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    Tactician trait is not what you think : beware.

    Tooltip: "All damage dealt to or received by allies are reduced by 50%". Confirmed by henrik in stream: it only applies to physical damage, not magic. (might not even work with bows). The idea of the skill really is: at the last second you see you are about to hit an ally, so you try to stop...
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    compilation: new players early experience frustrations

    this is a topic to compile problems & solutions to avoid new player's useless frustrations at release. Character creation: 1) force dexterity to max, so 99% of people won't start with a slug character. And if they try to lower it, display a huge red text in the middle of the screen that says...
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    beyblade combat meta.

    Everyone i hear giving his opinion about it, say it sucks, looks dumb, hurts brain logic etc. People seems to go along with it, because it is not used much in group combat. however i will say, if it's more efficient to land hits : it will be used in group combat when people will be comfortable...
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    interrupt moves

    is there ingame moves that can interrupt a charged swing of your opponent if you land, like shield bash, shoulder bash, headbutt, kick, pummel strike, magic push? ... has it been announced in any henrik stream in the past year? if not ... why? would make the fights less wierd ... any of this...
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    primary skill, secondary skill and character knowledge

    Am i alone feeling that having more than half my skill points in character knowledge "skills"? is mammalia knowledge or diary products knowledge supposed to limit your skill set? remember the butcher build in mo1, and why people hated it? will there be enough butchers in mo2 who would want to...
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    dynamic Bandits camps : like boxes of chocolate.

    Make bandit camps more interesting, it would enhance a lot early playing experience. 1) each bandit camp has a level that is increased with the camp's success. 2) behind all bandit leaders, put a dynamic chest. each loot bag that disappear in this chest's range, goes into this chest (range would...
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    DEVS/Alchemy : don't make the same mistakes as mo1

    Hi, I'm an old mo1 player, and one of its first alchemist. i was the guy who posted a video of a working healing potion, just because i was tired of 'elite pvpers' pissing on starvault for alchemy 'not working for years' ... while it was working ... there was no alchemist then, because : 1) you...
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    are stored items character bound or account bound?

    Since there is only 1 character per account, i was wondering ... and imagining how bad it would be if it was character bound, and how better it would be if account bound. Same question with all possessions, like houses and stuff.
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    old player. what's new form mo1? what is the big plan?

    Hi, i'm an old mo1 player, played from beta until right before spiritism magic / housing remake. i would like to know: 1) what are the main differences with mo1 (except engine / size map), because it seems to be a standard port of mo1 for now. 2) how many slots per account 3) what is the big...