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  1. MolagAmur

    Just a Idea:) Like it?

    I actually didn't mind the one we had in MO1. I think what made it a little annoying after a while was how subtle it was. I don't hate the idea of losing some FOV when wearing plate helmets, but I'm not sure that by itself would be good for the game. It would be a start to making other helmets...
  2. MolagAmur

    The Case for a General Chat

    Mortal Online 2 in a nutshell.
  3. MolagAmur

    Pets Are Too Strong.

    Holy fuckin biased. Tamer main confirmed.
  4. MolagAmur

    Pets Are Too Strong.

    Most people will agree with you. But Henrik loves his tamers...and iirc was a tamer himself in UO. Pets became broken back in MO1 with the necromancy patch, and its been that way ever since. We've had tons of threads like these, but its falling on deaf ears my friend. At least they aren't as...
  5. MolagAmur

    Just resubbed and already regretting it...

    what a stupid fucking game lmao. Remember early MO1 when we could double-tap to break the pathing of pets and you never had to worry about this. Oh and it was usually just a single brownbear that a mage tamed. Combat was so enjoyable then. There are people who defend this though. I...
  6. MolagAmur

    Tactician Removal

    Lol you're right. I fixed it.
  7. MolagAmur

    Tactician Removal

    For transparency, I'm not currently playing the game, but I was during beta when they were first adding the clades and I remember reading about Tactician and tried my hardest to make people and Star Vault understand how stupid it was. I think a lot of people brushed it off and figured it...
  8. MolagAmur

    Thievery Removed From Roadmap

    If these forums were actually used by most of the playerbase, it would be interesting to recreate the poll here so we could all actually see the results. Everyone knows the polls were fake bullshit. The last one with magic schools was as well. The only purpose of the roadmap is to give the...
  9. MolagAmur

    The contradiction and the no-win situation of the "PvP enjoyer/whiner"

    Town PvP was such an important part of the game. Star Vault saw it as just negative griefing, but it actually created town militias instead of these fucking AI guards doing the players job for them. I was one of those noobies when I first started standing at the Fab gates looking outside seeing...
  10. MolagAmur

    The contradiction and the no-win situation of the "PvP enjoyer/whiner"

    In the earlier years of MO1 Star Vault accidentally created a game where a group of 5-10 skilled players could defeat 30 players on a regular basis. (I purposely didn't define the 30 players as skilled or non-skilled because it was always a mixture). However, the game gave smaller groups all the...
  11. MolagAmur

    Free month ends January 7th

    Not even close for me. When I was younger and full-loot was new to me I thought it was super cool though. But I've just grown out of it and value my time so much more. Full-loot is still a plus for me, but the game has to actually be good and reward you for being the better player. MO2 just...
  12. MolagAmur

    Free month ends January 7th

    I wonder how long Henrik will fund this. He went years funding MO1 development. Its honestly so depressing to see the state of MO2. He had the golden opportunity to have a 10+ year beta (MO1) and create the best version of it he could with MO2. What's more depressing is I've stuck around for 5+...
  13. MolagAmur

    List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.

    Thats really all that needs to be said in this thread. The roadmap poll is more or less just there to entice people to stick around and get hyped for something that may or may not even happen, and if it does its not anytime soon. Its just classic Henrik. Instead of really digging in and trying...
  14. MolagAmur

    Immortal Online : Everyone is Wolverine

    Thats the thing...in the video I linked it was a time before Heavy Armor Training existed. The most you would see is someone wearing a metal torso and/or metal helmet. This overencumbered them of course and they moved a bit slower and had slower stamina regen, but that was the trade off they...
  15. MolagAmur

    Immortal Online : Everyone is Wolverine

    When combat was actually fun. Arrows hit for a reasonable amount. No Oghmir crackpipes. No Blood Kua. Biggest potion was 40 HP which was only used as an emergency heal (basically allowed you one extra hit) and also made farming risars fun and more rewarding. Movement felt amazing and not...
  16. MolagAmur

    Immortal Online : Everyone is Wolverine

    Its a slippery slope because as soon as you do something like you're suggesting you make fighting outnumbered drastically harder. Corrupt used to be the best spell in the game to prevent exactly what you're talking about. But with purify pots (dunno if MO2 has them yet) it makes it useless...
  17. MolagAmur

    Something positive.

    The only thing that would make me and some of my guildmates play again is a melee combat rework. Its so fucking stupid the way it is for many reasons...not just the obvious ballerina spinning. But yeah...with it taking months for patches to come out...its hard to even keep any interest. People...
  18. MolagAmur

    Something positive.

    Its hard not to be negative when Henrik is just constantly stubborn. None of the SV staff have ever had a real understanding of how the game plays past logging in and showing off magic spells or walking around in a big organized battle. They ignore massive player feedback at launch to only come...
  19. MolagAmur

    Performance Still Terrible

    Wow shocker. Don't worry...Henrik will soon pitch the next thing that's going to fix your issues. Perhaps he will show you some new pet armors on next live stream in the meantime...
  20. MolagAmur

    Roadmap Features Ranked by Category

    A proper ranked arena could be fun for a bit, but will absolutely kill the open-world vibe. After a few months it'll just be pvpers sitting in the arena, while the rest of the playerbase PvE's and hoards resources they will never use. I mean at this point, there isn't much to lose. So go ahead...