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    The final solution to performance, growth, territory control, resurrection and banking

    I've talked before about how restricting resurrection and banking so heavily is detrimental to the games ecosystem. I also suggested campsites, so that un-guilded players could experience the world of mortal without having to commit to a guild. Keep in mind that nearly all new players will start...
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    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    1. The counter reduced thing seems like a bug, theres multiple bugs with abilities now; like spear double thrust ignoring shield, the poleaxe first swing, the abilities disappearing off your bar sometimes, etc. I expect these things to get addressed over time. 2. Some of the abilities are...
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    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    Reckoning represents the largest change to Mortals fundamentals since the games inception, more impactful then Ele, Necro and mastery combined. Lets look at the changes together and identify the effect that they've had on the game and its ecosystem. I will go over the changes and conclude each...
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    The REAL issue with this game...

    mo2 is dangerously close to good combat as it is. It only needs the introduction of some gap closers, debuffs like greivous wounds, some mild and short term slows, some quick double strike ability with 50% damage on the second hit, and some cleaves(multiple cleaves), and the ability for mages to...
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    The REAL issue with this game...

    It's a good argument, one of the best that anyone's raised against me recently. But you forgot one thing; Accessibility. A plate of mcdonalds is 15$, a gourmet plate is 150$. The accessibility of Mcdonalds contributes to its popularity. The accessibility of PVP MMO's isn't related to their...
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    The REAL issue with this game...

    What evidence can you provide that the average concurrent for MO1 was over 200 players for its 12 year life span. Mortal online 1 released 2010. Mortal online 2 released 2022. All the data I have suggests that the average concurrent for Mortal online 1 over the entirety of its life was less...
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    The REAL issue with this game...

    My reply was in reply to the entire thread, it was only 20% longer then your original post. You said alot of things that are objectively wrong in this thread. I had to prove you wrong, but with evidence and supporting arguments, which can be time consuming. People who lack the ability to...
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    The REAL issue with this game...

    What loop do you suggest to replace trinkets for ultra end game build fine tuning? Because spoiler: This type of grind is standard for the genre. I can give examples from each of the big three (EVE,OSRS,Albion) if you are unfamiliar with mechanics employed by other studios in the genre...
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    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    My goal is to remove the awkward holding ritual that footys must endure while fighting other footys. This impacts the game negatively overall; makes the tempo unsavory, artificially inflates TTK, makes fighting outnumbered harder then any other game on the market, makes spectating the game...
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    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    I agree with you. And I feel like if there was ever a time to gamble on a massive game defining change. It is now. This went poorly for Runescape circa 2012. Where they tried to change their combat in favor of a more modern aesthetic. But where Runescape failed, Mortal will succeed. The combat...
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    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    The reason Mortal combat looks so boring, feels so slow, is so predictable (in terms of predicting the winner) , and so reliant on ping, is because of weapon weight balancing. The entire game has been affected by this choice; All weapons have a "spool up" period before they apply damage. Mages...
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    The Casino to MMO paradigm - Understanding Persistence in gaming and gaming psychology. @Starvault

    Have you ever considered to the relationship between MMO's and Casinos? 1. Randomness - Both MMO's and Casinos have a high degree of randomness, namely in RNG or "Rolls". 2. Always open - Both MMO's and Casinos are always open, they can be enjoyed at any time on any day and in any weather. 3...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Pretty sure they're listening which is why combat is being changed. It remains to be seen if they can do it properly though. This is it though. This is probably their last chance to pull it off, which is why I urge them to take as long as necessary. The next patch will be the most important...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    The Ideal combat environment for a PVP MMO without ruleset protections; IE: No forced group size restricted areas. High mobility LOW TTK(Combo oriented) High damage Moderate sustain High active mitigation (Parrys in Mortal/prayers in OSRS)
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Im saying making the skill cap revolve around ping and revolve around spinning was a terrible terrible decision for a global MMO server. We should of never been here in the first place.I want a different high skill cap environment. One that is more fair to all players from all countries and one...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    You say its not possible to give tools to the player without giving to the zerg which is correct but the tools just need to be designed in a way that they are only beneficial for the player and not for the zerg. We do this with scaling. This video happened several months ago and is an example...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Melee kind of needs an instagib. TTK on melee vs melee is abysmal right now. People are still breaking weapons on eachother. Which is why zerging feels so strong and why soloing on a footy feels so awful right now but on a mage it feels "Ok". Because the mage can actually apply damage and secure...
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    Increase the player base with optional sub

    Switching to a "Freemium" Model is definitely a play they can make. They have that card still. But at this time, using that card would result in a massive amount of wasted capital. The retention rate is too low among the demographic, most players who buy the game don't even make it 30 hours in...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    "And you still haven't answered my question, create a proof of concept of your skill ideas, that's what we want to see, critical concepts to improve." Cleaves A skill capped disengage of some sort; Bunnyhoping/Grapple hook are some of the better designs out there right now. Quick single target...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    OSRS meta is " Switching armor sets quickly and applying damage. The combat triangle is as follows: Mage>Melee>Ranged. You try to use the attack style that is going to be the most effective against your opponent. Theres also a mitigation system. Similar to mortals parry system. You can...