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  1. WeAreAllMortal

    The Bait and the Hook

    🍂 Timberland Stronghold 🍂 The Timberland estate outside Vadda hummed with purpose, the stronghold’s halls alive with the murmur of preparation. Inside the war room, the Twelve, along with Mirelle, Harlau, and the Timberland Alliance, stood gathered. “Alright,” said Malachai...
  2. WeAreAllMortal

    A Shot of Venom Over the Bow

    Jolly Jack Vance surveyed his surroundings over a large mug of tepid ale in Rash’Kel’s best tavern—which also happened to be Rash’Kel’s only tavern. “Tastes good, Jack!” declared Sturgis the Sly, so named because Sturge was anything but. Outlaws had a peculiar fondness for saying the opposite...
  3. WeAreAllMortal

    Blood and Venom: The Oath of Buttercup

    Mirelle and Harlau at last crested the final steep rise from the foothills west of Sausage Lake, looking down upon the massive firmwood forest in which lay hidden the village of Vadda. "Magnificent!" exclaimed Harlau, an enraptured smile spreading across his face. But beside him, Mirelle sat...
  4. WeAreAllMortal

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    Disappointing to see so-called 'hardcore' players resisting the next logical step in true feudal realism. If you really believed in Mortal Online’s vision, you'd be demanding real-world consequences for failure, not laughing them off. Maybe Myrland isn’t for you after all.
  5. WeAreAllMortal

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    "Fixing player retention the only way that truly matters: Free Agency Must Be Eliminated!" For years, Star Vault and Henrik have struggled with the greatest flaw in Mortal Online 2—not the lack of a justice system, not the fact that most of the player base consists of sociopathic gankers, and...
  6. WeAreAllMortal

    Bounty Hunters of Fabernum: The Reckoning of the Noble Knights

    The bounty hunters rode downhill toward the western steppes, the vast expanse of golden grasslands stretching before them. The wind carried the scent of dust and horse sweat, the rhythmic thudding of hooves the only sound as they descended. It was Gideon who first spotted them—three riders...
  7. WeAreAllMortal

    Henrik the Red: The Secret Ruler of Myrland’s Criminal Underworld

    THE HENRIK FILES: WHY THE JUSTICE SYSTEM WILL NEVER BE FIXED For years, players have speculated on why Mortal Online 2 lacks a functional justice system. Some claim it’s incompetence. Others say it’s due to SV’s limited resources. But what if the truth is something far more insidious? What if...
  8. WeAreAllMortal

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    The Two Primary Demographic Archetypes The Problem Solvers (Constructive Players) Motivated by building, exploration, economic gameplay, and collaborative challenges. Aim to solve problems, create functioning communities, and enjoy fair competition. Typically have higher levels of emotional...
  9. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Introduction

    I think you may have misinterpreted the core argument. The issue with MO2’s justice system isn’t that there aren’t enough player factions controlling towns—it’s that justice is currently arbitrary, exploitable, and easily circumvented. In fact, player-controlled law enforcement was removed from...
  10. WeAreAllMortal

    MO2’s ‘Lord of the Flies’ Cult: Why the Last Survivors Are Killing the Game

    Jack, I completely understand where you’re coming from. Honestly, only the most wildly optimistic would outright disagree with your perspective. Every single decision SV has made over the years has reinforced the exact pattern you describe, and history suggests that they will do it again. But...
  11. WeAreAllMortal

    🔧 Breaking Down the Justice System Recoding Scope

    MO2’s estimated total codebase is around 7 million lines, with approximately 3% (~210,000 lines) dedicated to justice and reputation mechanics. While that might sound daunting, most of it doesn’t need a full rewrite—many existing systems can be retained, tweaked, or modularly expanded. 🛠️ 1...
  12. WeAreAllMortal

    🔪 A Real Justice System: Crime, Consequences & Bounty Hunting—Now with Real Numbers

    ✔ Persistent Criminal Consequences Criminals can currently just “wait out” their status with short cooldowns. That’s not punishment—it’s a minor inconvenience. A proper system needs memory: Grey Acts: 24-hour cooldown (online time only). Red Acts: 1-week cooldown (online time only). This...
  13. WeAreAllMortal

    MO2’s ‘Lord of the Flies’ Cult: Why the Last Survivors Are Killing the Game

    Jack, you make a solid argument about Henrik’s preference for the RPK playstyle, and there’s no doubt he has historically leaned that way. However, I think you overestimate how much he actually wants MO2 to be a “Lord of the Flies” simulator. The reality is likely less intent and more...
  14. WeAreAllMortal

    MO2’s ‘Lord of the Flies’ Cult: Why the Last Survivors Are Killing the Game

    Absolutely, RMT, duping, and exploiting are serious issues that harm the game, and they definitely need addressing. However, those require dedicated detection and enforcement from SV, whereas a well-designed justice system would provide a permanent, player-facing framework to regulate criminal...
  15. WeAreAllMortal

    MO2’s ‘Lord of the Flies’ Cult: Why the Last Survivors Are Killing the Game

    The Cult-Like Rationalization of Mortal Online 2’s Population Decline A strange and self-defeating mentality has taken root in the remaining Mortal Online 2 player base—a belief that the game’s dwindling population is not a sign of failure, but rather a natural purification process. According...
  16. WeAreAllMortal

    Star Vault’s Genius: Players Are Not Only Content, but They Also Balance Gameplay Quality!

    Clarifying the Relationship Between Population and Griefing in Mortal Online 2 The Illusion of Population and Griefing in Low-Pop Servers A common misconception is that low server population increases griefing. However, while the game may feel more dangerous, this is an illusion, caused by the...
  17. WeAreAllMortal

    Proposal: Expanding the Illegal Actions Toggle for Better PvP and Crime Mechanics

    The Problem: The Current IA Toggle is Too Limited Currently, Mortal Online 2’s PvP and criminal mechanics are governed by a single "Illegal Actions" (IA) toggle. This system is overly restrictive, creates unnecessary barriers for gameplay, and forces players into all-or-nothing engagement when...
  18. WeAreAllMortal

    Star Vault’s Genius: Players Are Not Only Content, but They Also Balance Gameplay Quality!

    Behold, the unintended (or not) genius of Mortal Online 2: The Auto-Balance™ System! The Premise: The game runs smoothly and remains reasonably enjoyable as long as the player count remains low. However, for those of a more predatory disposition (a.k.a. gankers), the opposite is true—the...
  19. WeAreAllMortal

    The Forest of Vadda

    The redwoods loomed overhead, their towering trunks swallowing the morning light, leaving the ground beneath them a kingdom of shade and silence. Buttercup crouched low behind a weathered boulder, pressing herself against the rough stone, peering just high enough to see over the top. She had...
  20. WeAreAllMortal

    The Road to Rash'Kel

    The caravan stretched across the dusty road like a slithering beast, a train of ragged outlaws, pack mules, and creaking wagons groaning under the weight of ill-gotten gains. The air was thick with the stench of sweat and blood, the metallic tang of looted weapons mingling with the sour reek of...