The Cult-Like Rationalization of Mortal Online 2’s Population Decline
A strange and self-defeating mentality has taken root in the remaining Mortal Online 2 player base—a belief that the game’s dwindling population is not a sign of failure, but rather a natural purification process. According to this view, every departing player is simply too weak to handle the game, and those who remain are the true, strong survivors.
This logic is eerily similar to the “the strong will rule” mindset of Lord of the Flies, where an increasingly isolated and brutal group of individuals justifies their situation by doubling down on the very behaviors that drove others away.
✔ Playerbase shrinks → “Good! The weak are leaving! Only the strong remain!”
✔ Game struggles financially → “That’s because casuals don’t belong here!”
✔ Server population collapses → “Perfect! Now only the real players are left!”
At no point does it occur to them that:
✔ Any attempt at structure is rejected in favor of tribal dominance.
✔ The strong prey on the weak, reinforcing a "might makes right" mentality.
✔ Instead of fixing the system, survivors justify the chaos as "natural order."
✔ Those who don’t conform leave, until only the most fanatical remain.
As the game loses population, the remaining players consolidate into an increasingly insular, like-minded group that views their isolation as proof of their superiority rather than a warning sign of impending failure.
In reality, this isn’t a thriving, battle-hardened community—it’s a social death spiral where the last people standing mistake their endurance for success.
A strong game is one that thrives, evolves, and sustains itself. Mortal Online 2 is doing the opposite—it is dwindling into obscurity, with only the most fervent holdouts convincing themselves that this somehow means they’ve “won.”
A game can’t survive on “the strong” alone—it needs a functional ecosystem of new, casual, mid-core, and veteran players. The moment a game becomes so insular that it’s hostile to all but the most hardened few, it ceases to be a game and becomes a graveyard for those too stubborn to leave.
If the remaining players don’t wake up from this mindset, they will simply be the last survivors of an ecosystem they helped destroy—standing proudly atop the ruins, wondering why no one else is left.
A strange and self-defeating mentality has taken root in the remaining Mortal Online 2 player base—a belief that the game’s dwindling population is not a sign of failure, but rather a natural purification process. According to this view, every departing player is simply too weak to handle the game, and those who remain are the true, strong survivors.
This logic is eerily similar to the “the strong will rule” mindset of Lord of the Flies, where an increasingly isolated and brutal group of individuals justifies their situation by doubling down on the very behaviors that drove others away.
The Self-Destructive Rationalization Cycle
Instead of recognizing attrition as a problem, the remaining MO2 players often reframe it as proof of the game’s integrity:✔ Playerbase shrinks → “Good! The weak are leaving! Only the strong remain!”
✔ Game struggles financially → “That’s because casuals don’t belong here!”
✔ Server population collapses → “Perfect! Now only the real players are left!”
At no point does it occur to them that:
- A game reliant on growth cannot survive by constantly shedding players.
- A dwindling population means the game is failing, not ‘refining’ itself.
- The so-called "strong" players aren’t "winning"—they’re just the last ones standing in an empty world.
The “Lord of the Flies” Dynamic in MO2
Much like the breakdown of civilization in Lord of the Flies, we’re watching a self-destructive social dynamic play out in real time:✔ Any attempt at structure is rejected in favor of tribal dominance.
✔ The strong prey on the weak, reinforcing a "might makes right" mentality.
✔ Instead of fixing the system, survivors justify the chaos as "natural order."
✔ Those who don’t conform leave, until only the most fanatical remain.
As the game loses population, the remaining players consolidate into an increasingly insular, like-minded group that views their isolation as proof of their superiority rather than a warning sign of impending failure.
In reality, this isn’t a thriving, battle-hardened community—it’s a social death spiral where the last people standing mistake their endurance for success.
The Irony: They’re Not Making the Game Stronger, They’re Making It Weaker
They claim the game isn’t for the weak, but in reality, they are making the game weak itself—because a game without players is weaker than any individual player could ever be.A strong game is one that thrives, evolves, and sustains itself. Mortal Online 2 is doing the opposite—it is dwindling into obscurity, with only the most fervent holdouts convincing themselves that this somehow means they’ve “won.”
A game can’t survive on “the strong” alone—it needs a functional ecosystem of new, casual, mid-core, and veteran players. The moment a game becomes so insular that it’s hostile to all but the most hardened few, it ceases to be a game and becomes a graveyard for those too stubborn to leave.
Final Thought: A Cult of Attrition Disguised as Strength
MO2’s current state is not the result of “purging the weak.” It’s the result of driving out the majority and calling it a victory.If the remaining players don’t wake up from this mindset, they will simply be the last survivors of an ecosystem they helped destroy—standing proudly atop the ruins, wondering why no one else is left.