Search results

  1. nazgo

    Nerf Long Bows

    this, very much this. Nerf longbows and foot fighters have zero tools against any mounted players. I wouldnt mind if Longbows required secondary skill (under archery, or even controlled aiming) for full efficiency, but nerfing them would mean removing any risk from mounted gameplay.
  2. nazgo

    Horse Archer Meta

    MAs cant kill people who 1. have proper equipment, and 2. defend themselves. Pick a proper longbow and kill their horse, while they hit your steel armor for very minimal dmg. Only way to prevent everyone running MAs, or MMs, or MCs, is to give foot more tools against mounteds and rework the...
  3. nazgo

    Long Bows

    we are already very limited on dismount/mount killing mechanics and the foot vs mounted balance is in terrible state, and still you want to nerf the last tool foot have against mounts? Molarium armor is also early game quality, and that should not be considered as a base for endgame balance
  4. nazgo

    My problem with Mortal online 2.

    took me a while to realise we had [block] in the game, as I could just hold my block for an eternity and still get a parry. But yea, the game favours mounted gameplay over everything else atm, as we have even less tools to dismount people than we had in MO1, and still people complain how bows do...
  5. nazgo

    If you had a chance to get a full refund now, would you take it?

    it was naive to think anything but something like this happening at the release, so no, I didnt take days off or divorce in order to get more time to play MO2 at release. I havent even tried to login since weekend, as it was obvious things would take ~1 week to fix. People are just way too...
  6. nazgo

    Updates on Launch Day Issues

    at myrland or at haven? I issume they have no interest of kicking people out of haven
  7. nazgo

    Spurt Till You Squirt - Basic Mage Training Macro

    The new updated EULA that you had to accept a day or two ago, stated that automated things that involve a lot of actions are bannable, BUT using any macro, even for picking up flowers, will result in a kick (not a ban, but a kick) from the server. So a macro like this would belong to the latter...
  8. nazgo

    Look MO2 you have to seriously listen looking at the numbers...

    nothing unusual in their market value, its just dropping to the level it was before launch hype.
  9. nazgo

    Sometimes you have to stop the denial..

    stress tests, even in the best case scenario, only attract a small% from those who actively played the game at the time. Now they are dealing with much much more numbers, as everyone who bought a copy, and their friends, are trying to login at the same time. I mean things like "do we need a...
  10. nazgo

    HELPCHAT

    instancing would also help against it turning into trade chat, as people are now selling/buying stuff with messages like "Selling max levels bows at haven@1111"
  11. nazgo

    Server Capacity

    I assume the root of the problem is that, while they have huge map, players start in 1) fab, 2) tindrem or 3) meduli. Those nodes are crowded af, but rest of the cities are medium population at best, ever seen anyone at toxai? :D So, when they gave people the power to decide where they start...
  12. nazgo

    Billbonty's Guide to Magic in MO2

    this still updated? Just wondering as the guide recommends reading ecu fully, and it takes ~50h with high reading and human clade :(
  13. nazgo

    Look MO2 you have to seriously listen looking at the numbers...

    but the game never aimed for mass markets? what they want is stable market from a niche segment, that segment being people who enjoy the mmos of old
  14. nazgo

    Why the mana regen to armour weight nerf?

    Im playing a veela, and I rather see them nerfing the base speed and maybe buffing the sprint clade skills than see them nerfing the mana regen. As nerfing the mana regen hurts nobody but the speed builds.
  15. nazgo

    Why the mana regen to armour weight nerf?

    They should had reworked the +speed% clades of alvarins, to bring them closer to everyone else, this would had already buffed humans more than enough, it would had also nerfed the fat mage meta greatly. So it would had been win win for everyone, not just for mages but literally for everyone. Now...
  16. nazgo

    Login Time On The 25th?

    When the countdown ends, its too early for americans and too early for europeans, and the population is first splitted into multiple instances of haven, after which population is, hopefully somewhat evenly, split between few cities. So the timing + haven instances might help with the initial...
  17. nazgo

    Few UX improvements for tutorial

    Did the tutorial first time today, and while its a bit rough from the edges, it was still an enjoyable experience. Just had few little improvements in my mind after the experience 1) The tutorial overlay is a bit too transparent, especially during the bight daylight. I often found myself...
  18. nazgo

    Archery Balance

    archery should be more gated behind skills, just like foot fighting. How many uses poleswords or axes without any skills? Also archery needs NEW secondary skills. Now its like primary -> primary -> 2x primary. If SV for example, made moving (and shooting) with bows almost impossible , then...
  19. nazgo

    HotFix Patch 0.1.13.11 Discussion

    it all stacks up you dont have just 2.5% extra movement speed, you dont have just +10 stamina, you dont have just 100 (or possibly even more) skill points, you dont have just fancy active abilities like sprint, you dont have just fancy passive abilities like less fall dmg. You have them all.