Essence Orbs... Really, SV?

finegamingconnoisseur

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I'm not sure what to say about the revealed mystery feature that had me thinking (and hoping) for a long time that it would be thievery. Instead, we got trinkets 2.0 in the form of Essence Orbs.

Who in the community asked for this? Who signed off on this in SV's internal creative department? I can't remember the last time I heard anyone in the community asked for more trinket-like mechanics.

I'm starting to get the vibe that SV no longer cares about the old vets who supported MO1's vision of the adrenaline-inducing thrill that came with thievery on both the thief and the thievery target.

To me, MO2 is starting to feel more and more like a badly cobbled together Frankenstein made up of parts from EVE Online's extensive ship customisation and Diablo's item RNG. I can't say I'm impressed.
 
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CherryKush

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Jan 25, 2022
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When I was watching some game play on Twitch it looked like the essence orbs functioned almost like EVE Online skill injectors in that that a player can fill an empty one up and then sell them on the auction house so the buyer could then use it to advance his Mastery tree. I might be wrong but that's what is was looking like.
 

Speznat

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I'm not sure what to say about the revealed mystery feature that had me thinking (and hoping) for a long time that it would be thievery. Instead, we got trinkets 2.0 in the form of Essence Orbs.

Who in the community asked for this? Who signed off on this in SV's internal creative department? I can't remember the last time I heard anyone in the community asked for more trinket-like mechanics.

I'm starting to get the vibe that SV no longer cares about the old vets who supported MO1's vision of the adrenaline-inducing thrill that came with thievery on both the thief and the thievery target.

To me, MO2 is starting to feel more and more like a badly cobbled together Frankenstein made up of parts from EVE Online's extensive ship customisation and Diablo's item RNG. I can't say I'm impressed.
I first thought the mystery feature would be the donkey or the bullhorses xD hahahah.
I guess its star vaults take on. getting pve and casuals into the game. I exactly know what you mean with the mo1 vision of adrenaline hardcore and all. Dont know.
 

Turbizzler

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I haven't played MO2 for a few years, still check up on it and don't see a point to logging in to use my free month subs on any of my accounts. If I don't see a point using my free sub, then there's no point paying for a sub either.

It's like Henrik has been looking at popular Asian MMO's, FOTM melee games like Dark & Darker and popular top down progression based games like Path of Exile & Diablo etc etc and taking inspiration from their grind and gear based approach to progression & PvP. MO2 does not feel like MO, it hasn't for a long time.

The game has become even more gear based, fueled by excessive grind and tedium, more so than before. Which has been a major complaint focus point for a lot of Original and new MO players since the game moved out of Alpha and then all these new additions just add another layer of increased difficulty for SV to combat/PvP balance...Which has been a huge issue for SV since Awakening in MO1.

I get SV is trying to give people a reason to log in to play, but it's just band-aid approaches that are short term and cause long term issues for players and SV themselves. Similar thing MO1 suffered, just MO1 suffered to a lesser degree as it had less design bloat and provided a better time vs reward approach.
 

manure

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May 7, 2022
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And I thought I was about to return... Was excited, thinking we could get THIEVING before christmas...
Unbelievable !
Essence orbs ?

Where is "Thieving" ????

Someone please bring back those Devs we had in february 2022.
We didnt have thieving back then but at least the game was hardcore...
What do we have today ?
Guards guards guards guards guards guards guards guards guards guards guards guards guards and MORE guards, PLUS more guards outside towns, on the whole road !
 

Emdash

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Sep 22, 2021
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I haven't played MO2 for a few years, still check up on it and don't see a point to logging in to use my free month subs on any of my accounts. If I don't see a point using my free sub, then there's no point paying for a sub either.

It's like Henrik has been looking at popular Asian MMO's, FOTM melee games like Dark & Darker and popular top down progression based games like Path of Exile & Diablo etc etc and taking inspiration from their grind and gear based approach to progression & PvP. MO2 does not feel like MO, it hasn't for a long time.

The game has become even more gear based, fueled by excessive grind and tedium, more so than before. Which has been a major complaint focus point for a lot of Original and new MO players since the game moved out of Alpha and then all these new additions just add another layer of increased difficulty for SV to combat/PvP balance...Which has been a huge issue for SV since Awakening in MO1.

I get SV is trying to give people a reason to log in to play, but it's just band-aid approaches that are short term and cause long term issues for players and SV themselves. Similar thing MO1 suffered, just MO1 suffered to a lesser degree as it had less design bloat and provided a better time vs reward approach.

sad eh.

I don't wanna go into the exact same shit, but MO1 without steam launch fail might have done OK. Sad thing is that they have more tools to prevent leading nubs to the slaughter. I really feel like that changed the trajectory of MO forever. They 'learned from their mistakes,' but they became especially risk adverse.

itsover.gif
 

Xenom

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Feb 23, 2022
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Oh noes so we are missing out on the 3 ppl that would return for thievery over having something for everyone. We are doomed
 

Turbizzler

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Oh noes so we are missing out on the 3 ppl that would return for thievery over having something for everyone. We are doomed
Thievery was very popular in MO1, a lot of people had thievery on mage characters. Not only did it allow to be the scum of NPC cities and add a unique risk element inside of towns - But also gave people the opportunity lockpick, which lead to organic PvP between those competing over the chests, as they could be quite profitable with gems(Topaz & Amethyst), Unique items(Fist weapons, Tindremic spear, Lion shields etc), TC blueprints, Siege engine blueprints, Magic scrolls, gold etc etc Which some of these things tied to unique NPC's to trade for rare books too.

Outside of that, they were used tactically for PvP - You had the rats steal bandages, potions, weapons etc from the enemy just before war decs happened or even stealing shit in the middle of battles.

Whole guilds formed around Thievery. Even birthed some iconic personalities within the community.
 

Turbizzler

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May 28, 2020
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sad eh.

I don't wanna go into the exact same shit, but MO1 without steam launch fail might have done OK. Sad thing is that they have more tools to prevent leading nubs to the slaughter. I really feel like that changed the trajectory of MO forever. They 'learned from their mistakes,' but they became especially risk adverse.

itsover.gif
MO2 was a chance at redemption, and it's missed the mark. Quite sad, indeed.
 

finegamingconnoisseur

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Thievery was very popular in MO1, a lot of people had thievery on mage characters. Not only did it allow to be the scum of NPC cities and add a unique risk element inside of towns - But also gave people the opportunity lockpick, which lead to organic PvP between those competing over the chests, as they could be quite profitable with gems(Topaz & Amethyst), Unique items(Fist weapons, Tindremic spear, Lion shields etc), TC blueprints, Siege engine blueprints, Magic scrolls, gold etc etc Which some of these things tied to unique NPC's to trade for rare books too.

Outside of that, they were used tactically for PvP - You had the rats steal bandages, potions, weapons etc from the enemy just before war decs happened or even stealing shit in the middle of battles.

Whole guilds formed around Thievery. Even birthed some iconic personalities within the community.
Gray Fox and Lashaniqua were two names that came to mind back in MO1. Did a few videos featuring Gray Fox, and Lashaniqua managed to beat me in the invisible arms race by finding out where I normally log out in Tindrem. Managed to sneak up and steal some reagents from me during the 10 second log out timer. Either by sheer chance, or they've been observing me in town from the shadows, I may never know. But that's the kind of in-town emergent gameplay that MO2 currently lacks.

I feel like re-downloading MO1 and relive the good old days, at this point it looks more like the Mortal Online that I remember fondly.
 

manure

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May 7, 2022
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I feel like re-downloading MO1 and relive the good old days, at this point it looks more like the Mortal Online that I remember fondly.
Man, I thought the same thing. Was gonna reinstall MO1, but then I checked the Steam Charts for Mo1, and it says theres 3 players... Monthly average of 4-5 players...
Almost as empty as MO2 nowadays. No point.

Also tried to find another full loot MMO in the market, but theres none.
Albion has safe areas... its pointless.
 

ThaBadMan

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Gray Fox and Lashaniqua were two names that came to mind back in MO1. Did a few videos featuring Gray Fox, and Lashaniqua managed to beat me in the invisible arms race by finding out where I normally log out in Tindrem. Managed to sneak up and steal some reagents from me during the 10 second log out timer. Either by sheer chance, or they've been observing me in town from the shadows, I may never know. But that's the kind of in-town emergent gameplay that MO2 currently lacks.

I feel like re-downloading MO1 and relive the good old days, at this point it looks more like the Mortal Online that I remember fondly.
Id rather shout out the originals and not the last 2 of the end of the low population of the game.

Russian, L, Diphrael, Hahahaha, Tukh and the four Khans. All legendary heisters/pickpockets during the high days of MO pre 2011.
Many more but these are imo the biggest and most impacful and a nuicance to anti thieves like me. I fancied road robberies and straight out murdering instead :ROFLMAO:
 
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Amadman

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A padded room.
It has pretty much became thievery or bust for me. I really don't see myself returning unless they get lock picking in.

Not sure if my house is still up, but I have not subbed for a bit now.


I am more likely to start logging into MO1 again where I can still lockpick, do mazes, find buried bodies, meteors , shipwrecks and underwater chests.
 

Xunila

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More grind for more Mastery points and another money sink to activate and to remove the new trinkets. I will wait several weeks anyway until I'm searching the broker for useful stuff. The existing trinkets are shit anyway because only 1% or so has good values.
 

Gnidex

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Feb 2, 2022
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Lmao, too little too late.

TC is an objective failure as a feature that was supposed to be the game's centre point.

And what does SV do instead of redesigning an obviously failed feature? That's it boys and girls, even more grinding!
How about some features to make people explore more ( no, the shit POI there even are do not provide exploration gameplay ) and make use of the oversized map?

Christ, these dudes are utterly incompetent in game design. All they can do is copy shit from UO that doesn't even have a point in a FPS game, like precasting spells.

No surprise the game is universally shat upon by the majority. And no, full loot ganking isn't why people bitch about it.
 

manure

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May 7, 2022
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Please, hire new Devs already !

WHy is it so hard to understand ?
Just focus on THREE things :

1 - Thievery
2 - Less guards
3 - Ships

There you go... That would be a fine warm up,..,,.
At least one thousand new players would be granted.
 
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Emdash

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^ I posted my patch impressions. In retrospect, should have cropped it differently haha.