrik to either sell the company or hire someone who actually has the passion and drive to take control and put the game on the path it needs to be. Henrik can then go sit on his Yacht and perhaps more people can enjoy the...
  3. MolagAmur

    To All My Homies:

    I would say the biggest issue, aside from dogshit combat and bugs, is that the game doesn't respect your time and the endgame loop feels meaningless. It takes so much time to gear up, gather horses, gather people, and travel to wherever you're going. You really need a lot of free time to play...
  4. MolagAmur

    To All My Homies:

    Yeahh I was one of those people who complained about the automated stuff. Yeah it made it cheaper and easier, but it also completely changed the meta to tungsteel armor and weapons minimum. I was NOT a fan of those. I was also a hybrid 99% of the time though so I'm biased on what meta was fun...
  5. MolagAmur

    To All My Homies:

    The thing I've figured out is Henrik/SV doesn't WANT a lot of people to know about it. I think a lot of people overlooked exactly what happened at launch. We were told the servers could handle tens of thousands of players at once. They sold well over 10k copies knowing damn well that the server...
  6. MolagAmur

    Sprints 7 & 8 on Updated Roadmap

    Games been out for what....3 years now? Its too late. Its fallen into the hole MO1 was in for years and years. It will never get a large influx of players. Henrik isn't capable of it. Soon enough when the playerbase is only a few hundred he will start hyping up his new space game. The only way...
  7. MolagAmur

    Sprints 7 & 8 on Updated Roadmap

    Henrik just adds whatever he thinks is cool to the game. Riding spiders feels so out of place in this game I don't even know what to say...its goofy. The relics will just be like MO1 where people form alliances to defend them and sit them behind NPC guards.
  8. MolagAmur

    I have a little Idea for the Game. Watch this Screenshot. :)

    We had a version of this in early MO
  9. MolagAmur

    Pure Mage PvP Idea to be considered prior to staff magic.

    Remember how staff magic was winning the poll by a massive amount, then all the sudden Necromancy shoots up to "win"? And Henrik was like "well guys looks like Necro won we will have it out really soon". yeah, wonder why.
  10. MolagAmur

    Easy Way To Get More Players

    too real I still like the idea of set gates around the world that act as teleportals. Similar to Darkfall and some other games. What were they called? Moongates?
  11. MolagAmur

    The jumping spinning attacks need to be removed.

    Just because its unique and creates a skill gap doesn't make it a good thing. And yeah most people can sit down and learn it fairly quickly, the problem is it just feels dogshit to do for a lot of people. Its perfectly fine that you enjoy it, and your name checks out, but you can't sit here and...
  12. MolagAmur

    The jumping spinning attacks need to be removed.

    We used the term long before they made it to where you lost stamina from taking damage. IIRC, being hit interrupted your sprint, so you had to hit shift again causing you to lose stamina. This was a bug that they then claimed to be a feature.
  13. MolagAmur

    The jumping spinning attacks need to be removed.

    They have a pts now. How hard would it be for them to try out new stuff on the pts and gather feedback? Melee is important, if not the most important, part of this game. It needs to feel good to play and play against. Right now its not even close to either. There is no excuse for them to have...
  14. MolagAmur

    Mortal Online 1 question

    I thought they shut down those servers? Surprised to hear you can still play it. And yeah, imagine they gave the game over to another small team that actually had the passion to work on it and polish it up. It honest to god wouldn't take much work AT ALL to make it a very fun game again. Its...
  15. MolagAmur

    PvE Server

    Thats how it was in Mortal 1. For some reason they changed it to this new half-baked faction/rep system they came up with. When they spoke about it before the game even launched, I liked the idea of it because I thought factions and pledging yourself to that faction would actually matter and...
  16. MolagAmur

    PvE Server

    The bosses take minimal cooperation. All you need is numbers in this game to kill bosses. There are zero anti-zerg mechanics for bosses, unless something has changed recently (which I doubt). I myself can enjoy actual difficult PvE in games, but this just aint it man. If you wipe on a boss, just...
  17. MolagAmur

    An Interesting Take on Development:

    Yeah unfortunately they turned the "grind" of territory control and upkeeping your homes/keeps into more of a numbers grind with clade xp/trinkets and mastery. It's not that I don't think both can exist at the same time, but the endgame loop of MO2 right now doesn't sound appealing AT ALL to me...
  18. MolagAmur

    A very old returning player simple question

    I remember seeing you around way back. Its always cool to see old names.
  19. MolagAmur

    Use the Mastery System to Phase Out Trinkets:

    Yep, the real endgame should be guilds fighting each other with purpose instead of just for "fun". Zerg guilds just team up and end up getting bored because there is nobody to fight...and players feel they have to join the zergs to play the game because its such a zerg-friendly game. Its a lose...
  20. MolagAmur

    Pets Have Ruined the Game Completely

    I dont think really strong pets should exist regardless of how many points you invest, gold you spend, or time you invest. Combat pets have always been bad for the game. Nobody has EVER been in a fight against a pet, and thought afterwards "damn that was good fight" or "that was fun".